Maintenance for the week of December 2:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
gameplay fantasy pt. 2
theorizing on how to make more playstyles and builds more viable in pvp/pve
healing
light armor has a passive that gives you healing power (heavy passive only effects heals from other players/sources)
healing now scales moslty with healing power and a small amount with spell power
vigor and some self heals will now have their heal spread out over a longer duration so that they are used to heal during combat and rewards you for not being attacked in combat (ex. youve forced your enemy out of resources and so you start to regenerate health slowly)
main tanking.
sword and shield now gets a passive where its abilities get 10 percent more damage to enemies below 50 percent health (may change) SnB is good defensively but not on par with other weapons imo..
heavy armor passive reduces damage done by 10 percent but the health buff from the other passive is increased significantly..
it would be hard to truly fix healing without undoing the changes to hybridization regaurding wep and spell damage being typically the same value... but maybe not impossible
pls no more solo murder tanks.. and uncatcheable superpowered dps healers...
these types of hybrids wont leave they should just be nerfed to be more comparable to non hybrid playstyles...