Necrotech_Master wrote: »i do however expect that once stadia is gone they will be able to push smaller more frequent patches to fix things instead of having to wait 2 weeks on them
SaintJohnHM wrote: »They'll lose a lot of players in two weeks with a broken product.
SaintJohnHM wrote: »Necrotech_Master wrote: »i do however expect that once stadia is gone they will be able to push smaller more frequent patches to fix things instead of having to wait 2 weeks on them
Interesting, I didn't know they had to wait to make fixes even when the bugs are this bad. They'll lose a lot of players in two weeks with a broken product.
ZOS should not do a rollback. Yes there are issues, but the major gamebreaking ones have been fixed with the second and third maintenance.
SaintJohnHM wrote: »ZOS should not do a rollback. Yes there are issues, but the major gamebreaking ones have been fixed with the second and third maintenance.
It's too late to do a rollback now, but they could have done it at the beginning. The game might be playable for overland questers, but folks who like to do vet HM trials and dungeons are super bummed about fundamental bugs like blocking being eratic still.
SaintJohnHM wrote: »If U36 is so fundamentally broken with block bugs etc, why didn't they just roll back to U35 right away until they figured out all the problems? Wouldn't it have been better to wait until it was fixed rather than make us live with a broken game until they resolve all the issues. I know it's too late now because so many people have made a lot of progress in the new area, but many of us can't play until these bugs are fixed.
SaintJohnHM wrote: »ZOS should not do a rollback. Yes there are issues, but the major gamebreaking ones have been fixed with the second and third maintenance.
It's too late to do a rollback now, but they could have done it at the beginning. The game might be playable for overland questers, but folks who like to do vet HM trials and dungeons are super bummed about fundamental bugs like blocking being eratic still.
Kingsindarkness wrote: »SaintJohnHM wrote: »If U36 is so fundamentally broken with block bugs etc, why didn't they just roll back to U35 right away until they figured out all the problems? Wouldn't it have been better to wait until it was fixed rather than make us live with a broken game until they resolve all the issues. I know it's too late now because so many people have made a lot of progress in the new area, but many of us can't play until these bugs are fixed.
Or you know you could be patient until they work the issues out...
That's what I'm doing.
SaffronCitrusflower wrote: »Kingsindarkness wrote: »SaintJohnHM wrote: »If U36 is so fundamentally broken with block bugs etc, why didn't they just roll back to U35 right away until they figured out all the problems? Wouldn't it have been better to wait until it was fixed rather than make us live with a broken game until they resolve all the issues. I know it's too late now because so many people have made a lot of progress in the new area, but many of us can't play until these bugs are fixed.
Or you know you could be patient until they work the issues out...
That's what I'm doing.
ZOS has been telling PvP players "We're working on it" when it comes to fixing Cyrodiil since 2017. Now pop caps are lower, group sizes are lower, and most PvP players have left the game because you can only use that excuse for so long before people quit believing it. Performance and bugs are still a problem, such as the stuck in combat bug, lag and disconnecting during big fights etc., not to mention so many balance issues.
They typically don't do rollbacks unless there's a financial bug involved.
A certain level of dysfunction should be expected with new content. It's backed by years of proven examples. It is easier to lower expectations than to expect positive changes, so follow the path of least resistance.
OnThaLoose wrote: »Heck, roll it back to U34….
Kingsindarkness wrote: »
I don't believe the devs are sitting around saying "let's see how much we can *** off the customers."
So it's a waiting game.
Kiralyn2000 wrote: »("so fundamentally broken" seems a bit overstated, though?)
Skullstachio wrote: »To answer the question in a way that was 3 years ago, TAKE IT AWAY CHALKEATER!
https://www.youtube.com/watch?v=YPN0qhSyWy8"]https://youtube.com/watch?v=YPN0qhSyWy8
SaintJohnHM wrote: »Kiralyn2000 wrote: »("so fundamentally broken" seems a bit overstated, though?)
I think many players would argue that blocking is a fundamental ability in the game. It's broken. That isn't controversial.
I don't think the fact that one skill is broken renders the whole game fundamentally broken. How fundamental blocking is to the individual player will vary in any case.
SaintJohnHM wrote: »I don't think the fact that one skill is broken renders the whole game fundamentally broken. How fundamental blocking is to the individual player will vary in any case.
Broken skills can be replaced by other skills from the class skillset, block however is a fundamental ability used in combat by all classes which can't be replaced by other skills, not even dodgeroll. Blocking is one of the first combat abilities a player learns and is one of the most often used, it is fundamental.
SaffronCitrusflower wrote: »Kingsindarkness wrote: »SaintJohnHM wrote: »If U36 is so fundamentally broken with block bugs etc, why didn't they just roll back to U35 right away until they figured out all the problems? Wouldn't it have been better to wait until it was fixed rather than make us live with a broken game until they resolve all the issues. I know it's too late now because so many people have made a lot of progress in the new area, but many of us can't play until these bugs are fixed.
Or you know you could be patient until they work the issues out...
That's what I'm doing.
ZOS has been telling PvP players "We're working on it" when it comes to fixing Cyrodiil since 2017. Now pop caps are lower, group sizes are lower, and most PvP players have left the game because you can only use that excuse for so long before people quit believing it. Performance and bugs are still a problem, such as the stuck in combat bug, lag and disconnecting during big fights etc., not to mention so many balance issues.
SaintJohnHM wrote: »I don't think the fact that one skill is broken renders the whole game fundamentally broken. How fundamental blocking is to the individual player will vary in any case.
Broken skills can be replaced by other skills from the class skillset, block however is a fundamental ability used in combat by all classes which can't be replaced by other skills, not even dodgeroll. Blocking is one of the first combat abilities a player learns and is one of the most often used, it is fundamental.
It is for tanks, certainly. I wouldn't doubt that for a moment.
SaffronCitrusflower wrote: »Kingsindarkness wrote: »SaintJohnHM wrote: »If U36 is so fundamentally broken with block bugs etc, why didn't they just roll back to U35 right away until they figured out all the problems? Wouldn't it have been better to wait until it was fixed rather than make us live with a broken game until they resolve all the issues. I know it's too late now because so many people have made a lot of progress in the new area, but many of us can't play until these bugs are fixed.
Or you know you could be patient until they work the issues out...
That's what I'm doing.
ZOS has been telling PvP players "We're working on it" when it comes to fixing Cyrodiil since 2017. Now pop caps are lower, group sizes are lower, and most PvP players have left the game because you can only use that excuse for so long before people quit believing it. Performance and bugs are still a problem, such as the stuck in combat bug, lag and disconnecting during big fights etc., not to mention so many balance issues.
stuck in combat is not a bug its a mechanic.. if you engage or otherwise attack or heal someone that is in combat then YOU are as well until both or all parties are out of combat. Just because your not with them to see it doesn't mean its not happening.
This scenario applies to ball groups youve attacked and left but theyre still in combat all the way to dragons in overland and you throw a heal after its dead and that person runs through trash to wayshrine, all keep you in combat!