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Sets that could use a buff

Somber97866
Somber97866
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So I was wondering if anyone could name a few sets that could use a little love from the creators?
  • Amottica
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    There will always be sets that could use a buff, but it is not worth the time to try to make all sets, or even most sets, be on par with each other. There are just too many sets in play.
  • Caribou77
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    Also new powerful sets are a key feature/motivator for selling new chapters.

    Not much incentive to buff old ones. In some cases, older sets were nerfed to make newer ones more viable. Like Willow’s Path getting nerfed just prior to the release of Wretched Vitality (both regen sets).
  • Fruity_Ninja
    Fruity_Ninja
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    Clever Alchemist needs a buff. Should give 900 weapon/spell damage for 30 seconds when chugging a potion. The set really needs some help, in my opinion.
  • Lumenn
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    Twice born needs some serious love, even before they dropped braids.
  • Jammy420
    Jammy420
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    Vampire Lord armor set

    This set has needed adjustment since forever, it is the only vampire set that directly effects vampire skills.
  • derkaiserliche
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    a little off topic but i wish there would be more 2 or 3 set pieces with unique buffs
  • Sarannah
    Sarannah
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    Hatchling's shell: ZOS changed this set to spawn a damage shield which lasts for 6 seconds when hit, with a 6 seconds cooldown. Which totally destroyed this set, as the first hit now always takes away from health, making the damage shield useless. And when a boss uses a major white attack, the shield usually ends right before the actual hit takes place, again making the shield useless. This was my go-to PvE tanking set, and right now it is basically useless.

    Would want ZOS to change this set(hatchling's shell) to let the damage shield last for 10 seconds, with the 6 second getting hit cooldown remaining the same. So the shield can be replenished before it ends.
  • YandereGirlfriend
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    Amottica wrote: »
    There will always be sets that could use a buff, but it is not worth the time to try to make all sets, or even most sets, be on par with each other. There are just too many sets in play.

    I disagree.

    The combat team, for example, would be much better advised to concentrate on re-vamping the truckloads of useless sets than constantly tinkering with the rest of the combat system.
  • Caribou77
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    I disagree.

    The combat team, for example, would be much better advised to concentrate on re-vamping the truckloads of useless sets than constantly tinkering with the rest of the combat system.

    This would be spot-on if the goal was to improve the quality of the game. Unfortunately for the players, the primary goal seems to be selling new sets/chapters to supplant old ones, necessitating a perpetual grind for the latest gear to remain competitive.

    It’s too bad, because I think players would be very motivated to try new gear that offered fresh playing styles/dynamics even if it were balanced with existing sets.



    Edited by Caribou77 on December 4, 2022 6:35PM
  • Dr_Con
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  • Somber97866
    Somber97866
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    I just wanted to discuss sets like gladiator. If they just let it give its buff at say 35% then 25% I'd say it would be a really fun set to play with. They should go and buff the elf-bane set up to 8 seconds instead of 5. Viper set was so fun but now I think it's soooo underpowered powered now. Give it an extra 2000k. Druegh kinslayer could use an extra 5 piece bonuses like 150 spell damage or 611 crit would be cool.
  • Dr_Con
    Dr_Con
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    I just wanted to discuss sets like gladiator. If they just let it give its buff at say 35% then 25% I'd say it would be a really fun set to play with. They should go and buff the elf-bane set up to 8 seconds instead of 5. Viper set was so fun but now I think it's soooo underpowered powered now. Give it an extra 2000k. Druegh kinslayer could use an extra 5 piece bonuses like 150 spell damage or 611 crit would be cool.

    EB set could use some adjustments, specifically I wouldn't mind your suggestion but I want it to not proc with siege as well.

    Viper can use some TLC, but I feel that maybe they should make it last longer. With elemental susceptibility on someone you can now have it at max stacks basically all the time, but it's mostly a stam set. Changing the 3pc bonus to Mag/Stamina or spell/weapon damage would be appropriate, especially because it's a trial set without the typical slayer/aegis bonuses and because there's no mag variant

    DKS might be under-performing because of how easy it is to get, which is a factor they consider when considering buffs/nerfs in balancing. You also have sets like Rattlecage/Medusa in the same category as DKS that perform as well or better (each of these sets removes the need for a certain pre-buff). The expedition buff is easy to ignore but it is also a factor, it's likely intended to be for fights with many trash pulls.

    I'm with you on Kvatch Gladiator, specifically for PVE targets. When people don't know what they want to build when I'm making them gear, I sometimes make this set. I feel the closer it gets to 50%, the more incentivized it will be for PVP. A bump wouldn't be bad for the set.
    Edited by Dr_Con on December 12, 2022 10:34AM
  • BloodyStigmata
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    If they could make scavenging demise proc off of normal poison and disease damage instead of just critical poison damage, that would be great.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • tomofhyrule
    tomofhyrule
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    I'm having fun with Blood Moon on an alt, and - while it's not meta by any stretch of the imagination - it is a lot of fun when it finally procs and he's swinging his greatsword at double speed. Definitely nice when he goes into his wolf form as well since I can't sustain my alts with crown chicken so I end up spamming LA and HA.

    I do thing it would be better with changing some of the cooldowns though: You have 8 seconds to do 5 light attacks, then you get 5 seconds of frenzy, then 15 seconds of cooldown.It does seem like the uptimes are really short, especially considering the effect wants you to basically spam light attack to take advantage of it instead of actually using abilities.

    It is a fun set though, and I think it's one of the only sets that deals with light attacks (maybe the only one that affects the speed of light attacks).
  • ForumBully
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    This has the potential to be the longest thread ever. Almost all sets could use a buff. Every time ZOS thinks about making a new set or nerfing a current set, they should buff or remake an old set. The garbage is getting piled high.
  • Feljax
    Feljax
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    I'm having fun with Blood Moon on an alt, and - while it's not meta by any stretch of the imagination - it is a lot of fun when it finally procs and he's swinging his greatsword at double speed. Definitely nice when he goes into his wolf form as well since I can't sustain my alts with crown chicken so I end up spamming LA and HA.

    I do thing it would be better with changing some of the cooldowns though: You have 8 seconds to do 5 light attacks, then you get 5 seconds of frenzy, then 15 seconds of cooldown.It does seem like the uptimes are really short, especially considering the effect wants you to basically spam light attack to take advantage of it instead of actually using abilities.

    It is a fun set though, and I think it's one of the only sets that deals with light attacks (maybe the only one that affects the speed of light attacks).

    So much this. The cooldown being so long is a little frustrating. How many times are you just about to start wailing on the boss at high speed only to get stunned and miss your short window of high speed attacks before a long cooldown?
  • Dragonlord573
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    Silks of the Sun and Netch's Touch. These are two sets that if buffed could really benefit people looking for class specific builds. At the moment they're weak enough that they're overlooked. If buffed just enough we could see classes using their actual elements. The boost to damage while Wardens use Ice Staves make ice Wardens actually viable after not being viable for years. Silks could give DKs who focus on fire damage a decent chunk of extra damage, and Netch's could give lightning sorcs the same buff. (I also advocate for sets that buff the primary damage of the other classes too.)

    I could go more in depth, but you get the basics of what I'm thinking.
  • Somber97866
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    Blood moon needs to last like 8 seconds instead of four especially for us people who have a little bit of latency
  • Aardappelboom
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    I'm having fun with Blood Moon on an alt, and - while it's not meta by any stretch of the imagination - it is a lot of fun when it finally procs and he's swinging his greatsword at double speed. Definitely nice when he goes into his wolf form as well since I can't sustain my alts with crown chicken so I end up spamming LA and HA.

    I do thing it would be better with changing some of the cooldowns though: You have 8 seconds to do 5 light attacks, then you get 5 seconds of frenzy, then 15 seconds of cooldown.It does seem like the uptimes are really short, especially considering the effect wants you to basically spam light attack to take advantage of it instead of actually using abilities.

    It is a fun set though, and I think it's one of the only sets that deals with light attacks (maybe the only one that affects the speed of light attacks).

    I used blood moon when I first started playing, I did love the set and I think it's a shame that "attack speed" isn't a modifier in this game, the set has something unique and I loved the playstyle as well.

    Could definitely use a buff on the timers.
  • FantasticFreddie
    FantasticFreddie
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    Light speaker is a trash set I always wanted to be good.
  • Mr_Jord_Joe
    Mr_Jord_Joe
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    Silks of the Sun and Netch's Touch. These are two sets that if buffed could really benefit people looking for class specific builds. At the moment they're weak enough that they're overlooked. If buffed just enough we could see classes using their actual elements. The boost to damage while Wardens use Ice Staves make ice Wardens actually viable after not being viable for years. Silks could give DKs who focus on fire damage a decent chunk of extra damage, and Netch's could give lightning sorcs the same buff. (I also advocate for sets that buff the primary damage of the other classes too.)

    I could go more in depth, but you get the basics of what I'm thinking.

    I never understand, why Set War Maiden give more SP for Magic, than Netch's and others sets...
  • Vetixio
    Vetixio
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    The new iteration of the Vampire Lord set is just plain bad, Talfyg's Treachery could also do with a buff. Hybridisation has made many sets basically the same such as Treasure Hunter and Toothrow or Lamia's and Witchman's. Hybridisation has both helped but also limited build divesrity.
    Pìerre - Breton Vampire Templar, Grand Overlord. Erádàn - Bosmer Templar, Warlord. Vyríc - Imperial Vampire Necromancer, Centurion. Sybìl - Breton Sorcerer, Centurion. Erìch - Nord Vampire Nightblade, Corporal. Njàll - Nord Templar, Lieutenant. Elánnà - Bosmer Warden, Veteran. Laquì - Redguard Vampire Nightblade, Corporal. Noveni Dres - Dunmer Sorcerer, Lieutenant. Marìnus - Imperial Warden, Veteran. Arvyn Indoril - Dunmer Templar, Sergeant. Rósalyn - Breton Sorcerer, Corporal. Emelîn - Bosmer Dragonknight, Corporal. Astaroth Indoril - Dunmer Sorcerer.
  • DrNukenstein
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    Caluurion's legacy should have it's light/heavy attack condition removed, and damage ratio buffed 20%

    All 5 piece sets with a line of magicka and a line of stamina should have their 2-4 bonuses reworked

    sets with stat bonuses on the 4 piece should have that bonus moved to the 3 piece for easier stat parity between bars (it's a big deal)

    Stygian should work out of combat, have it's bonus applied in stealth, and start counting down outside of stealth

    Deadlands assassin should have it's cooldown reduced, and execute condition removed or reworked

    Knightslayer proc should scale from 5-10% depending on how charged a heavy attack is, as opposed to only 8% at fully heavy

    Thundercaller should become a good proc set in pvp again. That thing was so cool


  • Ratzkifal
    Ratzkifal
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    Elfbane. Ever since this set was buffed it has only received more and more indirect nerfs with no compensation.
    • it now only applies while in combat, making your first skill not have the increased duration, just because ZOS doesn't like that it was used for prebuffing which 99.99% of the playerbase do not care about whatsoever
    • then it got hit by the armor changes as you are now rewarded for wearing more than 5 pieces of the same type as well as giving more benefits to only wearing 1, penalizing DPS for wearing two pieces of heavy armor
    • and it got hit yet again by the addition of more and more mythics that aren't light armor, which makes it even more punishing to wear Elfbane as it would push you to only 4 pieces of light armor worn

    This set has done what no balance changes could do - it made me enjoy playing DK. With the set being so much weaker now than it was, magDK, the way I enjoy it, isn't strong enough any more.
    Edited by Ratzkifal on May 4, 2023 1:07AM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Ratzkifal
    Ratzkifal
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    Silks of the Sun and Netch's Touch. These are two sets that if buffed could really benefit people looking for class specific builds. At the moment they're weak enough that they're overlooked. If buffed just enough we could see classes using their actual elements. The boost to damage while Wardens use Ice Staves make ice Wardens actually viable after not being viable for years. Silks could give DKs who focus on fire damage a decent chunk of extra damage, and Netch's could give lightning sorcs the same buff. (I also advocate for sets that buff the primary damage of the other classes too.)

    I could go more in depth, but you get the basics of what I'm thinking.

    I never understand, why Set War Maiden give more SP for Magic, than Netch's and others sets...

    @Mr_Jord_Joe Because these sets buff light attack damage and War Maiden cannot buff light attack damage on any weapons meant for dealing damage. It can buff Restoration staff light attacks however, but what DPS would be using a restoration staff as their weapon?
    This Bosmer was tortured to death. There is nothing left to be done.
  • Daggerfell0929
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    Knight Errant's Mail could use a buff. I never seen anyone run it
  • merpins
    merpins
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    Like... Most sets could use a buff. I'd like to see the game take the steps towards making every set in the game viable. Right now, it's like a total of 20 sets for ALL forms of gameplay; solo, pve, and pvp, with DPS healer and tank included. Only 20 sets out of... like 300? That's less than 7% of all sets in the game are just not used. Not every set needs to be good, and not every set should be. But they should all be useable, but most sets in the game just aren't useable because they're just worse versions of X set, or do something that doesn't help you in any way, even in niche gameplay.

    I want to be able to go out and grab... Idk, Ashen Grip and Silks of the Sun and be able to do comparable damage to someone running Pillar's of Nirn and Relequen. Maybe not that high, since Relequen is a Trial set, but similar enough to where I could make a meta DPS set and be able to be creative, rather than just using the same 3 sets.
  • ESO_Nightingale
    ESO_Nightingale
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    Silks of the Sun and Netch's Touch. These are two sets that if buffed could really benefit people looking for class specific builds. At the moment they're weak enough that they're overlooked. If buffed just enough we could see classes using their actual elements. The boost to damage while Wardens use Ice Staves make ice Wardens actually viable after not being viable for years. Silks could give DKs who focus on fire damage a decent chunk of extra damage, and Netch's could give lightning sorcs the same buff. (I also advocate for sets that buff the primary damage of the other classes too.)

    I could go more in depth, but you get the basics of what I'm thinking.

    Ysgram is still terrible and frostbite is ok but it's far from bis for frost warden
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • huskandhunger
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    Salvation set -- add in a line that adds a 15% unique defile from werewolf damaging abilities for 4 seconds
  • Kitziboo
    Kitziboo
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    Whenever I look at builds, it’s always the same sets used such as Mothers Sorrow which may be good mathematically but is not particularly pretty to look at in my opinion. Most new sets in the game seem to be written off during pts so they get added to the hundreds of unused sets which is a shame as the designs of many of these are really nice.

    I would love to see more fun sets like Coldharbours Favourite, Mad Tinkerer, Gloom of Grace, Unfathomable Darkness. Perhaps some of the under used sets could be tweaked to add better stats and a mild visual so they become more popular.
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