If developers ever check theirs decisions by testing them playing the game, or were reading the feedback, the situation could be not that dire.
Communications with Developers is another pressure point nowadays. But, at least, we are trying to be heard. The ball is in the Zeni's court.
Tony, this is not the first discussion about awkward Treasure Maps sourcing.
You can get a random Treasure map from a Treasure Chest, but the drop rate is like 1:8..1:16
More chances are from Greymoor/The Reach Harrowstorm satchel, but outside events not many teams roam The Reach for Harrowstorms. Soloing is remotely possible on a tanky character with insane AoE, but this could take like 20..30 minutes, it is faster to roam Deshaan or Bal Foyen for Treasure chests.
Currently, there are 190 Treasure Maps in the game (not counting CE maps)
Base Game:
AD: Khenarti's 4 5 zones (Auridon, Grathwood, Greenshade, Malabal Tor, Reapers March) 6 maps each
DC: Stros M'Kay 2, Bethikh 2, 5 zones (Alik'r, Bangkorai, Glenumbra, Rivenspire, Stormhaven) 6 maps each
EP: Bal Foyen 2, Bleakrock 2, 5 zones (Deshaan, Eastmarch, The Rift, Shadowfen, Stonefalls) 6 maps each
Colharbour: 6 maps
Craglorn: 6 maps
Cyrodiil: 18 maps
Big zones normaly provide with 6 maps each
(Wrothgar, Vvardenfell, Summerset, N.Elsweyr, Blackwood, High Isle)
W.Skyrim + Blackreach Greymoor also give 6 maps
Smaller zones normally have 2 maps
(Gold Coast, Hew's Bane, CWC, Murkmire, S.Elsweyr, Deadlands, Galen)
The Reach + Blackreach Arkthzand also give 2 maps
Only 2 belong to Galen, so when player gets a Treasure Map drop - only 1% (2/190) this is a Galen Treasure map.
Only 2 belong to The Deadlands, thus the horrible drop chances for the Ancient Daedric Style leads
Requires some improvement, in my humble opinion.
edit: forgot TL\DR;
TL\DR; Dear Zenimax, please increase motif lead drop from smaller zones Treasure maps to get in-line with other antiquity styles drop rate
Also, please, make skin lead from Galen Treasure map a guaranteed drop from the first used Treasure map. The skin is not tradeable, so why not to alleviate grinding.
Thanks in advance.
I know how rare those maps are, i got maybe around 10-12 deadlands maps since its release with only 4 motif pages and i played a lot, especially during chapter launch. But my point was that i’m fine with how uncommon they are. Seeing deadlands map to drop is usually pleasant surprise as I know it means decent extra gold and if it would remain expensive then the look of the motif remained exclusive and sought after by those who have gold to spend.
Going for full codexes is mostly a waste of time and gold for absolute completionists (which is pointless but if you engaging in pointless grinds you can only have yourself to blame). It’s better to stop at 6-7 pages and buy remaining from traders.
Those console prices looks like a bargain tbh. If they’d cost so low on pc I would buy them with gold from writs, dungeons or even thieving. Just wait till Blackwood/deadlands celebration next year, the prices should drop to a level those maps become common trash as all others (which shouldn’t be a thing as every event completely kill zones because value of everything from them drops to worthless afterwards).
Going for full codexes is mostly a waste of time and gold for absolute completionists (which is pointless but if you engaging in pointless grinds you can only have yourself to blame). It’s better to stop at 6-7 pages and buy remaining from traders.
Those console prices looks like a bargain tbh. If they’d cost so low on pc I would buy them with gold from writs, dungeons or even thieving. Just wait till Blackwood/deadlands celebration next year, the prices should drop to a level those maps become common trash as all others (which shouldn’t be a thing as every event completely kill zones because value of everything from them drops to worthless afterwards).
1.) Stopping at 6-7 pages from leads is 100% not the answer to a poorly implemented feature.
2.) To the best of my knowledge there isn't or hasn't been a Deadlands event yet where map drop rate will be or have been increased.
There is no way to farm just Deadlands maps, and purchasing them at 30K-40K each is a complete waste of gold due to the ridiculously low drop rate of the leads. Why add something to the game that only a very small small percentage of players (crafters at that) will ever get without spending millions on the pages and just bypassing the source completely?
So let's see here. Because YOU don't care about achievements and filling the codex, then it's a waste of time for people who like completing things to do so.Going for full codexes is mostly a waste of time and gold for absolute completionists (which is pointless but if you engaging in pointless grinds you can only have yourself to blame). It’s better to stop at 6-7 pages and buy remaining from traders.
Those console prices looks like a bargain tbh. If they’d cost so low on pc I would buy them with gold from writs, dungeons or even thieving. Just wait till Blackwood/deadlands celebration next year, the prices should drop to a level those maps become common trash as all others (which shouldn’t be a thing as every event completely kill zones because value of everything from them drops to worthless afterwards).
Imho some items rarity is a good thing for the game as it incentivize trading and extend life of the content. If you could have everything outright for little effort then you have fewer goals and motivation to play the game. Personally, I would never step in zones like western Skyrim/Reach anymore for how unrewarding everything that drops from them and it feels like a waste of time to even do something there, thanks to two previous events.
So let's see here. Because YOU don't care about achievements and filling the codex, then it's a waste of time for people who like completing things to do so.Going for full codexes is mostly a waste of time and gold for absolute completionists (which is pointless but if you engaging in pointless grinds you can only have yourself to blame). It’s better to stop at 6-7 pages and buy remaining from traders.
Those console prices looks like a bargain tbh. If they’d cost so low on pc I would buy them with gold from writs, dungeons or even thieving. Just wait till Blackwood/deadlands celebration next year, the prices should drop to a level those maps become common trash as all others (which shouldn’t be a thing as every event completely kill zones because value of everything from them drops to worthless afterwards).
Imho some items rarity is a good thing for the game as it incentivize trading and extend life of the content. If you could have everything outright for little effort then you have fewer goals and motivation to play the game. Personally, I would never step in zones like western Skyrim/Reach anymore for how unrewarding everything that drops from them and it feels like a waste of time to even do something there, thanks to two previous events.
Because YOU think it's a good deal, everyone else should be able to easily afford paying that much for those Chapters.
Because YOU think the rarity for these Chapters to obtain is okay, the many people who have an issue with the sheer amount of RNG to complete a Motif shouldn't have any problems with it.
Because YOU have "millions of gold" everyone else shouldn't care about high prices.
There are already enough things that require ridiculous grinds in this game to get. There don't constantly need to be more added. It discourages people and frustrates them when they do decide to try getting things. The fact that Ancestral/Ancient Motifs are locked behind several layers to collect just makes them that much more frustrating for a number of people to get.
And not everyone just conveniently has "millions" of gold they're sitting on, so let's not act like paying 60k+ is a viable option for a lot of people, because it's not.
Let's also not sit here and claim that the way other people enjoy playing the game is "pointless", especially when there's a system in place specifically TO facilitate that playstyle. As was already asked, what would be the point of the codex if ZOS didn't expect people to want to complete it? The codex LITERALLY exists to encourage people to go after Leads to fill it out. And yet it's peoples' "own fault" for playing the game not only the way they enjoy, but also the way it was intended?
Codex provide no value other than small flavor text you can google and motif itself isn’t bound and tradeable so I don’t see the issue there other than the want to get everything instantly by doing close to nothing.
tomofhyrule wrote: »I didn't start keeping track of maps I dug until I did the little experiment with trying to force the belt page and then got probably about 25 completely empty maps. I'm guessing I dug somewhere close to 40-60 maps at that point. After that, I dug all the leads up and started tallying.