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Hybrid foods

Bat
Bat
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Why don't we have hybrid foods yet?

Basically the past few updates have forced everyone to play damage dealer hybrids if we want to have decent outputs, yet we're left to figure out how to match set pieces and what buff foods to eat without even getting close to what we actually need to be in a place of feasible sustain with these dramatic changes (most notably in the past year alone): hybrid foods.

Purple quality recipes would look like this:

Max health increased, max magicka increased, + stamina recovery
Max health increased, max stamina increased, + magicka recovery
Max stamina increased, max magicka increased, + health recovery
Max magicka increased, + stamina recovery + health recovery
Max stamina increased, + magicka recovery + health recovery


And so on.

It is imperative that hybrid buff food recipes are added to the base game as soon as possible, or this game will just continue to bleed players interested in filling the damage dealer role.

You can see the effects of these last few updates everywhere, but if you're interested in seeing it in its full "splendor" just go to Craglorn during prime time, outside of events. Groups are super slow to fill these days and it's more often than not the DD ("dps" for Americans) roles that are slow to fill. This is of course not healthful for the game, and the conclusion must be that since you've changed everything about how damage dealing works, you should also have a look at how buffing our damage dealers work, and currently there aren't any good options. There are only less bad options.

I've personally played more on my healers than on my DDs, who prior to this year were my main characters. It's been exhausting playing as a DPS, especially after U35, and getting these sort of buff foods would be a huge QoL improvement in that regards.
  • gariondavey
    gariondavey
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    None of those appeal to me from a pvp perspective
    I would like
    Hp, 1 stat, stam and mag recovery
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Fenrir_Legacy
    Bewitched sugar skulls? That is a hybrid food... buffs all 3 stats and has health recovery.
  • aaisoaho
    aaisoaho
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    We have hybrid parse foods tho. Candied jester coins gives max stamina and magicka regen, crunchy spider skewers gives max magicka and stamina regen. (I use them sometimes when testing different skill setups while parsing)

    So, did I understood correctly you want these, but with either health regen or max health as an added bonus?
  • dmnqwk
    dmnqwk
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    Clockwork Citrus Fillet and Artaeum Takeaway Broth:
    3724 health
    3458 Stam or Mag
    319 of the corresponding recovery

    Lavafoot Soup with Saltrice or Ghastly Eye Bowl:
    0 health
    4592 Magicka
    459 recovery

    Why are you worrying so much about 3.5k health?
    ESO is not built around 'taking damage here and there and slowly fading into nothingness by attrition' it's built around easily healable chunks sometimes so the healer isn't bored... or one-shot mechanics that hit for 30k+. (PVP is a separate debate)

    If you are prepared to use food which reduces your damage output to gain more health, have you looked into doing more elsewhere? Maybe try running a reinforced heavy chest and not having 4 set bonus on both sides with rele/nirn dual wielding?
    Are you running Major/Minor resolve and Major/Minor protection?

    Assume you have 18k health and 12k armor for a minute:
    12k armor is 20% (approximately) damage reduction, so you take 80%. This means your health lasts 25% longer and gives you an effective health score of 18*1.25 or 22.5k
    Now if we add 4k health from the food we're at 22k with an EH (effective health) of 27.5k

    If we add Major/Minor Resolve to thie mix we get 18k health and 21k armor (33%)
    Our 18k health is taking only 67% damage, meaning the health bar is now worth 27k because of this.

    Other factors such as protection, blocking at the right time will come into the mix but ask yourself how often you use vigor at full health to keep the armor buff going every 20 seconds in a situation where you might die? How many of you are running Silver shards over Surprise attack because you slotted concealed weapon on your bar but no heavy meaning the major resolve isn't kept up? How many of you check in a pug that your warden has expansive frost clock?

    Offering more food that reduces your damage will encourage more people to run food with lower damage and most likely encourage them not to appreciate ESO loves a one shot, not to mention the fact that while guides love to say you can chug potions 24/7 and trial buffs will ensure you never run out of resources - in 95% of the content you perform in, sustain matters - and the extra sustain from the blue food helps.
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