El_Borracho wrote: »Are you a Level 21? I only ask because you only have 21 attribute points.
If you are looking for an easy solo build that can do something like VMA, heavy attack magsorcs are generally the best bet. Werewolves are good for stamina builds. Pretty much any PVP build can be turned into a PVE overland build with an armor swap from Impen to Divines. Health around 20K is the norm. The main things you want to focus on are penetration, damage, and sustain
Any base dungeon works. Fungal 1 is almost a joke at this point, especially if you have a companion.
Oreyn_Bearclaw wrote: »I will say a couple of general things.
First, I am of the camp that the best defense is a good offense. This game favors spec'ing mostly into damage in PVE unless you are playing a tank/healer in 4 man content or you are trying to solo vet content that is designed for 4 people. Even vet solo arenas favor a DPS setup first and foremost.
Second, don't get to worked up at low level over you gear. Until you are max level with 160 CP, you should not waste a single gold coin on your setup (unless of course its your 5th alt and you are already rich). This game battle levels you so much that you just wont notice it.
Third, for 99% of PVE content, Orders Wrath is the best set you can get outside of trial gear. Wear 5 pieces of it. You basically have one tank set and one "utility" set (regen and some heals). It's overkill on survival and at some point, becomes self defeating. The longer a fight takes, the more you need defense and healing. DPS equals a shorter fight. I am going to suggest run two Damage sets, or perhaps a damage set and a utility set, maybe something like Briarheart that gives damage and heals and Orders Wrath for straight damage. If you absolutely need a tanky set, pair with a damage set (orders wrath).
Fourth, dont get too caught up on a baseline amount of health. 25k is frankly more than enough for almost any PVP activity unless you are tanking or soling vet 4-man content. If you are going 2H/2H, I would put every point into stamina. I wouldnt suggest redundant weapons on both bars, especially when leveling, but regardless, skills scale off your highest offensive stat (magic or stam) and there is rarely a good reason to split points. A few into health is okay, but after that, go all into one. If 2H, bow or DW, go stam, if a staff, go magic.
Kng_Ayumayuma wrote: »El_Borracho wrote: »Are you a Level 21? I only ask because you only have 21 attribute points.
If you are looking for an easy solo build that can do something like VMA, heavy attack magsorcs are generally the best bet. Werewolves are good for stamina builds. Pretty much any PVP build can be turned into a PVE overland build with an armor swap from Impen to Divines. Health around 20K is the norm. The main things you want to focus on are penetration, damage, and sustain
Any base dungeon works. Fungal 1 is almost a joke at this point, especially if you have a companion.
Level 18. You get extra points once in a while.Oreyn_Bearclaw wrote: »I will say a couple of general things.
First, I am of the camp that the best defense is a good offense. This game favors spec'ing mostly into damage in PVE unless you are playing a tank/healer in 4 man content or you are trying to solo vet content that is designed for 4 people. Even vet solo arenas favor a DPS setup first and foremost.
Second, don't get to worked up at low level over you gear. Until you are max level with 160 CP, you should not waste a single gold coin on your setup (unless of course its your 5th alt and you are already rich). This game battle levels you so much that you just wont notice it.
Third, for 99% of PVE content, Orders Wrath is the best set you can get outside of trial gear. Wear 5 pieces of it. You basically have one tank set and one "utility" set (regen and some heals). It's overkill on survival and at some point, becomes self defeating. The longer a fight takes, the more you need defense and healing. DPS equals a shorter fight. I am going to suggest run two Damage sets, or perhaps a damage set and a utility set, maybe something like Briarheart that gives damage and heals and Orders Wrath for straight damage. If you absolutely need a tanky set, pair with a damage set (orders wrath).
Fourth, dont get too caught up on a baseline amount of health. 25k is frankly more than enough for almost any PVP activity unless you are tanking or soling vet 4-man content. If you are going 2H/2H, I would put every point into stamina. I wouldnt suggest redundant weapons on both bars, especially when leveling, but regardless, skills scale off your highest offensive stat (magic or stam) and there is rarely a good reason to split points. A few into health is okay, but after that, go all into one. If 2H, bow or DW, go stam, if a staff, go magic.
I am building this as a tank (1st one). Forgot to mention that. Added it in OP.
All my other builds are, all points in stam or mag. Zero in health. Thats not working very well with tougher opponents. I thought I would look at something different. I'm not that great of a player.
I know most of this doesn't matter before 50. Just trying to learn for that time. I have about 260 CP already. Two alts 50+.
Oreyn_Bearclaw wrote: »Kng_Ayumayuma wrote: »El_Borracho wrote: »Are you a Level 21? I only ask because you only have 21 attribute points.
If you are looking for an easy solo build that can do something like VMA, heavy attack magsorcs are generally the best bet. Werewolves are good for stamina builds. Pretty much any PVP build can be turned into a PVE overland build with an armor swap from Impen to Divines. Health around 20K is the norm. The main things you want to focus on are penetration, damage, and sustain
Any base dungeon works. Fungal 1 is almost a joke at this point, especially if you have a companion.
Level 18. You get extra points once in a while.Oreyn_Bearclaw wrote: »I will say a couple of general things.
First, I am of the camp that the best defense is a good offense. This game favors spec'ing mostly into damage in PVE unless you are playing a tank/healer in 4 man content or you are trying to solo vet content that is designed for 4 people. Even vet solo arenas favor a DPS setup first and foremost.
Second, don't get to worked up at low level over you gear. Until you are max level with 160 CP, you should not waste a single gold coin on your setup (unless of course its your 5th alt and you are already rich). This game battle levels you so much that you just wont notice it.
Third, for 99% of PVE content, Orders Wrath is the best set you can get outside of trial gear. Wear 5 pieces of it. You basically have one tank set and one "utility" set (regen and some heals). It's overkill on survival and at some point, becomes self defeating. The longer a fight takes, the more you need defense and healing. DPS equals a shorter fight. I am going to suggest run two Damage sets, or perhaps a damage set and a utility set, maybe something like Briarheart that gives damage and heals and Orders Wrath for straight damage. If you absolutely need a tanky set, pair with a damage set (orders wrath).
Fourth, dont get too caught up on a baseline amount of health. 25k is frankly more than enough for almost any PVP activity unless you are tanking or soling vet 4-man content. If you are going 2H/2H, I would put every point into stamina. I wouldnt suggest redundant weapons on both bars, especially when leveling, but regardless, skills scale off your highest offensive stat (magic or stam) and there is rarely a good reason to split points. A few into health is okay, but after that, go all into one. If 2H, bow or DW, go stam, if a staff, go magic.
I am building this as a tank (1st one). Forgot to mention that. Added it in OP.
All my other builds are, all points in stam or mag. Zero in health. Thats not working very well with tougher opponents. I thought I would look at something different. I'm not that great of a player.
I know most of this doesn't matter before 50. Just trying to learn for that time. I have about 260 CP already. Two alts 50+.
Something to think about.
A tank in ESO is a role that only makes sense in 4 man content. It makes very little sense to level as a tank. Level as a DPS. Keep one Sword and Board skill on your main bar at all times. This will level your sword and shield. A tank likely also wants to level a destro staff, you can do the same thing with that as well. If you put a S+B skill on your front bar and say equip a 2H, you wont be able to cast the S+B skill, but the skill will level, as will the weapon line. Once the skill can be morphed, slot the next one in the weapon line. You can do something similar with the armor. Equip enough armor to unlock the the heavy armor line, but then you only need to wear one piece of it, and every time you get XP, your armor line will level.
When I level a new character. I make sure to unlock all three armor lines, and wear at least one piece of each so all level. I make sure to have one skill from each of 3 class skill lines on my front bar so all those lines level. I will often equip a weapon skill from a line I am not currently using, so that levels as well. It can make for some interesting bar setups at times, but it allows you to hit level 50 with all your class skill lines and 1-2 weapons lines at max level, and all your skills ready to be morphed.
If questing, you can also go the route of a turn in bar. Before you turn in a quest, equip whatever skill/weapon lines you want leveld= and then turn in the quest. Remember this isnt other ES titles. You dont need to use a skill to level it, it just needs to be on your bar when you get experience. So you could play mostly on your front bar, stack your back bar with the skills you want to level, and just be sure to bar swap to your back bar before you turn in a quest. On PC, there are addons to help with this is well.
Leveling as a tank is just painful if I am being honest. When you are solo, its on you to kill stuff. Only time I would go full tank is if you want to hop into a groupfinder dungeon as a tank. Then, slap on a S+B and a taunt and tank away.
Kng_Ayumayuma wrote: »Oreyn_Bearclaw wrote: »Kng_Ayumayuma wrote: »El_Borracho wrote: »Are you a Level 21? I only ask because you only have 21 attribute points.
If you are looking for an easy solo build that can do something like VMA, heavy attack magsorcs are generally the best bet. Werewolves are good for stamina builds. Pretty much any PVP build can be turned into a PVE overland build with an armor swap from Impen to Divines. Health around 20K is the norm. The main things you want to focus on are penetration, damage, and sustain
Any base dungeon works. Fungal 1 is almost a joke at this point, especially if you have a companion.
Level 18. You get extra points once in a while.Oreyn_Bearclaw wrote: »I will say a couple of general things.
First, I am of the camp that the best defense is a good offense. This game favors spec'ing mostly into damage in PVE unless you are playing a tank/healer in 4 man content or you are trying to solo vet content that is designed for 4 people. Even vet solo arenas favor a DPS setup first and foremost.
Second, don't get to worked up at low level over you gear. Until you are max level with 160 CP, you should not waste a single gold coin on your setup (unless of course its your 5th alt and you are already rich). This game battle levels you so much that you just wont notice it.
Third, for 99% of PVE content, Orders Wrath is the best set you can get outside of trial gear. Wear 5 pieces of it. You basically have one tank set and one "utility" set (regen and some heals). It's overkill on survival and at some point, becomes self defeating. The longer a fight takes, the more you need defense and healing. DPS equals a shorter fight. I am going to suggest run two Damage sets, or perhaps a damage set and a utility set, maybe something like Briarheart that gives damage and heals and Orders Wrath for straight damage. If you absolutely need a tanky set, pair with a damage set (orders wrath).
Fourth, dont get too caught up on a baseline amount of health. 25k is frankly more than enough for almost any PVP activity unless you are tanking or soling vet 4-man content. If you are going 2H/2H, I would put every point into stamina. I wouldnt suggest redundant weapons on both bars, especially when leveling, but regardless, skills scale off your highest offensive stat (magic or stam) and there is rarely a good reason to split points. A few into health is okay, but after that, go all into one. If 2H, bow or DW, go stam, if a staff, go magic.
I am building this as a tank (1st one). Forgot to mention that. Added it in OP.
All my other builds are, all points in stam or mag. Zero in health. Thats not working very well with tougher opponents. I thought I would look at something different. I'm not that great of a player.
I know most of this doesn't matter before 50. Just trying to learn for that time. I have about 260 CP already. Two alts 50+.
Something to think about.
A tank in ESO is a role that only makes sense in 4 man content. It makes very little sense to level as a tank. Level as a DPS. Keep one Sword and Board skill on your main bar at all times. This will level your sword and shield. A tank likely also wants to level a destro staff, you can do the same thing with that as well. If you put a S+B skill on your front bar and say equip a 2H, you wont be able to cast the S+B skill, but the skill will level, as will the weapon line. Once the skill can be morphed, slot the next one in the weapon line. You can do something similar with the armor. Equip enough armor to unlock the the heavy armor line, but then you only need to wear one piece of it, and every time you get XP, your armor line will level.
When I level a new character. I make sure to unlock all three armor lines, and wear at least one piece of each so all level. I make sure to have one skill from each of 3 class skill lines on my front bar so all those lines level. I will often equip a weapon skill from a line I am not currently using, so that levels as well. It can make for some interesting bar setups at times, but it allows you to hit level 50 with all your class skill lines and 1-2 weapons lines at max level, and all your skills ready to be morphed.
If questing, you can also go the route of a turn in bar. Before you turn in a quest, equip whatever skill/weapon lines you want leveld= and then turn in the quest. Remember this isnt other ES titles. You dont need to use a skill to level it, it just needs to be on your bar when you get experience. So you could play mostly on your front bar, stack your back bar with the skills you want to level, and just be sure to bar swap to your back bar before you turn in a quest. On PC, there are addons to help with this is well.
Leveling as a tank is just painful if I am being honest. When you are solo, its on you to kill stuff. Only time I would go full tank is if you want to hop into a groupfinder dungeon as a tank. Then, slap on a S+B and a taunt and tank away.
Thanks for this info. I didn't know about skill leveling. I have all armor going and have tried all weapons.
Do you have a name for the bar skill mod you referred to?
Listen to the people here, especially the first post from Oreyn_Bearclaw, which begins with "I will say a couple of general things".Kng_Ayumayuma wrote: »I will say some info here is contrary to fred4 info linked in the first thread I mention above.
Kng_Ayumayuma wrote: »Thank you all so much for the help..
How much difference is there between a poor, average, and good (great) player make in these (any) builds?
And what can be done to a build to compensate for shortcomings (if anything)? In real life it would be to buy a Porsche (depending on how short the comings are maybe a Ferrari). But what about here?
In general it's huge, although when it comes to passing PvE content without achievements or setting high scores, the greatest difference between good and bad players is arguably down to experience with general mechanics and specific dungeon mechanics. With few exceptions, execution doesn't need to be perfect.Kng_Ayumayuma wrote: »How much difference is there between a poor, average, and good (great) player make in these (any) builds?
Listen to the people here, especially the first post from Oreyn_Bearclaw, which begins with "I will say a couple of general things".Kng_Ayumayuma wrote: »I will say some info here is contrary to fred4 info linked in the first thread I mention above.
In the thread with Divestor I discussed soloing 4-man group content at veteran levels with full CP or at least 450 CP. That's far removed from below level 50. I wouldn't invest into a proper build at that level. You outgrow your gear quickly. Battle-levelling soon makes it worthless. Health, tankiness and sustain tends to be good in fully crafted / optimised low level gear, but damage usually sucks. You lack too many skill line passives.
The reason I play 2H / 2H is specifically because I use the Master's 2H on one bar and the Tormentor set on the other. Stampede leaves an AOE DOT on the ground, which procs the Infused back bar damage enchant while you attack mobs with Brawler on the other bar. In other words, running double 2H is very specific to my build and the sets I use. In general I would run 2 different weapon types, especially when levelling.
I run the stamsorc setup because it works well for mid-tier content, including half the veteran dungeons, where you can carry a bad PUG (pick up group) by soloing, if necessary. If you want to push the envelope on what veteran content you can queue for as a tank but also do damage, or you want to actually just solo it, then it's a good build. There may be some trials players who disagree with me, because the build won't do enough damage for them as an off tank, but it's certainly a comfortable build for random content within a fairly high difficulty bracket. Normal dungeons are even too easy for it. I recently switched to tanking with my magplar DD for those. I simply put the Tormentor set on the magplar with Explosive Charge, because that's sufficiently tanky in normal mode and you do more damage.
For trials and, broadly speaking, vet DLC dungeons, I recommend playing an actual 1H + Shield tank. If that's in your future, then I agree you should level that skill line and the (ice) staff.
If you're strictly after soloing, then a Master's Brawler build, esepcially mine, can be very tanky while doing crazy AOE damage, but it falls down in single target damage without modifications. Oreyn is right in saying that dealing damage (and healing while attacking) trumps everything in ESO. I think maybe that came across in my original posts as well. If you're not outright zapping something, you must at least always progress the fight. The tankiness you need to survive while doing that runs on a spectrum, depending on content. I run different builds that are optimised for different points on that spectrum.
In case of actual solo content, vMA and vVateshran, there's also just an inflection point. You can go in with my Brawler sorc. It's very comfortable to the point of ignoring / not being bothered by some mechanics. You can ignore the hoarvors and spiderlings in arena 6, for example, and gain time because you are so tanky, the spiderlings won't kill you. They even help to ramp up the Master's Brawler damage against the boss. On the other hand, an accomplished DD would tell you that all of that is a moot point, since they burn mobs and bosses so quickly, nothing is a real problem for them either. It's when you're in the no man's land inbetween those extremes that you perhaps have problems with vMA.
Kng_Ayumayuma wrote: »Thank you all so much for the help..
How much difference is there between a poor, average, and good (great) player make in these (any) builds?
And what can be done to a build to compensate for shortcomings (if anything)? In real life it would be to buy a Porsche (depending on how short the comings are maybe a Ferrari). But what about here?
In case you ever do, I can only recommend trying something similar to the min / maxed version that I run. I ran a Brawler DK before and it was OK. It was the stamsorc that really pushed the build. Stamsorc has more damage from passives and it's not even funny. I measured something like 18K sustained trial dummy damage on the DK versus 27K on the stamsorc from "not much more than Brawler spam". Only a rough test between not quite the same build, but still.Oreyn_Bearclaw wrote: »I have been playing this game a long time and I still have never gotten around to trying a Brawler build in the arenas. Might have to give it a go one of these days.
I agree with that sentiment, but let me play devil's advocat for my niche build. This comment will be more for you than where the OP is at right now. One of the things it does is solo the last boss of vCauldron, even on hard mode (barely), because there are so many adds and basalt rocks. That may arguably be a better way of tanking that content than anything else. I haven't measured my damage there, but the question I got asked from a trials tank is: "Well how much damage does your Brawler build do?" This is what prompted me to take it to the trial dummy. It's very hard to beat a meta buff tank in a trial when it adds, say, 10% damage to 8 or 9 DDs. In 4 man content that's got to be different. Boss fights that have a lot of adds are candidates where a Master's Brawler build may just outperform a conventional tank for total group DPS.I would personal start with a more traditional setup, but niche builds can be really fun to play.
On stamsorc below level 50: Pair Order's Wrath with Wretched Vitality (crafted). Use Hurricane to activate both parts of Wretched Vitality. Make those the body pieces and jewelry ... I hope you can make, say, green jewelry? Use found weapons or crafted weapons that you replace from time to time. Keep your body gear and jewelry until you reach champion ranks. Use Dark Deal. Maybe have some fun with Streak.
Hot take of the day: Armor sets don't do very much. No, seriously. For the sake of the argument, compare a set that gives 3x weapon / spell damage bonuses and 400 more weapon and spell damage from the 5 piece, depending on some condition. That's 129*3 + 400 = 787 at gold quality. Compare this to 3x Infused purple jewelry enchants: 262*3 = 786. It's the same. The game is quite balanced that way. Everything is important, which means armor sets deserve a little less weight than they carry in most conversations.
Crit % is important, but relatively hard to get. Ain't no jewelry trait nor enchant for that, nor is there a 2H dagger. This is one of the things you want from armor sets and why Order's Wrath is good. It's also a relatively new set and ever so slightly OP, considering how universal it is. There isn't really an overland set to beat it. Much the same can be said for Wretched Vitality, if you need / want dual sustain. Stamsorc thrives on it, so you do want it, even if that's arguably truer in PvP than in PvE. In solo PvE play, though? Absolutely. Dark Deal and the Clannfear, maybe sometimes Streak. You'll use the magicka. There are similar sustain sets. Eternal Vigor. Amber Plasm. Maybe, kind of, Shacklebreaker and Willow's Path. Wretched Vitality is the latest of these types of sets and, suprise surprise, that made it slightly OP. Doesn't matter that it's crafted. ESO is quite balanced that way. You don't need to farm. This really is the best. This patch.
Doesn't matter. Befriend a player with a crafting hall and visit their house. More likely: Join a big social or trading guild. Some player in the guild should have such a house, which is usually advertised on the guild home page and often open to the public as well. You just need to know the @ name of the player that owns the house and use an addon, such as porttofriendshouse to go to their house, even (despite the naming of the addon) if they are not your friend. Easiest way is guild, though. Pick one without dues, if you don't want to trade and take advantage of a high profile trading location. Crafting hall will typically have crafting stations for any and all sets of the game. No one goes out into the world to craft. Well, maybe some people do, but you don't have to.Kng_Ayumayuma wrote: »I'm sorry in my last post I forgot to mention I dont have the DLC: Deadlands for Wretched Vitality.
@fred4 in your vid what is the left addon? The one above the fight?
Doesn't matter. Befriend a player with a crafting hall and visit their house. More likely: Join a big social or trading guild. Some player in the guild should have such a house, which is usually advertised on the guild home page and often open to the public as well. You just need to know the @ name of the player that owns the house and use an addon, such as porttofriendshouse to go to their house, even (despite the naming of the addon) if they are not your friend. Easiest way is guild, though. Pick one without dues, if you don't want to trade and take advantage of a high profile trading location. Crafting hall will typically have crafting stations for any and all sets of the game. No one goes out into the world to craft. Well, maybe some people do, but you don't have to.Kng_Ayumayuma wrote: »I'm sorry in my last post I forgot to mention I dont have the DLC: Deadlands for Wretched Vitality.@fred4 in your vid what is the left addon? The one above the fight?
- Left side is BuffTimers an old and pretty redundant, but very configurable addon that makes those coloured bars. Or you can watch ZOS' new implementation of timers on the skill icons.
- Top left middle is Greyskull to display weapon or spell damage as it dynamically changes, depending on buffs.
- General UI addon is FTC (Foundry Tactical Combat) for enemy info, logs and statistics. The competition to that, I believe, is LUI.
- Middle popups are Miat's CC tracker. This really dates back to when nightblade Fear was causing you to lose control of your character in PvP, which was hard to tell. I just got used to it and never removed it.
- I also run a version of DressingRoom (not the latest, but 0.10.3b) to swap gear / builds anywhere.
- Combat Metrics is THE standard addon to analyse your performance, mainly as a DD (not visible in video).
- For PvP in general we have Miat's PvP Alerts, which I use for the enemy counter, resource status displays, and the "ding" sound when you get attacked by a new player.
- AutoCategory is indispensible to organise your inventory, bank and house storage.
- Inventory Insight tracks your stuff across multiple characters, bank and house storage chests, so you can find who is carrying what and how much overall currency you have.
- Awesome Guild Store is indispensable to improve your shopping experience.
- You may also consider Tamriel Trade Centre for the same, but I only use the website.
- Arkadius' Trade Tools or Master Merchant tracks trade in your guilds. Useful especially to (a) ensure you meet trading requirements in guilds that have those and (b) to get pricing on high volume items for which Tamriel Trade Centre is less good. The downside is that these addons only really work well, if you are a member of high volume trade guild(s).
- BindAll immediately binds uncollected stickerbook items when you pick them up. This avoids getting duplicates in dungeons and trials, so you optimize stickerbook collection speed.
- Blackrose Prison Helper, should you ever find yourself in vet Blackrose Prison (very hard) much later in your ESO career.
- DisplayLeads for a quick summary of mythic leads, better than ZOS.
- Dolgubon's Lazy Writ Crafter, indispensible for doing daily crafting writs quickly, e.g. regular income / gold crafting materials.
- Dustman, indispensible to automatically move garbage to junk for selling to NPC merchants.
- Lootlog to advertise unwanted items to other players who might like them after a trial / dungeon run ... and to spy on what they got that you may want. Also allows you to quickly request stuff you don't already have in your stickerbook from other players who are also advertising with loot log.
- Magic Carpet, to fly around on a carpet in your houses.
- Untaunted, to track what you have taunted as a tank, looks similar to BuffTimers.
- MapPins, extends the map with location of Pijic Rifts, skyshards, and so on.
- Lost Treasure, also extends the map with locations of treasure maps. One of those also does surveys.
- PortToFriendsHouse, as mentioned above.