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Suggestion School of Conjurers - Spellcrafter

Telmatoscopus
Telmatoscopus
Soul Shriven
School of Conjurers.

All ideas presented here such as: values, damage, skill time, number of pages and undated keys were included as a suggestion.
Creature book pages can be purchased from the crow's store or acquired randomly or from Tales of Tribute competitions or purchased from other players for gold

1 – Quest
2 – Chance to collect pages from book
3 – Ultimate
4 – Active Skills
5 – Passive Skills
6 – Effects


1 – QUEST
The quests are easy to understand and there is no need to randomly find pages in the book. In the mages guild or in the Undauted enclave, we can collect quests from the spellcasters' school.

1.1 - Types of Quest
When dialoguing with the NPC of the Conjurers Guild, you must collect quests that consist of doing:
- Group Dungeon – Kill Boss 1 daily DG; (Dungeon on random map)
- Public Dungeon – Kill the Public Dungeon Boss; (Dungeon on random map)
- World Boss - Kill a World Boss; (Boss on random map)
- Tales of Tribute – Play and win 3 games of Tribute Tales; (random location)
- Trial - Kill the Boss of a Trial; (random test)
- Dark Ancor – Close 3 Dark Ancor; (random location)
- PVP Zone – Kill boss in Imperial City or close dark anchor in Cyrodill

2 – CHANCE TO COLLECT PAGES FROM BOOKS
Page drop chance has been split into 2 with or without quests.

2.1 - With Quests collected from the NPC of the spellcasters' guild;
- Normal Trial Quests - 3% chance to find Trial Boss Book Pages; (Final)
- Veteran Trial Quests - 6% chance to find test boss book pages; (Final)
- Normal DG quests - 3% chance to find dungeon boss book pages; (Final)
- Veteran DG Quests - 6% chance to find Dungeon boss book pages; (Final)
- Public Dungeon - 6% chance to find pages 1 and 2 of the active skill book. (random)
- World Boss - 6% chance to find pages 1 and 2 of the active skill book. (random)
- Dark Ancor - 6% chance to find pages 1 and 2 of the active skill book. (random)
- Tales of Tribute – 6% chance to find book pages of active skill 4 (random)
- PVP Zone - 6% chance to find active skill book pages 4 (random)

2.2 – No quests collected from spellcaster guild NPC;
- Normal Trial Quests - 2% chance to find Trial Boss Book Pages; (Final)
- Veteran Trial Quests - 4% chance to find test boss book pages; (Final)
- Normal DG quests - 2% chance to find dungeon boss book pages; (Final)
- Veteran DG Quests - 4% chance to find Dungeon boss book pages; (Final)
- Public Dungeon - 3% chance to find pages 1 and 2 of the active skill book. (random)
- World Boss - 3% chance to find pages 1 and 2 of the active skill book. (random)
- Dark Ancor - 3% chance to find pages 1 and 2 of the active skill book. (random)
- Tales of Tribute – 3% chance to find book pages of active skill 4 (random)
- PVP Zone – 3% chance to find active skill book pages 4 (random)

3 – ULTIMATE
Doing the trials and dungeons in a group, players can acquire the pages of the respective (non-humanoid) boss and use the book when completed as an ending.
Ultimate description
- ULTIMATE - Conjures the Boss (non-humanoid) of the DG's to fight by your side, for 16s

4 – ACTIVE SKILLS
Active skills are linked to passive skills with their respective numbers.

4.1 - Active Skill 1 - Casts a familiar (non-humanoid) according to the book allocated in this skill for 16s
4.2 - Active Skill 2 - Conjures a protection shield according to the book allocated in this skill.
4.3 - Active Skill 3 – Conjures 2 weapons to fight by your side according to the book allocated in this skill. Buy weapons with Undauted Keys. Spend 15 keys or more
4.4 - Active Skill 4 – When in book bar grants buff for 6s



5 - PASSIVE SKILL

5.1 - Passive skill 1 corresponds to the improvements of active skill 1 and the type of familiar it will summon and the damage it will deal.
1 passive point spent: Increases cast time from 16s to 20s;
2 Passive points spent: Increases cast time from 16s to 20s and increases damage done by 1 skill by 3%

5.2 - Passive 2 corresponds to active skill 2 buffs changes the effect of the shield's absorption state and the type of damage it reflects.
each point increases the damage of the active skill 2
1 point spent: physical or magical damage increased by 1% physical and magical resistance by 3%
2 points spent: physical or magical damage increased by 2% physical and magical resistance by 6%

5.3 - Passive 3 corresponds to the improvements in active skill 3 for the type of damage dealt in active skill 4
1 point spent: 3% increased physical and magical damage
2 points spent: 6% increased physical and magical damage

5.4 - Passive 4 only increases the duration of active skill 4
1 point spent: adds 5s to skill 5's active time (SA(6s) + SP(5) = 11s)
2 points spent: adds 5s to skill 5's active time (SA(6s) + SP(5s+5s) = 16s)
3 points spent: adds 5s to skill 5's active time (SA(6s) + SP(5s+5s) = 21s)




6 - EFFECTS

6.1 - Active skill 1 - You can collect book pages from creatures found in Tamriel ex:
Animals –
Alit • Bear • Bristleback • Cliff Strider • Coral Crab • Crocodile • Death Hopper • Duneracer • Duneripper • Durzog • Echatere • Gravelclaw • Guar • Hackwing • Jackal • Kagouti • Kwama Scrib • Kwama Warrior • Kwama Worker • Lion • Mammoth • Mountain Bristleback • Mudcrab • Netch • Nix-Hound • Nix-Ox • Sabre Cat • Salamander • Senche • Senche-Leopard • Senche-Panther • Senche-Tiger • Skeever • Terror Bird • Timber Mammoth • Wolf
Daedra –
Air Atronach • Banekin • Clannfear • Daedric Titan • Daedroth • Flame Atronach • Flesh Atronach • Frost Atronach • Gloam Knight • Grievous Twilight • Harvester • Hoarvor Daedra • Hunger • Ogrim • Ruinach • Scamp • Spider Daedra • Stone Atronach • Storm Atronach • Watcher • Winged Twilight
Dwarven Automatons –.
Dwarven Arquebus • Dwarven Centurion • Dwarven Colossus • Dwarven Sphere • Dwarven Spider • Dwarven Sentry
Fabricants -
Beetle Fabricant • Brassilisk • Dancing Spider • Fabricant Beetle • Fabricant Shalk • Fabricant Thunderbug • Firepot Spider • Kagouti Fabricant • Nix-Hound Fabricant • Nix-Ox Fabricant Steed • Scorpion Fabricant • Seht's Dovah-Fly • Skeevaton • Tunnel-Bore Fabricant • Verminous Fabricant
Monsters –
Argonian Behemoth • Assassin Beetle • Bloodknight • Bog Dog • Chaurus • Dragon • Dreugh • Faun • Fetcherfly Nest • Gargoyle • Giant • Giant Bat • Giant Scorpion • Giant Snake • Giant Spider • Giant Wasp • Gryphon • Hag • Hagraven • Haj Mota • Harpy • Hive Golem • Hoarvor • Ice Wraith • Imp • Indrik • Kotu Gava • Lamia • Lurcher • Mantikora • Minotaur • Miregaunt • Nereid • Ogre • Ornaug • Pangrit • Reef Viper • Shalk • Spriggan • Stone Husk • Strangler • Thunderbug • Troll • Voriplasm • Vulk'esh • Wamasu • Welwa • Behemoth • Wisp • Wispmother • Yaghra
Undead – Bog Blights • Dragon Priests • Draugr • Mummies • Skeletons • Zombies • Bone Colossus • Death Hound • Ghost • Ghostly Senche-Tiger • Lich • Mournful Aegis • Skeletal Bear • Skeletal Guar • Skeletal Wolf • Wraith


6.2 - Active Skill 2 - Book of effects that can be found:

Deals fire damage and reduces fire damage taken by 5%
Deals cold damage and reduces cold damage taken by 5%
Deals shock damage and reduces shock damage taken by 5%
Deals poison damage and reduces poison damage taken by 5%
Deals disease damage and reduces disease damage taken by 5%
Reduces target's weapon damage by 125
Reduces targets armor by 345
Deals magic damage to undead and daedra
Deals physical damage to undead and daedra
Reduces physical and magical penetration by 1200


6.3 – Active Skill 3 - Book of Effects that can be acquired with 5 or more Undauted Keys:

Staff of Restoration - Increases healing received by 4% and restores 550 Health 234 magicka and Stamina with each damage dealt.
Infernal Staff - Increases physical and magical damage by 2% and has a 12% chance to inflict a burning status effect
Ice Staff – Increases physical and magical damage by 2% and has a 12% chance to cause a frozen state effect
Lightning Staff – Increases physical and magical damage by 2% and has a 12% chance to inflict a Disoriented state effect
Dual Wielding Daggers – Increases critical chance by 2% and has a 12% chance to cause Bleed Status Effect
Dual Wielding Maces – Increases Physical and Magical Penetration by 1300 and has a 12% chance to cause Bleed Status Effect
Dual Sword Wield – Increases physical and magical damage by 284 and has a 12% chance to cause a bleed status effect
Dual Wielding Ax – Increases critical damage by 2% and has a 12% chance to cause Bleed Status Effect
Bow - Increases physical and magical damage by 284 and has a 12% chance to inflict poisoned status effect and reduces movement speed by 10% for 3s.
Two Handed Maces – Increases physical and magical penetration by 2300 and has a 30% chance to reduce target physical and magical damage by 225 for 5s
Two-Handed Sword – Increases physical and magical damage by 284 and has a 30% chance to reduce target's armor by 345 for 5s
Two Handed Ax – Increases critical damage by 4% and has a 12% chance to reduce Physical and Magical Penetration by 1200
One Hand and Shield - Increases critical resistance by 1200 and when taking damage returns 12% of damage taken as a slam


6.4 - Active Skill 4 - This should have the option to combine major and minor buff lore books.
Drop chance end Effects that can be combined or used as a single effect:

Minor Aegis - Decreases your Dungeon Damage Taken by 5%
Minor Berserk - Increases your Damage Done by 5%
Minor Breach - Decreases your Spell Resist by 2974 and Decreases your Physical Resist by 2974
Minor Brittle - Increases your Crit Damage Taken by 10%
Minor Brutality - Increases your Weapon Damage by 10%
Minor Courage - Increases your Weapon and Spell Damage by 215
Minor Defile - Decreases your Healing Taken by 8% and Decreases your Health Regen by 8%
Minor Endurance - Increases your Stamina Regen by 15%
Minor Evasion - Decreases your AOE Damage Taken by 10%
Minor Expedition - Increases your Movement Speed by 15%
Minor Force - Increases your Crit Damage by 10%
Minor Fortitude - Increases your Health Regen by 15%
Minor Heroism - Grants you 1 Ultimate every 1.5 seconds for 12 seconds.
Minor Intellect - Increases your Magicka Regen by 15%
Minor Lifesteal - Heals you and your allies for 600 Health every 1 second when damaging them.
Minor Maim - Decreases your Damage Done by 5%
Minor Mending - Increases your Healing Done by 8%
Minor Prophecy - Increases your Spell Crit by 1314
Minor Protection - Decreases your Damage Taken by 5%
Minor Resolve - Increases your Physical Resist by 2974 and Increases your Spell Resist by 2974
Minor Savagery - Increases your Weapon Crit by 1314
Minor Slayer - Increases your Damage Done by 5%
Minor Sorcery - Increases your Spell Damage by 10%
Minor Toughness - Increases your Health by 10%
Minor Vitality - Increases your Healing Received by 8%
Minor Vulnerability - Increases your Damage Taken by 5%


Major Aegis - Decreases your Dungeon Damage Taken by 10%
Major Berserk - Increases your Damage Done by 10%
Major Breach - Decreases your Spell Resist by 5948 and Decreases your Physical Resist by 5948
Major Brittle - Increases your Crit Damage Taken by 20%
Major Brutality - Increases your Weapon Damage by 20%
Major Courage - Increases your Weapon and Spell Damage by 430
Major Defile - Decreases your Healing Taken by 16% and Decreases your Health Regen by 16%
Major Endurance - Increases your Stamina Regen by 30%
Major Evasion - Decreases your AOE Damage Taken by 20%
Major Expedition - Increases your Movement Speed by 30%
Major Force - Increases your Crit Damage by 20%
Major Fortitude - Increases your Health Regen by 30%
Major Gallop - Increases your Mount Speed by 30%
Major Heroism - Increases your Ultimate Restore by 3
Major Intellect - Increases your Magicka Regen by 30%
Major Maim - Decreases your Damage Done by 10%
Major Mending - Increases your Healing Done by 16%
Major Prophecy - Increases your Spell Crit by 2629
Major Protection - Decreases your Damage Taken by 10%
Major Resolve - Increases your Physical Resist by 5948 and Increases your Spell Resist by 5948
Major Savagery - Increases your Weapon Crit by 2629
Major Slayer - Increases your Damage Done by 10%
Major Sorcery - Increases your Spell Damage by 20%
Major Vitality - Increases your Healing Received by 16%
Major Vulnerability - Increases your Damage Taken by 10%
Edited by Telmatoscopus on November 28, 2022 1:29PM
  • MindOfTheSwarm
    MindOfTheSwarm
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    I have no idea what is going on here. If you’re going to make suggestions, you need to explain them in as much detail as possible. And also lay out your post with spaces and paragraph breaks. All I see is a list of numbers and symbols
  • Kng_Ayumayuma
    Kng_Ayumayuma
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    I like this idea. Has plenty of detail for me.
    OP. If people don't get it now I doubt more words will make a difference.

    Edited by Kng_Ayumayuma on December 2, 2022 9:25PM
  • SkaraMinoc
    SkaraMinoc
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    ✭✭✭
    You posted a microscopic view of a design for a new ESO subsystem without giving us a high-level abstract of what the general idea is. Can you provide 1 to 2 paragraphs to help us understand the broad concept? Only then can we start discussing the nitty gritty details.

    Edited by SkaraMinoc on December 2, 2022 7:26PM
    PC NA
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