Previously, this class was considered quite strong due to its defense, but now it runs in light or medium armor and at the same time tries to score ultimate points and not die. What kind of gameplay is this? I haven't seen a necromancer using galiath for a long time. I don't see a necromancer surviving at all. I see how other classes can live even if you are beaten by 2-3 people but not by a necromancer. He can only rely on burst damage or a couple of proc sets. Where is the gameplay for this class?? He is literally dead. Give an update to this class. His abilities literally do no damage. The skeleton mage is dead, the spam ability is dead. I haven't seen necromancers fighting in ranged combat with a staff for about two years now. This is where it was seen that the magician fought only in melee ?? Why can't I use a ranged class to do ranged combat??? I loved the markat update meta. There were proc sets and I could fight with ranged combat and the harmony on the rings didn't reduce my overall set damage. Now you either play melee through dot damage or you are a bomber... I certainly understand that it's fun to play Cyrodiil in 4 or 12 people and destroy crowds of enemies. But I can't play Cyrodiil because of the high ping and this class is simply the worst class in 1v1 combat. After the last patch, my pvp progress dropped by 30% and at the same time I tried a bunch of different builds. Tried to play through standard bomb builds through griffin or through burst critical damage. And that's what I noticed. The Necromancer can be an annihilator of noobs, but against strong players you immediately become trash. You don't have enough dps in pvp, you don't have enough survivability. And you have to go from one extreme to another. Collecting a lot of damage losing all defense. I put together a build of pretty strong ones capable of killing even strong players, but here's the problem. In order to use synergy on bg, I need to use coffins and then synergy, which takes about 1-2 seconds. Due to your optimization, the higher the ping, the longer the synergy is pressed, this is especially true in active pvp. I can press synergy in a split second in the open world, and on bg from 1 to 2 seconds. I won't say anything about Cyrodiil.
Of course, I understand that high ping is my problem and server optimization is just a myth, but why does a necromancer have a skill that needs to be used twice ??? I just don't understand this idiocy. But even so, he still loses in terms of damage of the same bow nb but at the same time has a cooldown of 20 seconds.
CHANGE NECROMANCE SPAM ABILITY, CHANGE NECROMANCE CONTROL, CHANGE SKELETON MAG. Give him something.
I'm shocked that I and other players have to ask for classes to be optimized. It's your problem that the classes are out of balance. Now many will say that the same warden is now very strong, but that's not true. Previously, he was just a piece of *** unplayable.