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PVP changes that game really needs:

SPR_of_HA_community
SPR_of_HA_community
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PVP is a place where groups of players whos skills do not lag just kill players, who can not even press anything.

Orgonized groups put buff sets on and use tons of HOTs and kill random people, that can not even cast anything, because skills stop pressing with such tons of calculations server make to calculate all ball groups healing.

It is not fair and is not normal in first place. It is not skilled play, because whyle orgonized groups do not lag - random players can not even press anything.

The same time HOTs greatly overperform any incoming damage in this game.

It is not normal, that groups with 10 vigors and 8+ mutagens on each of its members - can fight random groups that even can do not have any mass heals.

They do not only have much better stats due to buffs, but the same time overperforming healing.

As major / minor buffs do not stuck - the same change have to be done with healing ! To prevent the same HOTs from different players be put on each of group members.

Coordinated group not only is coordinated and can outnumber others, whyle having more stats - insane HOTs that do not let kill anything in such group is already like cheating.

Add to all this, that players who fight against such groups have bugs that make their skills stop work !

So you are outnumbered, have less stats than any member of such group, have not such big healing, and even skills stop work ! Because they start self cancell and have delays on press like 6-12 seconds.

It is unplayable and is nothing more than abusing game errors, bad code and cheating + bad game PVP design.

As major / minor buffs do not stuck, the same HOTs must not stuck, because they do not only make players near immortal, they stop work of skills any enemy players near such groups !
Edited by SPR_of_HA_community on November 28, 2022 8:30AM
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