Said by people who have previously played the same meta setups in all classes.it limits the class versatility!
cries in stamwarden thats currently nerfed into the ground just to make frost viable
ShadowKyuubi wrote: »Dear Combat Team,
I wanted to thank you for the changes you've made to Wardens this patch. The Warden/Frost Stave interaction has been one of the best combat updates of all time, in my personal opinion. It provides opportunities for thematically cool and interesting builds that not only do well individually, but also provide important group debuffs, like brittle.
The perfect example of this is the Perfected Whorl of Depths/Ice Furnace/Perfected Master's Ice Staff/Za'an's build that I made this patch. I told myself it would be fun and interesting to make a Fire and Ice build, much like the new Twins fight in DSR. With Frost staves becoming an integral part of making this build work, I was able to make a build that is not only good (100K+ on trial Atro), but fun to play. I find great delight in seeing all the enemies explode with fire after hitting them with a frost staff light attack.
So thank you. In my personal opinion, you've opened up a lot of fun and new builds with Wardens that I would not thought to be viable in previous patches.
My only criticism is why stop at Wardens? Why not make more Weapon/Class interactions? I won't give suggestions, because it is not my place. However, I feel like there are some very obvious classes that would work well with this kind of interaction. It is my personal belief that it would make the combat more diverse and thematic to individual classes.
Either way, you still did an amazing job with Wardens and I would love to see more changes like this in the future. Thank you again.
Cheers,
Shadowkyuubi
Performance wise, its great, but limits the class versatility. If you want the best out of your Warden you have to play around Ice Staff and Chilled status effects, using other weapons just hurts.
MindOfTheSwarm wrote: »Performance wise, its great, but limits the class versatility. If you want the best out of your Warden you have to play around Ice Staff and Chilled status effects, using other weapons just hurts.
100% agree.
Having Winter’s Revenge deal 30% more damage with Ice Staff is ok as an idea but not on its own. If they go in this direction, then other skill morphs need buffing when equipping a different weapon. Growing Swarm dealing more damage with a Bow equipped as an example.
However, I think the Ice Staff passive buff was a bad move as you are now shoe boxing players into only using one weapon.
Frost may bethe identity of Magden’s but that does not mean we should be forced to run Ice Staff.
Ice Staff should be viable for all classes. This passive would have been better off on the ice staff itself. If ZoS wants to improve Frost DPS as an option, the answer is on the staff or skills outside of class skills.
Flame Staff boosts direct damage and Lightning Staff boosts AoE damage, why not have Frost Staff boost DoT damage? As a simple idea. But honestly Destro Staff needs gutting and reworked into three distinct weapon lines as was originally planned. Each Staff would then buff certain things in their passives.
Flame Staff for single target DoTs, Lightning Staff for AoE Direct Damage and Frost Staff for AoE Dot’s. None should buff single target direct, as that would make it meta choice since most of our damage comes from single target direct damage.