This has been one of my favorite games since 2019, but I have been thinking that this game has been missing a few very well-known features in the elder scrolls universe. I have a couple of ideas that I think would improve the game, I would love to hear your feedback and if you like my ideas please share them with the community, maybe Zenimax or Bethesda will see them and consider adding them to the game.
The first idea I had was for a spell sword weapon class, or One-Handed and Destruction Spell class. The main hand would be a one-handed weapon, and the off-hand could be a spell tome or a special glove that would unlock the weapon class. Here is where the fun comes in with this class, the primary light and heavy attack stays the same as one hand and shield, but this weapon class would add a second light and heavy attack on your right mouse button that would work as you cast your spell. the spell has the same range and damage as a destruction staff, does magic damage, and restores Magicka instead of stamina. The offhand could also block an attack if you continue to hold the right mouse button after your heavy attack ends. This would add an entirely hybrid weapon class into eso as more hybrid builds become the meta.
My next idea is for an Alteration skill line, this is primarily designed to create a different type of support from just an ordinary healer, and a tank that could give a little more utility to the group. ESO is due for a new class, and I think this should be one of the three skill lines in the class. I tried my best to stay as balanced as possible and to give each ability and tank morph and a support morph. The names for the most part are also names of Alteration perks and spells from different elder scrolls games. Please enjoy.
Ult. Oppressing Grasp: Summon a circle on the ground that makes you and all other allies inside the circle
immune to all damage
Cost: 250 Ultimate
Duration: 8 seconds
Range: 15 meter
a. Atronach: Summon a circle on the ground that makes you and all other allies inside the circle
Immune to all forms of damage. Also, give allies inside the circle Major Force increasing their critical
damage by 20% as long as they are inside the circle.
Cost: 250 Ultimate
Duration: 8 Seconds
Range: 15 meter
b. Beast of Burden: Summon a circle on the ground that makes all enemies hurt for 1100 magic damage for
as long as they are in the circle. Allies inside the circle can activate the "Aetherial Blast" Causing
The circle erupts at the end of its duration healing everyone within the eruption for the damage
dealt by Destructive Circle.
Cost: 250 Ultimate
Duration: 8 seconds
Range: 15 meter
1. Mage Armor: Grant yourself a damage shield worth 25% of your Max Health.
Cost: 4050 Magicka
Duration: 10 Seconds
Range: Self
a. Stability: Grant yourself a damage shield worth 33% of your Max Health.
Cost: 4050 Magicka
Duration: 10 Seconds
Range: Self
b. Protect Other: Shield yourself and allies within 8 meters for 25% of your Max Magicka.
Cost: 4050 Magicka
Duration: 10 Seconds
Range: 8 Meters
2. Ash Rune: Place a rune on the ground. When an enemy comes in contact with the rune they are immobilized
for 5 seconds.
Cost: 3240 Magicka
Duration: 8 Seconds
Range: 28 Meters
a. Ash Shell: Place a rune on the ground. When an enemy comes in contact with the rune they are
immobilize for 5 seconds. and enemy in the rune with also receive Minor Vulnerability and Minor Maim
increasing their damage taken and decreasing their damage done by 5%
Cost: 3240 Magicka
Duration: 8 Seconds
Range: 28 Meters
b. Mass Paralysis: Place a rune on the ground. when an enemy steps on it, the rune explodes causing all
enemies within 8 meters to become immobilized for 5 seconds. Immobilized enemies are then set off
balance for 5 seconds
Cost: 3240 Magicka
Duration: 8 seconds
Range: 28 meters
3. Oakflesh: Imbue yourself with the strength of an oak tree, granting yourself Major Resolve increasing you
Physical and Spell Resistance by 5948.
Cost: 2700 Magicka
Duration: 20 Seconds
Range: Self
a. Stoneflesh: Imbue you and the allies around you with the strength of a giant canyon, granting all
affected with Major Resolve increasing your Physical and Spell Resistance by 5948.
Cost: 2700 Magicka
Duration: 20 Seconds
Range: 8 meters
b. Ebonflesh: Imbue yourself with the strength of The Ebony Warrior, granting yourself Major and Minor
Resolve to increase your Physical and Spell Resistance by 5948 and 2974.
Cost: 2700 Stamina
Duration: 20 Seconds
Range: Self
4. Hindering Touch: Create a field of gravity distortion slowing enemies in the field by 20%
Cost: 0 Magicka
Duration: 15 Seconds
Range: 28 Meters
a. Unwelcome Guest: Create a field of gravity distortion slowing enemies in the field by 50% and also damages
them for 1100 magic damage every second they spend in the field
Cost: 0 Magicka
Duration: 15 Seconds
Range: 28 Meters
b. Circle of Protection: Create a pool of rejuvenating waters, healing you and your allies inside for 1100 health
every second they are inside the pool.
Cost: 0 Magicka
Duration: 15 Seconds
Range: 28 Meters
5. Telekinesis: Pull taget enemy to you. Trigger again to knockback enemy the same distance traveled to you
dealing 200 Magic damage per meter.
Cost: 3780 Magicka
Duration: Instant
Range: 28 Meters
a. Unrelenting Force: Pull an enemy to you. Trigger again to knockback enemy the same distance traveled
to you dealing 200 Magic damage per meter. Target is also set off balance for 10 seconds and you heal
all for all damage dealt to the target.
Cost: 3780 Magicka
Duration: Instant
Range: 28 Meters
b. Mass Telekinesis: Pull target enemies in front of you to you. Trigger again to knockback enemy the same
distance traveled to you dealing 200 Magic damage per meter.
Cost: 3780 Magicka
Duration: Instant
Range: 28 Meters