Repair Bleakrock

Stinkyremy
Stinkyremy
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With the 3 banner war on a truce??? Supposedly in the last DLC
Please let us repair bleakrock, repopulate it and turn it into a place worth going to.

For many of us, those who first started in EP, bleakrock is a nostalgia comfy home away from home that after following the story arch, the DC scum ruin it.
Let us rebuild it make it good again and be able to use the traders and crafting area.
  • Dr_Con
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    3 banner war will never stop. The three leaders went in a back room to do skooma and continue their old ways.
  • Jarl_Ironheart
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    I myself made a thread about this month's ago and before me many others did the same thing. People want it, we even discussed the idea of adding a home there similar to castle volkihar offshore. A boat would transport to this large island nord manor. They should repair it and add a jewelry station so we can do writs there too. It's time.

    Also, the 3 banner war needs to end. Obviously the devs do not really seem to care about pvp all too much including cyrodiil even though the alliance war is a major thing in ESO.
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Dr_Con
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    Also, the 3 banner war needs to end. Obviously the devs do not really seem to care about pvp all too much including cyrodiil even though the alliance war is a major thing in ESO.

    It doesn't need to end, the storyboarding needs to stop being bad, and they need to remember the limitations of the game when they write it. The idea of ending the war should have never been on the table to begin with considering the limitations of the game, unless they want to close it.
    Edited by Dr_Con on December 7, 2022 8:25PM
  • Sailor_Palutena
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    Perhaps they could just keep it separatedly and making a PVE Cyrodill over it. Sense of progress is long gone.
  • dvcod
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    Please Zos...answer this request. If you have no plans to ever do this let us know. If you have plans to do this let us know. Complete silence on this is just not right. Many people including myself have posted to do this so it is something that many people want. I love Bleakrock Isle an would love a small home there and would love to use the traders again. Please give us an answer!
  • Araneae6537
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    I do really like the areas that are repaired and populated as a story progresses. :)
  • BlueViolet
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    I do really like the areas that are repaired and populated as a story progresses. :)

    I do too, I also think this would be a really good idea. I don't often play the EP questline, but Bleakrock is lovely, it's a shame to let it sit there and go to waste. An inn room or a cottage and another guild trader in amongst the fixed up area would be really good.
    The Valley of Blades was partially rebuilt ( or showing it in the process of being rebuilt ) for the Southern Elsweyr prologue quest after it was destroyed during the main questline, why can't Bleakrock?

    EU / NA / PC
  • DarcyMardin
    DarcyMardin
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    I have never finished the main quest there because I like the place populated.
  • TaSheen
    TaSheen
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    I have never finished the main quest there because I like the place populated.

    Even when I was playing EP characters I never finished it for that reason.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Castagere
    Castagere
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    They never spend any time updating the old zones to fit changes to the game world.
  • Nestor
    Nestor
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    I never talk to the Captain in that zone, never even start the quest in that zone. I will do the outlying areas.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • jle30303
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    The trouble is...

    ...Various places in the Pact have you running into the same group of refugees (whichever half you saved) over and over again, led by Aera Earth-Turner. She even makes her way into part of the Main Zone Quest of The Rift, which is the final Pact zone, at which point she (and her friends) are still refugees.

    So, any rebuilding of Bleakrock has to wait, at least, until the COMPLETE Pact storyline is finished - that is, all Main Quests in all seven Pact zones (Bleakrock, Bal Foyen, Stonefalls, Deshaan, Shadowfen, Eastmarch, The Rift.)

    An obvious point to allow it to happen, would be after the first Peace Conference of Stirk, which should take place after the Player's Home Faction storyline (or "Cadwells Bronze" as players colloquially know it, though it's never called this in game), when the three alliance leaders meet for the "first" time and agree that the neutral Guilds should lead the assault on Coldharbour. This is, of course, the point at which the Factions storyline and the Harborage storyline should converge. It could be seen as a point at which the Factions agree to at least cease invading each other's territory and keep their warring to Cyrodiil and the Imperial City (and going into any other faction can be seen as happening "before" this point.)

    (This would allow for such things as the rebuilding of Bleakrock with new population after the Pact questline and Stirk are completed. Most of the other zones that have conflicts between the factions, resolve locally without long-term storyline repercussions: this entire question arises because the Bleakrock refugees follow you through the Pact storyline - if they didn't do so, Bleakrock could be rebuilt behind them.)

    BUT, the trouble is, its now possible to get through the whole Harborage line, and start Stirk and access Coldharbour, without ever completing your home faction. It may be even possible to access Coldharbour by house teleport, or even teleport-to-player landing at a wayshrine, and start its zone quests there without even touching Stirk (though the Harborage end of the Main Quest will still be inaccessible, since that relies on an appearance of The Prophet outside the main hall in Coldharbour after the Coldharbour Zone Story is completed)...

    This is, honestly, one thing that should have been left unchanged long ago by One Tamriel:

    (1) Any given CHARACTER (character-specific, not account-wide) should have to complete all zones of their own faction, AND get to the relevant stage of the Harborage quest (i.e. complete "Shadow of Sancre Tor"), before being allowed to go to Stirk, and should have to go to Stirk before any parts of the Main Quest of Coldharbour become doable. Fighters and Mages guilds are optional.

    (2) If you teleport there too early, sidequests should be doable, but not the main zone quest of Coldharbour. Like, literally, the people who would normally have Main-Quest dialogue should either not be there, or have nothing to say to you, no quest arrow over their head, no dialogue other than "Goodbye."

    One Tamriel is One Tamriel, but Coldharbour is by definition not in Tamriel, and should have been an exception to the otherwise universal "any character may do anything, anywhere, any time" principle.

    (3) One might otherwise do the zone story quests of any zone - including opposing faction zones before your own - in any order - but Coldharbour and the culmination of the Vestige storyline should be sacrosanct, should have their proper pre-requisites of completing your own faction AND the Harborage, rather than just the Harborage alone.

    (4) Let Cadwells Silver and Gold have the same pre-requisites as they do now: Silver requires completing the Molag Bal-Harborage storyline, Gold requires completing silver. This would not need to be changed, all that would need to change is for the Molag Bal-Harborage storyline ("Main Quest") to require completion of one's own faction zone (thus preventing getting Silver or Gold before Bronze.)

    Of course with the number of other DLC and Chapters in the game, there would be no need to do one's own faction at all, or Coldharbour at all, and you could remain a Vestige forever if you wanted, but actually qualifying to start the Coldharbour quest should go back to requiring Cadwells Bronze.
  • Supreme_Atromancer
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    As a DC scum, I agree!

    I think there are other places too that would be cool. Elinhir is a fascinating place, for example. I'd love to see it restored.



    Regarding PvE Cyrodiil and the 3BW- I'd love to see the story progressed tbh. 9 years for the same idea gets stale.

    I'd love to move past the 3BW and move into a new phase of the Interregnum. New factions, perhaps a new map for conflict.

    I'd absolutely love for Cyrodiil to be refreshed, and perhaps have a PvE version. But not at the expense of PvP. That wouldn't be fair. Maybe maintain two instances, or have a new, more fitting map for PvP conflict, based on insights they've made for the last 9 years.
  • Dragonlord573
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    Stinkyremy wrote: »
    With the 3 banner war on a truce??? Supposedly in the last DLC
    Please let us repair bleakrock, repopulate it and turn it into a place worth going to.

    For many of us, those who first started in EP, bleakrock is a nostalgia comfy home away from home that after following the story arch, the DC scum ruin it.
    Let us rebuild it make it good again and be able to use the traders and crafting area.

    Unfortunately due to Tamriel One the actual events of the world can't continue. I hate this lack of continuity.
  • Stinkyremy
    Stinkyremy
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    Stinkyremy wrote: »
    With the 3 banner war on a truce??? Supposedly in the last DLC
    Please let us repair bleakrock, repopulate it and turn it into a place worth going to.

    For many of us, those who first started in EP, bleakrock is a nostalgia comfy home away from home that after following the story arch, the DC scum ruin it.
    Let us rebuild it make it good again and be able to use the traders and crafting area.

    Unfortunately due to Tamriel One the actual events of the world can't continue. I hate this lack of continuity.

    This is not true there are plenty of places in game where it is technically instanced. Say for example in deeshan there is an area that is overrun with zombies and the quest for that area has you sort the zombie problem out which disappear when you complete it.
    So if you had never done it but was in a group with somebody who had done the quest, when you get to the area, the group member will disappear, as to would you to the group member, because you are both in a different mega server instance of that location.
    This has been the same since day one and even after 1 tamriel.

    If bleakrock was rebuilt they could do a similar thing where people post main quest bleakrock cannot see pre quest bleackrock, which they do anyway in the main city as if you started a new toon you cannot see others in the city.
  • spartaxoxo
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    Not a fan of them permanently destroying places personally. Would like to see Bleakrock fixed .
  • Dark_Lord_Kuro
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    Maybe as an eventual prologue for a solsteim dlc? Rebuilding the village as a foward camp for the expedition to the island wich as been overran with something
  • dvcod
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    Great comments and glad to see others like Bleakrock and want to see it restored. I only completed it on my main character but of course it is the one i use the most and would love to go back and see the town as it once was before the conflict. I hope ZOS will respond to this thread one way or the other. We at least diserve a response.
  • hrothbern
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    dvcod wrote: »
    Great comments and glad to see others like Bleakrock and want to see it restored. I only completed it on my main character but of course it is the one i use the most and would love to go back and see the town as it once was before the conflict. I hope ZOS will respond to this thread one way or the other. We at least diserve a response.

    I was also stupid enough, despite some doubts nearing the end of that main Bleakrock quest, to complete it on my main character Hrothbern.
    None of the other 17 have completed or touched it.

    So yes, I would also gladly see a fix from ZOS.
    Preferably a new quest to restore order and get thaty lovely little town back
    and otherwise a way to reset that quest after completing it.

    I am waiting now for 8 years

    See my 8 year old subscript
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Wolf_Eye
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    I know that the characters of Bleakrock show up in other places in the EP story. But honestly? I wouldn't mind if new people took over as the population of Bleakrock. That might be the easiest solution that won't change the story but can still repopulate the island.

    And it's certainly in the realm of possibility: I can totally imagine someone being forced from their home not returning because they've made a new life elsewhere. And it benefits EP to keep Bleakrock stocked with people as it's a foothold into their territory.
  • Carlos93
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    What I would do with Bleakrock Isle would be:

    Add to the map the territorial extension of the Amenos Island map.
    Add snowy forests, mountains, rivers of water coming down from the mountains and through the forests, ruins of the dragon cult, graves of dragons like in Skyrim, quests, public dungeons, caves, many iron mines (the island is famous for its iron mines) and a medium-sized city such as High Isle and Amenos.

    Veteran players would find it challenging to fight the bosses on the island, the enemies would be more challenging for veteran players.
    The story missions would be for all players, newbies and the most veteran.
  • hrothbern
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    Carlos93 wrote: »
    What I would do with Bleakrock Isle would be:

    Add to the map the territorial extension of the Amenos Island map.
    Add snowy forests, mountains, rivers of water coming down from the mountains and through the forests, ruins of the dragon cult, graves of dragons like in Skyrim, quests, public dungeons, caves, many iron mines (the island is famous for its iron mines) and a medium-sized city such as High Isle and Amenos.

    Veteran players would find it challenging to fight the bosses on the island, the enemies would be more challenging for veteran players.
    The story missions would be for all players, newbies and the most veteran.
    As such a solution, yes.

    The thing I have is rather emotional.

    Coming from Elder Scrolls into ESO... waking up and spending my first many hours in Bleakrock with that nice and safe little village with NPCs....
    I got really very much attached to it all .

    Being attached to ESO is overlapping with still being attached to Bleakrock and that nice little village !

    Those burning ruins are a wound to me and my ESO attachment, that I want to heal
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • dvcod
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    Hrothbern... I could not agree with you more....very well said I feel exactly the same way....so sad...still no response from ZOS and probably will not be!
  • hrothbern
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    dvcod wrote: »
    Hrothbern... I could not agree with you more....very well said I feel exactly the same way....so sad...still no response from ZOS and probably will not be!

    The word "sad" sums it up

    what reminds me of Elton John's:

    It's sad, (so sad) so sad
    It's a sad, sad situation
    And it's getting more and more absurd
    It's sad, (so sad) so sad
    Why can't we talk it over?


    Edited by hrothbern on March 13, 2023 10:26PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Dark_Lord_Kuro
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    Wolf_Eye wrote: »
    I know that the characters of Bleakrock show up in other places in the EP story. But honestly? I wouldn't mind if new people took over as the population of Bleakrock. That might be the easiest solution that won't change the story but can still repopulate the island.

    And it's certainly in the realm of possibility: I can totally imagine someone being forced from their home not returning because they've made a new life elsewhere. And it benefits EP to keep Bleakrock stocked with people as it's a foothold into their territory.

    The only one who really could create some problem are the ones who got involved in the bal foyen's battle as the surviving ones depend on who you chose to help. Those could be the not comming back ones. Then we mix the sure to survive ones with some brand new character and mabe even some refugee from other part of the pact/ western skyrim like the remaining citizen of karthwatch
  • Hapexamendios
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    I fine with it the way it is. I don't need it to be repopulated.
  • FluffWit
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    Make Bleackrock a pvp zone!
  • Dark_Lord_Kuro
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    FluffWit wrote: »
    Make Bleackrock a pvp zone!

    Nah, too much wasted potential with pvp. It would also do the opposit of what player that want bleakrock back actually want
  • Stinkyremy
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    hrothbern wrote: »

    See my 8 year old subscript

    Just great, sums up my opinion and this entire thread perfectly.
    Edited by Stinkyremy on March 14, 2023 5:41AM
  • dvcod
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    Again Hrothbern you worded it perfectly.....long ago. To bad ZOS is either too busy or they just don't care to take the time to respond. Bleakrock was a special place and it is just not right to leave it burning. A small cabin home near the wayshrine with a nice fire in the fireplace....now....that is what I want to call home!
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