Recently, we were given some insight into the core values of ESO's combat system. While some of these values can be beneficial to casual play, they are very detrimental to competitive play. I'd like to discuss the downsides of ESO's "Play the Way You Want" value and it's impact on mastery and competitive play.
When you think about it, "play as you want" could also have been achieved by making skill points and skill line progress account wide. There was truly no need for the drastic combat shifts ZOS have undertaken from that point of view.
Recently, we were given some insight into the core values of ESO's combat system. While some of these values can be beneficial to casual play, they are very detrimental to competitive play. I'd like to discuss the downsides of ESO's "Play the Way You Want" value and it's impact on mastery and competitive play.
And right at the outset you tell me that I must want "mastery and competitive play". I don't. I want comfortable, non-strenuous play so that I can relax. The game lets me do that if I want. Even if it's not what you want.
When you think about it, "play as you want" could also have been achieved by making skill points and skill line progress account wide. There was truly no need for the drastic combat shifts ZOS have undertaken from that point of view.
Gross. Please no. We don’t need to make alternate character even more irrelevant than AwA already did.
This, also its so many settings here, I found bis trial builds don't work well in dungeons as you you don't have the trial buffs and the bosses dies fast but it tend to be lots of mechanics you have to handle on the harder ones.The misapprehension is in thinking that "play as you want" is equated with "there are little restrictions on your build". I think if you'd ask what "play as you want" means most people would reply with an archetype like "stealthy assassin rogue" or "fire raining battle mage" etc. "No restrictions on your build" turns it into "trying to get as close as you can and quite possibly still finding you're not competitive".
Necrotech_Master wrote: »When you think about it, "play as you want" could also have been achieved by making skill points and skill line progress account wide. There was truly no need for the drastic combat shifts ZOS have undertaken from that point of view.
Gross. Please no. We don’t need to make alternate character even more irrelevant than AwA already did.
for me, its the complete opposite, AWA allows me to enjoy my alt characters a lot more, but the reason i dont make more than 10 characters is all of the work you have to do to get the new character up to speed again
- mount training (which i dont bother maxing out with on even my current toons)
- psijic skill line (which most of my toons havent gotten all the way through, just enough to get the portals)
- guild skill lines (undaunted, mages, fighters guilds)
- do the intro for thieves guild and dark brotherhood for those skill lines
- crafting skill lines
- companion unlocks (cause zos somehow thinks that redoing the same quest to re-unlock an acct wide unlock is fine)
Necrotech_Master wrote: »When you think about it, "play as you want" could also have been achieved by making skill points and skill line progress account wide. There was truly no need for the drastic combat shifts ZOS have undertaken from that point of view.
Gross. Please no. We don’t need to make alternate character even more irrelevant than AwA already did.
for me, its the complete opposite, AWA allows me to enjoy my alt characters a lot more, but the reason i dont make more than 10 characters is all of the work you have to do to get the new character up to speed again
- mount training (which i dont bother maxing out with on even my current toons)
- psijic skill line (which most of my toons havent gotten all the way through, just enough to get the portals)
- guild skill lines (undaunted, mages, fighters guilds)
- do the intro for thieves guild and dark brotherhood for those skill lines
- crafting skill lines
- companion unlocks (cause zos somehow thinks that redoing the same quest to re-unlock an acct wide unlock is fine)
This is the difference between those who play alts as their own characters vs those who play them as an extension of the player. For those that prefer the latter, unlocks via crown store are available as a shortcut if you didn’t want to put in the time. Titles should have been made accountwide like other rewards. But there is no alternative for the former anymore. AwA stripped all of that away and took the choice away from us completely. I won’t rehash the whole argument but it was pretty awful to have such a choice forced with no alternatives.
Not saying they should do it now, but this would have been an alternative to hybridization while keeping the stamina / magicka divide and more distinct class system alive. How do nightblade tanks really make sense, for example? All those play as you want and hybridization changes could have been avoided by making class switching more accessible at a fraction of the labor cost for ZOS.When you think about it, "play as you want" could also have been achieved by making skill points and skill line progress account wide. There was truly no need for the drastic combat shifts ZOS have undertaken from that point of view.
Gross. Please no. We don’t need to make alternate character even more irrelevant than AwA already did.