EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I wouldn't, I pay for my ESO+ for a reason - besides, sounds like they're already watering down PvE a bit going forward. If they're going fix stuff, fix everything that's fixable.In fact I would forgo new content this year if the resources thus made available would make a difference.
robwolf666 wrote: »I wouldn't, I pay for my ESO+ for a reason - besides, sounds like they're already watering down PvE a bit going forward. If they're going fix stuff, fix everything that's fixable.In fact I would forgo new content this year if the resources thus made available would make a difference.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
2: Make PvP more casual-friendly/accessible, so more players can participate. The only way I can think of this happening, is if battles last much much longer, instead of the instant-kill type of PvP the game has now. How ZOS should go about this, I'm not sure, maybe by increasing health in PvP by 1 million, or lowering player damage to a maximum of 1% of the enemies health as damage per skill, or any other way. Longer battles would allow players to learn and improve in PvP, as opposed to the current state of instant-kill PvP which chases practically everyone away.
Anyways, these are just my thoughts on PvP.
In fact I would forgo new content this year if the resources thus made available would make a difference.
Any improvements to PVP can only affect the rest of the game in a positive way. Honestly, it's past time!
robwolf666 wrote: »I wouldn't, I pay for my ESO+ for a reason - besides, sounds like they're already watering down PvE a bit going forward. If they're going fix stuff, fix everything that's fixable.In fact I would forgo new content this year if the resources thus made available would make a difference.
And what about people who play for pvp and has Eso plus for 6+years for dog water
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.
In fact I would forgo new content this year if the resources thus made available would make a difference.
Any improvements to PVP can only affect the rest of the game in a positive way. Honestly, it's past time!
SaffronCitrusflower wrote: »DMuehlhausen wrote: »SaffronCitrusflower wrote: »DMuehlhausen wrote: »In fact I would forgo new content this year if the resources thus made available would make a difference.
Any improvements to PVP can only affect the rest of the game in a positive way. Honestly, it's past time!
If you want them to sort out PvP for the health of the game than that would be to remove PvP completely from the game. You cannot balance PvP and PvE. It's mathematically impossible to do.
The only way you could would be to make items and skills that are only usable in PvP and they aren't about to do that.
Stop it. Just stop with the eliminate PvP from the game just because you don't like to PvP.
No, they asked how to fix it and improve the game. That's really the option(s). ZoS hasn't given anything to PvP in 6 years..why? They know not enough people play it consistently enough to bother with it. So if people want the game improved pull it from the game move the people that look at PvP every couple quarters and put them full time on something else and actually improve the game.
You're wrong. PvP is the end game for ESO and the most challenging content in the game. Just because you don't like PvP doesn't mean it's not very popular.
chessalavakia_ESO wrote: »Why do you believe improvements to PVP can only affect the rest of the game in a positive way?
There is a difference between long fights, and endless fights. Endless fights, like your example, should never happen. Ofcourse for my suggestion, the long fights, some major adjustments would need to be made. Like no healing possible(no heal or steal), no endless damage shields(very very long cooldown), and some other things. But I didn't want to go into too much detail, as it was only a suggestion/idea.martinhpb16_ESO wrote: »
2: Make PvP more casual-friendly/accessible, so more players can participate. The only way I can think of this happening, is if battles last much much longer, instead of the instant-kill type of PvP the game has now. How ZOS should go about this, I'm not sure, maybe by increasing health in PvP by 1 million, or lowering player damage to a maximum of 1% of the enemies health as damage per skill, or any other way. Longer battles would allow players to learn and improve in PvP, as opposed to the current state of instant-kill PvP which chases practically everyone away.
Anyways, these are just my thoughts on PvP.
Oh please no no no. The last 'accessibility' project is one of the recent nails in pvp's coffin. The current meta has stalemate fights where no-one can win. We need less of that please not more. The last thing we need is even more Captains Sparrow and Barbossa immortal fights that go on into infinity.
I play a mix of PvE and PvP. PvE-only players have been catered to since this game launched. PvP has always been an after-thought. PvP needs major attention.
Please. Every fun ability in PvE has been nerfed into the ground because of PvP. You say they cater to PvE players and yet they balance every skill line, class, set, and ability based off PvP. It's the same in every game that has both: PvE players get massive nerfs or flat out removel of skills based on what is happening in PvP.