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Please Revert U35

doesurmindglow
doesurmindglow
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Title.

I'm a guildmaster of a mid-size trading guild and our membership has never been more inactive. We had a 60 day inactivity policy that I barely enforce (we only kick people when we have an incoming application) and officers voted to extend it to 90 days by virtue of the fact many of our members were taking a break from the game. At the beginning of each month, we demote 60 90+ days inactive members to an At Risk ranking and then kick if and when incoming applications require, which tends to be slowly in general.

Anyway, this month we had the largest list of demotions we've ever had in the nearly 2 years there's been an inactivity policy. From our perspective, an unprecedented number of our members simply are no longer logging into the game. Needless to say this has a negative impact on those of us that do remain, as the guild upkeep has not changed and it's obviously a lot harder to find friends to play with from within the guild if so many people are no longer playing. We could enforce the policy more aggressively and more actively recruit active players, which maybe we'll do. But there is important feedback in these events for the development team regardless:

It's obvious from player responses that Update 35's balance changes, even after adjusted from PTS and Update 36, have had a significant impact on the game's active population. I don't know that reverting Update 35 in its entirety would have any hope of encouraging inactive players to return to the game, but it would at least suggest the developers are listening.

The changes were not necessary, did not accomplish their stated intent, and have not improved the game in any way. Please revert them.
Edited by doesurmindglow on November 14, 2022 8:58AM
Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • SPR_of_HA_community
    SPR_of_HA_community
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    In 2019 year, before CP change, races change, DK wings nerf and etc game was really good and well balanced/interesting to play.

    If revert combat changes - it is better to make on that moments.

    And do not add "hybridizations", but make normal balance, where if some classes can jump through walls or streak - than at least leap ultimate can let you JUMP ON WALLS and chain players from walls to the ground !

    Where burning and bleeding character that stand in ground AOE can not be invisible and etc.

    The same time gamers lose any trust in developer. If in MMO you can be nerfed for no reason any time - what is a reason to spend your time for such MMO game?

    Where is guatlrantee that you spend a lot of time exping your main character and in some patch your build will not become unplayable and useless and character nerf to the ground.
    Or some thing you farm before patch will not become trash you throw out after patch - with your real time spend on it !

    No stability = no trust.

    No even apologize to players, so it shows - that all is "fine".

    If all is "fine" ))) than result is the same "fine".

    I play now in 2003 year MMO !
    (I have old account there I did not play 8 years)

    With current changes such old dead 2003 year game becomes better then TESO in current state.

    Just think about how bad this game becomes in compare ! And that game did not really do a lot of progress.

    Developer their stable do nothing ;) But at least you know what to expect )))

    Here you can stable expect nothing good, nerfs, bad changes, dps berfs, new bugs and now bug fixes of a lot of problems.

    And a lit of empty words about - "work in progress", but with no real result.

    And ninja nerfs with no annonce and no information in patch notes about change.

    Skills working buged and ignore its own skill TEXT.

    Ignore of bug reports from players ... .

    Stability ... but not in parts that MMO really needs.
    Edited by SPR_of_HA_community on November 14, 2022 9:20AM
  • Darkstorne
    Darkstorne
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    Anecdotal, but yes, I'm only logging in for the luxury vendor every now and again since U35. Haven't run a single dungeon since that update, and have no intention of getting back into the game until a future update that corrects the mistakes made in U35. I keep up to date on the forums and PTS patch notes, hoping that day will arrive, because I really enjoyed this game.

    If no future update arrives, that's fine. I won't resub, and won't start playing again. Guild Wars 2 and FF14 are providing my MMO fix now, and I'll be tempted to check out WoW again for Dragonflight sometime over the next year. New World is also beginning to shape up nicely. So it's not like the genre is struggling. It's just ZOS actively driving players away from their game and into the arms of their competition.
  • BazOfWar
    BazOfWar
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    I can't get my head round why a company would knowingly destroy its own game by repeated failed updates, crappy content, not listening to player feedback. All these driving paying players away from the game. I have never seen the game in such a dire state and ghost town playerbase.

    Why isn't Microsoft banging some heads together?
  • SPR_of_HA_community
    SPR_of_HA_community
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    Unfortunately I do not think that they will do anything.
  • mandricus
    mandricus
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    Anecdotal, but please add me to the list of people that stopped playing after u35. The patch that nerfed into the ground most of my builds, that changed out of the blue fundamental aspects of the game that nobody asked for, and that completely butchered my templars (with the animation change that nobody asked for and with the sledgehammer approach while nerfing sweeps / jabs damage).
    Yes, some of my builds were nerfed into the ground by previous patches (I've 13 fully leveled alts so it's not something new for me), but u35 was too much, all together, and completely unexpected and unnecessary.
    And then they decided to "freeze" the game and to stop with the constant changes when we needed them the most, after 8 years of often unnecessary and unasked changes. How ironic...
  • NettleCarrier
    NettleCarrier
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    You understand how hard it would be to revert an entire update right? (Let alone TWO updates) The feedback here should be that they should strongly consider reversing some of the combat decisions that you and your friends have a problem with. I for one have been perfectly fine, and I'd like to keep everything I have earned in this update and the last. I also run a trading guild and have seen no change in participation or activity in the last several months.
    GM of Gold Coast Corsairs - PCNA
  • Ratzkifal
    Ratzkifal
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    Every now and then I see the youtube algorithm putting someone like Nefas in my recommended and it makes me go "Oh yeah, there was this MMO I used to play. I wonder if they fixed anything." Then I go to the forums and check in and see that nothing has changed and rather than making me upset like it used to, I just think it's funny now.

    Update 36 should have reverted update 35 [snip]. At this point I doubt even if update 37 fixed it all that people would return to the game because the momentum is just gone. The people that quit have mostly moved on and because ESO isn't exactly a new game it's going to be very tough to grow back that audience. Back in Morrowind, ESO was still relatively young so it only took two years to regrow the people it had lost at the end game level. Now I wonder if ESO will ever have more players than it had in the past. [snip] But even whales will stop whaling if all their nonwhale friends are quitting, so unless ZOS can pull a 180° and do what Final Fantasy did, I am only seeing "doom and gloom" for this game.

    When I think back on ESO, all my good memories are from 4 years ago or earlier and I doubt I am alone on this. As a company this should be a major red flag to you because it means all that hype, the investments and all your exciting updates utterly failed to improve the game experience. Rather than living in this twitter ESO fam echo-chamber ZOS should have listened more to the unhappy customers, but instead they ignored feedback and censored the word "PvP" from twitch chat and pretended like everything was alright and communication means talking at the players, not to the players.

    This is definitely a valuable case-study for other game companies, like Riot when their MMO drops.

    [edited for bashing]
    Edited by ZOS_Icy on November 14, 2022 7:49PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • Araxyte
    Araxyte
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    Ratzkifal wrote: »
    Every now and then I see the youtube algorithm putting someone like Nefas in my recommended and it makes me go "Oh yeah, there was this MMO I used to play. I wonder if they fixed anything." Then I go to the forums and check in and see that nothing has changed and rather than making me upset like it used to, I just think it's funny now.

    Update 36 should have reverted update 35 [snip]. At this point I doubt even if update 37 fixed it all that people would return to the game because the momentum is just gone. The people that quit have mostly moved on and because ESO isn't exactly a new game it's going to be very tough to grow back that audience. Back in Morrowind, ESO was still relatively young so it only took two years to regrow the people it had lost at the end game level. Now I wonder if ESO will ever have more players than it had in the past. [snip] But even whales will stop whaling if all their nonwhale friends are quitting, so unless ZOS can pull a 180° and do what Final Fantasy did, I am only seeing "doom and gloom" for this game.

    When I think back on ESO, all my good memories are from 4 years ago or earlier and I doubt I am alone on this. As a company this should be a major red flag to you because it means all that hype, the investments and all your exciting updates utterly failed to improve the game experience. Rather than living in this twitter ESO fam echo-chamber ZOS should have listened more to the unhappy customers, but instead they ignored feedback and censored the word "PvP" from twitch chat and pretended like everything was alright and communication means talking at the players, not to the players.

    This is definitely a valuable case-study for other game companies, like Riot when their MMO drops.

    This is spot-on. I think most of the player base feel this way. I'm just hoping [snip] pull the U-turn next chapter and bamboozle all of us.

    [edited for bashing & to remove quote]
    Edited by ZOS_Icy on November 14, 2022 7:50PM
    | All classes | PC EU |
  • NettleCarrier
    NettleCarrier
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    I think people are forgetting that there's more to this game than just endgame trials. While I have done all vet trials, if this were my core focus in an MMO I would not have picked ESO to be my primary game for it. The bulk of the content in ESO is in collecting, questing, housing, etc. I think the only way to make trial players happy is to give a flat 20% damage increase across the board and call it a day. In a non-linear scaling game though this is a terrible thing to do.
    GM of Gold Coast Corsairs - PCNA
  • Ratzkifal
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    I think people are forgetting that there's more to this game than just endgame trials. While I have done all vet trials, if this were my core focus in an MMO I would not have picked ESO to be my primary game for it. The bulk of the content in ESO is in collecting, questing, housing, etc. I think the only way to make trial players happy is to give a flat 20% damage increase across the board and call it a day. In a non-linear scaling game though this is a terrible thing to do.

    Overland has been neglected too. The story quests have become predictable and boring. Housing is not for everybody and even then it's just a pay-to-win thing because all the good furniture is crownstore exclusive. When was the last time the luxury vendor had anything even remotely resembling something crownstore exclusive?
    That 20% damage increase isn't going to cut it. I quit the game because ZOS ruined the feel of my Templar. That new jab animation feels awful and it was changed for no good reason, because that change achieved none of the stated goals. So why change something that was working if the new version of it is awful? It doesn't matter what my damage numbers are if I am not having fun anymore. A big part of what makes or breaks classes is the flow of combat and update 35 majorly interfered with that flow by breaking tried and tested ability durations in an attempt to make the game easier to play, ironically making it harder to play. So what's the point? Why relearn the game when they made it less enjoyable? At least previous shake-ups had redeeming qualities and cool new possibilities to explore. Update 35 didn't.
    Even if I was only playing the game for roleplay, ZOS interfered with that too when they took stealth away from my Bosmer, despite stealth being a huge culture thing for them. Haven't fixed that since Wrathstone either despite the feedback.
    This Bosmer was tortured to death. There is nothing left to be done.
  • doesurmindglow
    doesurmindglow
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    I think people are forgetting that there's more to this game than just endgame trials. While I have done all vet trials, if this were my core focus in an MMO I would not have picked ESO to be my primary game for it. The bulk of the content in ESO is in collecting, questing, housing, etc. I think the only way to make trial players happy is to give a flat 20% damage increase across the board and call it a day. In a non-linear scaling game though this is a terrible thing to do.

    Honestly, if the problem was in fact limited to "top end DPS" in "endgame trials," I don't think there'd be nearly the decline in Twitch viewership (lowest level since before the pandemic generally), Steam players (also now down to pre-pandemic levels), and yes, in-game guild activity for many of us. I'm glad you've not seen that personally but all 5 of my guilds, including the one I manage, have. My actual PVE/trials guild is fully a Final Fantasy 14 player organization now. I'm not even speaking to that, just to my own guild, which I still care about and hope to eventually rebuild.

    The way I see it, the issue with Update 35 is really a combination of three persistent problems that have essentially all reached their expiration date:
    1. Lack of lasting, impactful, and responsive attention to performance issues and bugs in all content (see the latest patch and ones prior if that's somehow in doubt)
    2. Persistent and growing dissatisfaction with in-game rewards and to some extent new content (see the survey going around if that's somehow in doubt)
    3. A long pattern of dramatic balance changes that necessitate relearning of mechanics and systems in general
    4. Finally, the actual changes of Update 35, and the sentiment that player feedback isn't valued that resulted from them

    Reverting Update 35 will not bring the playerbase back, to be sure. Changes will have to be much bigger than that to rebuild player trust in the development team and player interest in the game's content. It would merely be "a good start," and the fact that's apparently too difficult or not something the development team is interested in doing is almost certainly a death sentence. I personally still do enjoy the game, though much more casually, and not nearly as much as before most of my friends and guildmates left.
    Edited by doesurmindglow on November 14, 2022 8:16PM
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • SerafinaWaterstar
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    Housing is not for everybody and even then it's just a pay-to-win thing because all the good furniture is crownstore exclusive.

    Have to heavily disagree with this. Love Housing but rarely buy anything from Crown store. All those in guilds who create amazing houses do so by using their imagination not money.

    And as have said elsewhere, doing more vet progs than ever. So Update 35 had no effect.

    But yes, has been a slow decrease in players in one of my guilds but this is mainly because people have real life to deal with, and so can’t necessarily focus on a game. And also being the first year people could go out & properly enjoy life after lockdown. Don’t know anyone who has left due to Update 35.
  • doesurmindglow
    doesurmindglow
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    I mean, there's a lot of actual data points for people interested in them. This is a pretty damning one:

    fyijdi78e4k0.png

    But this isn't a thread I intended to be about the larger context of data. It's just offering my anecdotal perspective as a guildmaster who's struggling to keep my guild alive, and a plea for developers to make that job just a little bit easier by recognizing and addressing actions that appear to be driving players away from their game.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Ratzkifal
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    Housing is not for everybody and even then it's just a pay-to-win thing because all the good furniture is crownstore exclusive.

    Have to heavily disagree with this. Love Housing but rarely buy anything from Crown store. All those in guilds who create amazing houses do so by using their imagination not money.

    And as have said elsewhere, doing more vet progs than ever. So Update 35 had no effect.

    But yes, has been a slow decrease in players in one of my guilds but this is mainly because people have real life to deal with, and so can’t necessarily focus on a game. And also being the first year people could go out & properly enjoy life after lockdown. Don’t know anyone who has left due to Update 35.

    First of all, when was the last time ZOS released a manor you could buy with gold? All of them are crownstore exclusive. The only gold options are the medium sized ones released once a year. Oh and then you need ESO+ to even get the full furnishing limit. Did you know that all the good fires for your fireplaces are crownstore exclusive with no craftable alternative that actually burns and lights your home? Free to play options are just smoldering, are too large to fit into the fireplace or are so thematically charged that they clash with your house's theme unless your house matches their theme. Housing revolves around the crownstore and ESO+. You can make most houses look alright without paying money but it won't look great unless you pay up.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Dr_Con
    Dr_Con
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    Ratzkifal wrote: »
    Housing is not for everybody and even then it's just a pay-to-win thing because all the good furniture is crownstore exclusive.

    Have to heavily disagree with this. Love Housing but rarely buy anything from Crown store. All those in guilds who create amazing houses do so by using their imagination not money.

    And as have said elsewhere, doing more vet progs than ever. So Update 35 had no effect.

    But yes, has been a slow decrease in players in one of my guilds but this is mainly because people have real life to deal with, and so can’t necessarily focus on a game. And also being the first year people could go out & properly enjoy life after lockdown. Don’t know anyone who has left due to Update 35.

    First of all, when was the last time ZOS released a manor you could buy with gold? All of them are crownstore exclusive. The only gold options are the medium sized ones released once a year. Oh and then you need ESO+ to even get the full furnishing limit. Did you know that all the good fires for your fireplaces are crownstore exclusive with no craftable alternative that actually burns and lights your home? Free to play options are just smoldering, are too large to fit into the fireplace or are so thematically charged that they clash with your house's theme unless your house matches their theme. Housing revolves around the crownstore and ESO+. You can make most houses look alright without paying money but it won't look great unless you pay up.

    ever hear of free samples?

    sure you can say gold isn't free, but it doesn't legally become real money. I'm in agreeance that all houses should be available with gold, no matter how many crowns they cost there should be a gold sink somewhere.

    it does seem a bit predatory to conduct releases of houses in a crown-only fashion after making available some for gold, while only making very small houses available in newer expansions (such as inns) for gold. They can quickly cast off these concerns by making them available for gold. What does an NPC need crowns for anyways?
    Edited by Dr_Con on November 14, 2022 11:15PM
  • Reverb
    Reverb
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    They won’t revert U35, but add me to the list of players who’d come back if they did.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • SilverIce58
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    You'd think Microsoft buying Zenimax would help them out, but it only seemed to make everything worse tbh.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • SPR_of_HA_community
    SPR_of_HA_community
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    I mean, there's a lot of actual data points for people interested in them. This is a pretty damning one:

    fyijdi78e4k0.png

    But this isn't a thread I intended to be about the larger context of data. It's just offering my anecdotal perspective as a guildmaster who's struggling to keep my guild alive, and a plea for developers to make that job just a little bit easier by recognizing and addressing actions that appear to be driving players away from their game.

    A lot of people make reviews 2-3 years ago and did not rewrite it.

    In 2019 TESO was best MMO on market, now it is in very pure state ... (

    So as example if my review is good, because I made it 3+ years ago, now I do not really think so after 2020+ year and U35 as example.
    Edited by SPR_of_HA_community on November 15, 2022 7:49AM
  • rexagamemnon
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    U35 should be reverted, its a train wreck to put it nicely
  • SPR_of_HA_community
    SPR_of_HA_community
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    Not only U35, all last 3 years combat updates need to be reverted, including CP system, race changes, skill and set changes and all other changes in combat.

    And newer be changed after that, because other way game is like some always changing trash combat system based on nothing.

    I am OK with new skills, but they ruined all that was good in game before 2020 year - for just that last 2-3 years of updates. They change everything !

    What was a reason to change old good thingth ?

    You have tons of bugs in game you do not even fix - you have nothing to do ?

    But with all changes they make - I do not think that it can really fix a problem.

    No serious player looks on this game serious any more.

    They add mythics that even do all work for you (heal you), oakensol and etc.

    With such changes how can game be fixed ? Even if they revert all like it was before game start degrade to current state - what to do with mithics ?

    Nerf it ? Delete it ? But people spend time and money to get it, so it looks like - fraud ! Or like cheat or pay to win items that makes game different and much simpler. Game nerf exp players and promote casuals. So it do not look strange that exp players leave. And casuals do not even play content that ZOS nerf other players sets and CP system for )))

    But I do not know what they really can do in current situation, because they make a lot of players think really bad about them, I am not an exeption.

    My friends leave the game, builds that were created and optimized for years ! More than 4 years ! Nerfed to the ground ... .

    Well, I just say trully and they can even bun me, like they do to a lot of players who tell them the same thing before.

    May be if they hear and do not bun players they would not even be in situation like this )

    Because a lot of players do not read this forums, but if just think about it - just as example - I am nobody in social media.

    But if you just bun some serious bloger, how much bad impact will you do on youtube ? )) And you can not do anything to him there if he will just tell the truth.

    And truth looks really bad on current moment. Game has really bad combat, very buged and laggy and has hard times now, that even elit blogers, sponsored by drops on their channel - can not stay calm and say about it, the same like people who was banned for the same topics say 2-3 years ago.
    Edited by SPR_of_HA_community on November 15, 2022 3:54PM
  • Bat
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    A lot of people make reviews 2-3 years ago and did not rewrite it.

    In 2019 TESO was best MMO on market, now it is in very pure state ... (

    So as example if my review is good, because I made it 3+ years ago, now I do not really think so after 2020+ year and U35 as example.

    I think, and correct me if I'm wrong here @doesurmindglow, the point was that the recent reviews haven't been mixed for a considerable time, but have been a stable positive (either "Very Positive" or even "Overwhelmingly Positive") for many years. You are also able to change a review of a game you've reviewed, so this mixed rating is from over 1000 reviews all being made within the past 30 days, possibly with some rewrites of reviews that were positive prior to this. If Steam reviews are any yardstick by which we can measure the game's health (and it could be, on account that it isn't the forums, or that's how the logic usually goes afaik), then those might be somewhat troublesome recent developments.
  • Jaraal
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    The bulk of the content in ESO is in collecting, questing, housing, etc.

    Collecting: Damaged by U33 and the removal of character based achievements. No need to collect achievements on your alts, when you are now an account based one and done. As for collecting gear: the constant combat changes and pattern of releasing OP sets and mythics to sell new content, only to be nerfed into near worthlessness three months later kills the desire to "collect 'em all." And the sticker book, while convenient, has taken away a lot of the reason that players kept playing, to farm sets for their alts.

    Questing: There are many complaints about reskinned and rehashed "save the world from BadGuy001" stories with each chapter release. Plus many of the quests and lore make no sense, when we are adventuring with heroes who gave their lives to save Tamriel, but suddenly reappear out of nowhere with no explanation, or characters who act as if they know us because we did their quests before on other characters, even though our current toon has never seen them before (AwA). There's also backlash about being forced to do (or at least look at) content that many have no interest in whatsoever (ToT). And listening to Argonian NPCs talk about drinking poison as a treat when they are no longer immune to it, and Bosmer dialogue about stealth when their Y'ffre given talent has been stripped away and replaced with some buggy PvP only racial skill is quite unimmersive.

    Housing: More and more expensive crown only houses, and less and less of them available for in-game gold. Plus zero increases in housing limits, even though systems have become stronger and technology has become more and more capable in the past eight years. And not even a scaling limit on resource-using furnishings. Why can we place 700 (if ESO Plus) ultra flashy animated particle heavy items, but only 700 tiny forks? And why are the limits different simply because the plot dimensions are bigger? You should be able to place 700 items in smaller houses as well, which would give us more opportunities to make homes that actually look complete and lived in.



    Edited by Jaraal on November 15, 2022 5:18PM
  • ForzaRammer
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    Blackwood and push for hybridization was the start of the decline in player count, all it did is widen the skill gap and kill class identity and diversity.

    We used to have sorc dps just for buffs, sometime plar too. Then it’s just bunch dk with 1 or 2 necro. The median player was nerfed while the tryhard adapted to hybrid and got a buff
  • doesurmindglow
    doesurmindglow
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    Bat wrote: »
    I think, and correct me if I'm wrong here @doesurmindglow, the point was that the recent reviews haven't been mixed for a considerable time, but have been a stable positive (either "Very Positive" or even "Overwhelmingly Positive") for many years. You are also able to change a review of a game you've reviewed, so this mixed rating is from over 1000 reviews all being made within the past 30 days, possibly with some rewrites of reviews that were positive prior to this. If Steam reviews are any yardstick by which we can measure the game's health (and it could be, on account that it isn't the forums, or that's how the logic usually goes afaik), then those might be somewhat troublesome recent developments.

    You're basically correct. Steam is actually a solid source of data with pretty large sample sizes that blow holes in a lot of the counterarguments people present here (ie. "my friends say it's fine") and confirm what content creators, guildmasters, gaming websites, and other authorities of a similar nature have basically been saying for months. Though the entire playerbase doesn't use Steam to log in, it is almost certainly a large enough sample to be decently representative.

    Delving into this more precisely, Steam reviews of the game were overwhelmingly positive for many years but have been in steady and measurable decline since sometime about late last year until finally the some 1000+ reviews in the last 30 days had negatives outpace them:

    vnplnlqpgege.png

    The problem isn't really a massive surge in negative reviews, though there is growth there, especially in the last 30 days. The problem is actually that positive reviews have continued to decline, and are only coming in at a trickle now.

    Anyway this is yet more data that basically aligns with the thesis of my original post: Player interest in the game is, in fact, declining, and those of us who still play it would appreciate stronger efforts to address that given how vocal players have been about their reasons for leaving the game.

    To be clear, I am ultimately rooting for the development team and the game. My review is still "positive" personally: I think it's a great franchise, does have a compelling combat system, provides diverse and interesting experiences, and has a generally welcoming online community. But it does have serious problems that have been growing worse not better -- chiefly among them is eroding player trust in the development team's decision-making and direction -- and I hope very sincerely to see some significant resolution to those before too many more of my friends and guildies stop playing.
    Guildmaster : The Wild Hunt (formerly Aka Baka) : AD PC/NA
  • Roztlin45
    Roztlin45
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    I can not even bribe friends to come back to ESO. The broken balance, the oakensoul rug pull , and years of indifference to players have cost the game. I play every day, and still find ESO fun, but I am also a mega fan. The population numbers are down , not as bad as the doom and gloom but bad. Zos need to double back on some of the changes, communicate with players and actually invest in meaningful/rewarding gameplay. Please Zos get the fire extinguisher and put this dumpster fire out. It is not too late..
  • Mrtoobyy
    Mrtoobyy
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    Yes please! Do something about this game before it turns into utter garbage, look back at what you had going back in the day. You made so much good things ZOS
  • DigiAngel
    DigiAngel
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    Darkstorne wrote: »
    Anecdotal, but yes, I'm only logging in for the luxury vendor every now and again since U35. Haven't run a single dungeon since that update, and have no intention of getting back into the game until a future update that corrects the mistakes made in U35. I keep up to date on the forums and PTS patch notes, hoping that day will arrive, because I really enjoyed this game.

    If no future update arrives, that's fine. I won't resub, and won't start playing again. Guild Wars 2 and FF14 are providing my MMO fix now, and I'll be tempted to check out WoW again for Dragonflight sometime over the next year. New World is also beginning to shape up nicely. So it's not like the genre is struggling. It's just ZOS actively driving players away from their game and into the arms of their competition.

    100 percent same.
  • SPR_of_HA_community
    SPR_of_HA_community
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    Bat wrote: »
    A lot of people make reviews 2-3 years ago and did not rewrite it.

    In 2019 TESO was best MMO on market, now it is in very pure state ... (

    So as example if my review is good, because I made it 3+ years ago, now I do not really think so after 2020+ year and U35 as example.

    I think, and correct me if I'm wrong here @doesurmindglow, the point was that the recent reviews haven't been mixed for a considerable time, but have been a stable positive (either "Very Positive" or even "Overwhelmingly Positive") for many years. You are also able to change a review of a game you've reviewed, so this mixed rating is from over 1000 reviews all being made within the past 30 days, possibly with some rewrites of reviews that were positive prior to this. If Steam reviews are any yardstick by which we can measure the game's health (and it could be, on account that it isn't the forums, or that's how the logic usually goes afaik), then those might be somewhat troublesome recent developments.

    As example:
    Old players post good reviews, game become worse - they leave the game. They are lazy to change reviews. They have other thingth to do.

    New and more casual players who buy the game for 5 dollars, play 100 hours see old content, that was made good and as example stop playing can post good reviews too.

    The most bad opinion about the game would have people who play for 3000+ hours may be ?

    But some of them already post good reviews and are lazy to change it or just switch to other game with no desire to even wright anything about the game.

    Just as example, when do you wright bad rewiews - you buy some thing, it is completely bad ?

    Teso first expression is normal, but you just have nothing do here in future, so players just leave. Old players who do not like changes already write some thing and a lot of them will not write anything. They just play other game already and do not care about TESO.
  • LesserCircle
    LesserCircle
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    It feels like they can't make one good decision, every single update is like a list of things players don't ask and don't want. Every update after blackwood should be like "Killing the game update 1, 2, 3..."
  • Parasaurolophus
    Parasaurolophus
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    Am I the only one here how I continued to deal high damage and continue after U35?
    Seriously guys, what's wrong? The dependence on the uptime of dots and LA has been reduced. What else is needed?
    PC/EU
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