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2023 year possible scenarios:

SPR_of_HA_community
SPR_of_HA_community
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A lot of players think about some good scenarios.

Just as example - better overland content/spell crafting.

But thingths can go a bad way.

Just as example remember - how they add perfect weapons to vMA and you have to go farm just the same as before the same but perfected version of same weapon in same arena you already pass a lot of times.

I hope they will not add some thing, that players will need refarm all gear again, it will be a really epic fail after U36.

The same time game balance and combat feels bad after U35, so it is some part of the game, that needs change.

And it can be the same bad as now or even worse.

The big changes " a lot players want" was not annonced, so may be it will be some thing no one even hear about ;)

What do you think ?
  • StormBlade512
    StormBlade512
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    Since they seem to be taking player feedback on board, I think it might be the difficulty scaling for Overland. I hope it's something I can choose because sometimes I enjoy steam rolling everything in my path
    Edited by StormBlade512 on December 13, 2022 1:14PM
  • JTorus
    JTorus
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    A lot of players think about some good scenarios.

    The big changes " a lot players want" was not annonced, so may be it will be some thing no one even hear about ;)

    What do you think ?

    I think enough people over the years have fed the machine enough data to ensure substantial profits in 2023.
  • SPR_of_HA_community
    SPR_of_HA_community
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    Do not hope too much or if nothing good again will be changed in U37+ it would be a really big disappointment.

    There is not a lot of thingth that they really can do now. Combat balance and how combat feels after U35 - looks and feels really bad. Classes are unbalanced.

    Game will not become any better untill they revert changes to balance like it was 3-4 years ago or do not make good combat changes. A lot of good old sets are destroyed and current combat is ruined and looks more like bad balanced korean stat based game.

    CP 2.0 system looks the same bad if we remember old one.

    The hope may be can be new system like spell craft, but if they just simplefy it like they do with CP system it is no point in it.

    And to nerf a lot of good game mechanics, cp system, skills to than add spellcraft - looks like really strange way of game improvment. Because all changes made before were really bad choise. But OK, all we need is wait - but do not hope to much, to not be disappointed ;)
  • Agenericname
    Agenericname
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    Who knows? Some changes are good, some are bad.

    I have no idea where the "requests" come from. All I see are the forums and some tweets when theyre posted here or in a discord.

    AwA was requested frequently, but the net impact on me was negative. CP2.0 could have been more interesting than it was. The XP penalties we paid werent refunded, which upset some people. Similar to vMA weapons. People have asked for racial passives to be reworked, and Bosmer lost stealth.

    How they implement this new feature/change is important. It could be a change that I was in favor of and still turn out to be something that I didnt really want in the end.

    So, I'll wait and see what happens.
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