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Cyrodiil no longer placing crashed players in a safe location within 3 attempts

virtus753
virtus753
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Previously, crashing in Cyrodiil due to the server's inability to handle too many players in the same location (e.g. a heavily populated keep fight) resulted in the character being placed at the gate by the third attempt log back in on that character. When the server could not load the character back into the same location from which they crashed, the character was moved to the gate so at least they could load in.

It is now sometimes taking over seven sequential login attempts to be moved to a safe location. This results in taking over twice as long to get back into the game as it did when characters were moved to the gate by the third attempt.

It is already a problem that the server cannot handle a proper fight (PC-NA, so we can't blame the age of the hardware anymore). That problem should not be compounded by the server's poor logic in loading us back in.
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