In current game version heavy sets get nerfs, by getting more magick damage.
The same time - such sets give no attack parametrs, and healing - including some sets/skills work from your max resources.
Some of such sets have some thing like - add mana/spd-wpd/crit/some skill.
But as example you use stamina as primary resources.
When it was no hybridization - it was OK, but now - heavy sets with such bonus needs rework. It limits such sets to be used on some races, making it underperforming and race bad, because as example race with stamina bonuses some times do not need mana and with mana bonuses do not need stamina from such sets.
Because of hybridisation, if you will not remove it - it is more correct to give heavy sets bonus not like 1000 mana or stamina, but 500hp+500mana+500stamina (like triyun glyph).
The same time if attacks calculates from the biggest stats - we do not need wpd and spd/ mag or physical crit.
We need only one stat - crit chance and attack power.
With current gameversion - it is more problems because of this - stats that even do not really calculates.
For existing glyphs that give spd / wpd - you can just make them give same bonus but different way of craft the same thing.
Because it was necessary before, but now - when attack can be calculated from your max magick and weapon damage or stamina and magick attack - it looks really strange.
The same time for crit chance.