Last week I decided to get a bit creative rather than having a purely functional hall.
Long story short, I found that unless I place the target dummies directly on the 'native' collision of the house they will misbehave. The most irritating misbehaviour is clipping through the collision if you use any 'blink/teleport ability' you will just clip to the collision'
It doesn't matter if you stack/clip 1001 floor tiles under the dummy, you will still clip through the collision.
Also ground AoEs... well, tend to go find the ground wherever it may be.
Needless to say I was pretty miffed by this - besides lighter on coin, Deadlands towers ain't cheap - can this please be looked into?