endgamesmug wrote: »I left my templar main in my dust awhile back and ive been really enjoying warden going hybrid damage/healing its great!
Wardens became pretty popular/powerful after u35. If there's even more now than during u35 I guess they're just trying out their new ice staves. I know I am, and I'm on Xbox so don't even have the update yet. Just getting ready bwahaha
MEBengalsFan2001 wrote: »Templar was S class for PVP and was replaced by the Warden with DK holding the other S tier class.
My friend says his stronger character is a Sorc for 1v1 but when it is 1v many Warden and DK are king at surviving and dealing out massive damage.
tsaescishoeshiner wrote: »They have an instant self-heal that's an AoE stun, and last week's patch gave them a lot of critical damage bonuses AND damage bonus buff for wielding a frost staff.
I've definitely been scheming to use these new buffs lol, of course everyone is ahead of me!
Unfortunately, it probably means a nerfs are incoming.
tsaescishoeshiner wrote: »They have an instant self-heal that's an AoE stun, and last week's patch gave them a lot of critical damage bonuses AND damage bonus buff for wielding a frost staff.
tsaescishoeshiner wrote: »They have an instant self-heal that's an AoE stun, and last week's patch gave them a lot of critical damage bonuses AND damage bonus buff for wielding a frost staff.
Most Wardens who are active on the PTS forum requested that ZoS not tie the passive damage bonus to Ice staff.
Go check out the forums.
It's limiting to weapon choices for Magden.
DK and Templar were meta update 32,33 and 34. In update 34 however they had to share meta with stamsorc. Necro was also strong during this meta, especially harmony magcro. Warden and Necro were meta from before update 26 to including update 29 and since update 35 warden is meta again. DK meta was much shorter than warden meta and they were worst class before this for a while.
MEBengalsFan2001 wrote: »Why do games end up with a Flavor of the Month class, ability, gear, etc...
When a game developer does not have a set baseline and multipliers or reduces to handle how abilities or gear should impact damage, CC effect, etc... the game is like ESO and we all know how broken it is.
Games where the devs set a baseline and follow it tend to have less issues and are able to resolve those issues quicker.
Older MMOs tend to follow a similar path as ESO and that is due to turnover within the organization. The original game designers/developers are probably no longer with the company and whatever baseline was set is now gone but their original code is still buried there somewhere and as new code is added or old code modify it is a guessing game on how it will impact the overall flow of the game.
I believe with the PVP overhaul we may see some abilities, gear sets and other things change and it will probably make another flavor of the month class or gear set, etc...
I for one don't like chasing the current flavor, I like specific classes and will continue to use them even if they are inferior because those are the classes I enjoy most.