Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
Giladil Deconstruction Assistant 'occasional' bug when summoning using gamepad
At least once a day I'll get an error when summoning the decon assistant:
It doesn't seem to be tied to an add-on .. but if it is and you can let me know that would be great. Unfortunately when I do get this bug the game is sort of stuck. I can press escape .. but that's about it. The only way to get out of it is to /reloadui
Here's the log trace:
/EsoUI/Ingame/Crafting/UniversalDeconstructionPanel_Shared.lua:181: attempt to index a number value
stack traceback:
/EsoUI/Ingame/Crafting/UniversalDeconstructionPanel_Shared.lua:181: in function 'ZO_UniversalDeconstructionPanel_Shared.DoesItemPassFilter'
/EsoUI/Ingame/Crafting/Gamepad/GamepadCraftingInventory.lua:173: in function 'ZO_GamepadCraftingInventory:GetIndividualInventorySlotsAndAddToScrollData'
/EsoUI/Ingame/Crafting/Gamepad/UniversalDeconstructionPanel_Gamepad.lua:550: in function 'ZO_UniversalDeconstructionInventory_Gamepad:Refresh'
/EsoUI/Ingame/Crafting/Gamepad/GamepadCraftingInventory.lua:58: in function 'ZO_GamepadCraftingInventory:PerformFullRefresh'
/EsoUI/Ingame/Crafting/Gamepad/UniversalDeconstructionPanel_Gamepad.lua:83: in function 'callback'
/EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState'
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState'
/EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
Edited by GwynneBleidd on December 19, 2022 7:49PM