Hell if I know how good of a year this has been for the game, I've been an off and on player since launch... more off than on.
What type of player am I?
I used to be a roleplayer, but I don't have the investment time to do that in ESO, nor have I made the effort to find a compelling group to play with. So in ESO I'm more of an explorer. I play to see the sights and enjoy the stories. I'm not planning or expecting to play with anyone else in game, I'm just old enough to not want to tolerate dealing with people online. I just don't need the drama. I play in bursts wanting to accomplish a few zones or a character build for a few months before taking another few months off. If the game forced any PvP I'd not have invested hundreds of dollars or hours playing. I've not got the tolerance or interest to go after the most extreme challenging content
The Launch Experience
Bleh, I had a hard time wanting to play in 2014, the combat felt slow and tedious, the stories were scattered and distant. Everything felt like so much effort compared to Skyrim or Fallout 4. I took a few months break and managed to come back to finish the main story, but never got a build I felt fit me. What I wanted to see was the depth of content in each zone that we had in Skyrim's zone.
I came back and played Orsinium well after it launched which was fun. I can't be bothered to rush into new release content when there's hours upon hours of existing content I want to play through. Honestly the longest run I had playing is when I got a high powered laptop and committed myself to doing a bunch of crafting research, as well as maxing a character's riding skill.
Hybridization
As a solo player, this has been nice to be survivable and not take hours to do any of the staggering amount of content around the world. Adding more DPS as a tank to go a little faster, adding a bit more survivability to a DPS, it's been great. Having an off-type build is fun, like being a DPS but dropping to be off-tank is handy. I've been hoping to make a tank I can solo with while also dropping into healing if a pick up group is available is interesting.
A card game?
Look if I wanted to play a card game, there's a bunch of them that are free, even Bethesda's was a thing for a while, maybe still is? I've got no interest in figuring out the intricacies of those rules when I'm still working on a build for my playstyles.
Future stuff I still need to do
I'm still working on jewelry crafting, which might just all take way too long to actually be accomplished at doing. The whole Psijic portal thing, another huge amount of depth, and now there's some antiquities system to figure out. All of that doesn't count that I've literally done very little of the Ebonheart Pact zones.
I am probably not going to bother doing any housing either, but I knew people who would seriously love having a really in depth settlement system like Fallout 4 had.
Conclusion
Honestly I came to write about HOW STAGGERINGLY HUGE the game has become, it's impressive. But then I saw Stamicka's post about how he's disappointed in the direction of the game. He and I have a little in common and then a lot we can't play together. I also noticed the stability issues. Maybe my gameplay is the reason why Stamicka is having a hard time. I'm so sorry dude, I might not have made the balance decisions that led to where we are. The only reason I care if people leave is because Zenimax might shut down the servers at some point when I haven't finished stuff I eventually want to experience. Honestly I'd prefer if this was a single player game, but then we'd never have the continual add-ons that keep coming. If Skyrim had just kept adding continual DLC's every 6 months, I'd have spent money on them all.
For me there's more interest in between quest area's than I remember in 2014, there's more content in each individual zone, there's still a lot of depth and complexity in character builds and none of it is an effort in futility or memorization of where to step or what pixel on which you need to jump. There probably shouldn't be a level of power creep that a solo player can take out a world boss, but even without a highly optimized build I can make it through some of them. But that character complexity, the world exploration depth, the years worth of story content to play has made the game at this point to non-hardcore min-maxers a great experience 8 years after it's initial release.
Brad Bird once said something to the effect of, you can't have great moments of excitement without great moments of quiet. If everything is full on excitement, that becomes the normal. "How many super hero movies do you have 2 dudes sitting in a car talking?" So having the crafting, or decorating, or card games (bleh), in between the combat, raids, group dungeons, etc, makes doing your dolmen more intense when you just last hung a picture on the wall.