The bug report:
https://forums.elderscrollsonline.com/en/discussion/584299/pc-mac-patch-notes-v7-1-5-waking-flame-update-31
This says quite clearly that the effect will not work if CC immunity is active, however it is very clear that you can break free then roll dodge out of a dark convergence stun/pull and still get pulled in by Rush of Agony. I mention this specific example because it is exactly what happens in PVP.
The design, as stated, was to have it pull without causing immunity, so that an effect that applies CC immunity can go down on top of the player.
Now unless I'm missing something and the dark convergence pull/stun no longer applies CC immunity
after you break free and roll out of it, then Rush of Agony is clearly not working as intended.
Balancing concerns-
- Rush of Agony's effect is hardly visible for what it does- if this is a design choice it is a flawed one.
- Players are able to chain rushing agony procs. If every 2 seconds you have a different person using rush of agony, you can chain pull a person or group of people to a spot and they can never leave it. Compound the known but unaddressed bug that this can occur through CC immunity and you get infinite interruptions of cast/channeled abilities, minimal impact of roll dodge, and a form of griefing.
To recap for everyone: If player = CC immune, rushing agony's pull is not supposed to work,
as per the patch notes when it was implemented.
If player = not CC immune, Rushing Agony is supposed to work, and is not supposed to apply cc immunity.
It is not only jarring when you get pulled again after breaking free and rolling out of a stun, but
it's not supposed to happen as per the release notes.
This issue has been present for quite some time and many have been fooled into thinking that this ability to infinitely pull players who are CC immune is in Rushing Agony's intended design.
On the balancing aspect- Not only is the visual effect minimal, but staggered rushing agony procs is an issue and needs to be addressed for balancing reasons (example, special immunity to rushing agony should occur after 1 pull, but dark convergence or chains/stuns can happen after a rushing agony pull to apply CC immunity), but the fact that a CC immune person can be pulled by rushing agony is
the exact opposite of what was stated when it was released and the set needs to be addressed sooner rather than later.
Edited by ZOS_Icy on December 3, 2022 5:28PM