I understand that 99 percent of the players did not care deeply about this class, given that only mine and sometimes other players posts about this class on the forum once every half a year. I want to enlighten everyone about this class and why it is broken.
The necromancer has a skeletal mage pet and he doesn't care about your opinion and he hits whoever he wants... And there is also the crowd control skill Empowering Grasp that buffs allies and debuffs enemies, but the problem is that in order to increase the pet's damage you have to hit with this skill, he acts on blastobons only once, and the skeleton magician runs after you. And you have a problem how to hit both the enemy and your pet with this skill ??? Especially if he hits the wrong person you want. The enemy is in front of you and the skeleton mage is behind you.
And I have the most ingenious solution for this skill. Literally half a year thought and came up with. hah/ This skill should put a mark on the enemy. This decision allows you to increase the damage of blastbones, the skeleton mage and the spam ability of the necromancer by 1000 and the pvp is halved accordingly. I don't think the necromancer will get very strong if the explosive bones, skeletal mage, and spam ability deal 500 more damage. And taking into account the armor, this value will drop to 400-300 ... If the necromancer is given this change, I won’t even get upset if my pet doesn’t listen to me anymore ... Where has it been seen that the necromancer cannot control his pets ....This change can be made by any programmer in half a minute, given that there is already a similar situation with the ritualist's set. But this change will allow necromancers to use staff in pvp...
Edited by ZOS_Suserial on November 17, 2022 6:20PM