I thought this thread would be about the real guild house issue. That we do not have guild houses. I think Zenimax should create guild manors to solve this problem finally.
NettleCarrier wrote: »They could also just put the tables into a new category with a new furnishing limit for them, that's the lazy solution. The tables are pretty low-poly compared to most of the newer furnishings and since they are generally one of four models then it's a lot easier on your system to load since they are only 4 unique models.
Someone had this idea a while back and it's really the only fair way to do it....
You'd basically have to feed the individual attuneables into a new universal station. So you'd still have to buy them all individually but you would get the benefit of getting the slots back.
Reason being so you're not screwing over everyone who went to the time, effort and expense of buying the old attuneables.
How does a guild house differ from a house a player provides to others? There is none to be precise. A guild house is basically, more often than not, just the guild-leaders home which s/he grants permission to every member of the guild to enter.
I don't see the need and also don't want special crafting houses. I'm more in favor of providing some kind of master tables where you can attune those attuned tables to and unlock that way an option to craft that set on that master table. Whether that table is then put in a tiny home or not, who cares actually. But seeing that currently almost 300 items (if not more due to uneven ground and what not) are occupied by crafting tables limits the possibilities of styling your home appropriately. There is further not much apart from crafting and damage-dummies players can really use houses for. Sure, there are always those really highly motivated players that put up plays or jumping parcourts in those houses, though most houses don't do such things.
A guild house should be a community place for all guild members. Limiting the number to 24 concurrent players when the guild has 500 members feels a bit odd. IMO ESO clearly lacks on the Guild game play. I.e. Why not let us specialize guilds by allowing them to level up, distribute "guild-points" to certain areas and unlock certain things their members can do in those halls. I.e. Allow PvP-Guilds raid other PvP-Guilds home, build defense structures and what not. Guilds focusing on trading on the other hand earn a privilege to sell certain, specialized items on top of the standard ones. I.e. by default you can offer 30 items via the guild trader. If a guild specializes in selling crafting motives they can offer some additional crafting motives on top of those 30 standard items or the like. PvE-Guilds on the other hand unlock boons for their gameplay and what not that though only apply if enough members of that guild play together and only benefit the members of the guild. I.e. like ressing all of the dead guild-mates at once or what not.
There should be more incentive to play together as a guild, foster the community aspect of a guild and such things. And this should reflect in a guild hall as well, IMO.
SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
ZOS_Hadeostry wrote: »Greetings,
After further review we have decided to move this thread to a category we think is more appropriate for this topic.
Thank you for your understanding
NettleCarrier wrote: »SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
If you've ever crafted multiple master writs at a time you'd understand. I can do 70+ in one sitting without leaving my house and then go turn them all in. If I had to hunt for different houses or go to the crafting stations in the world then I just wouldn't do master writs and that would be a huge bummer. Getting all the tables for my house was an achievement for me, I appreciate their convenience.
SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
If you've ever crafted multiple master writs at a time you'd understand. I can do 70+ in one sitting without leaving my house and then go turn them all in. If I had to hunt for different houses or go to the crafting stations in the world then I just wouldn't do master writs and that would be a huge bummer. Getting all the tables for my house was an achievement for me, I appreciate their convenience.
How can you do that when you are only able to have one of each type of master writ active at a time? For example, if you have an Alchemy writ you have to complete and turn it in before you can start another. So how do you do 70 without leaving your house?
NettleCarrier wrote: »SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
If you've ever crafted multiple master writs at a time you'd understand. I can do 70+ in one sitting without leaving my house and then go turn them all in. If I had to hunt for different houses or go to the crafting stations in the world then I just wouldn't do master writs and that would be a huge bummer. Getting all the tables for my house was an achievement for me, I appreciate their convenience.
How can you do that when you are only able to have one of each type of master writ active at a time? For example, if you have an Alchemy writ you have to complete and turn it in before you can start another. So how do you do 70 without leaving your house?
You can pre-craft as many as you want, as long as you have the item in your inventory when you use the master writ then it'll satisfy the quest. So what you do is pre-craft all of them then go stand in front of Rollis and open, turn in, open, turn in, until all writs are gone. It's the only efficient way to buy big ticket items.
If on PC then you can do it even easier and use Writworthy or a few other ones that'll help you craft the ones in your inventory as long as you are at the correct station.
SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
If you've ever crafted multiple master writs at a time you'd understand. I can do 70+ in one sitting without leaving my house and then go turn them all in. If I had to hunt for different houses or go to the crafting stations in the world then I just wouldn't do master writs and that would be a huge bummer. Getting all the tables for my house was an achievement for me, I appreciate their convenience.
How can you do that when you are only able to have one of each type of master writ active at a time? For example, if you have an Alchemy writ you have to complete and turn it in before you can start another. So how do you do 70 without leaving your house?
You can pre-craft as many as you want, as long as you have the item in your inventory when you use the master writ then it'll satisfy the quest. So what you do is pre-craft all of them then go stand in front of Rollis and open, turn in, open, turn in, until all writs are gone. It's the only efficient way to buy big ticket items.
If on PC then you can do it even easier and use Writworthy or a few other ones that'll help you craft the ones in your inventory as long as you are at the correct station.
So you need to know exactly which mats every writ requires and how many of each you need, then craft a large amount at once. That sounds like more work than I'd like to do, but I can see how it would be helpful in that case. At least I understand the appeal more now.
I only do consumable master writs anyway, so no need for the stations.
SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »NettleCarrier wrote: »SilverBride wrote: »I've never understood why players "need" every crafting table in the game all in one place.
If you've ever crafted multiple master writs at a time you'd understand. I can do 70+ in one sitting without leaving my house and then go turn them all in. If I had to hunt for different houses or go to the crafting stations in the world then I just wouldn't do master writs and that would be a huge bummer. Getting all the tables for my house was an achievement for me, I appreciate their convenience.
How can you do that when you are only able to have one of each type of master writ active at a time? For example, if you have an Alchemy writ you have to complete and turn it in before you can start another. So how do you do 70 without leaving your house?
You can pre-craft as many as you want, as long as you have the item in your inventory when you use the master writ then it'll satisfy the quest. So what you do is pre-craft all of them then go stand in front of Rollis and open, turn in, open, turn in, until all writs are gone. It's the only efficient way to buy big ticket items.
If on PC then you can do it even easier and use Writworthy or a few other ones that'll help you craft the ones in your inventory as long as you are at the correct station.
So you need to know exactly which mats every writ requires and how many of each you need, then craft a large amount at once. That sounds like more work than I'd like to do, but I can see how it would be helpful in that case. At least I understand the appeal more now.
I only do consumable master writs anyway, so no need for the stations.
I thought this thread would be about the real guild house issue. That we do not have guild houses. I think Zenimax should create guild manors to solve this problem finally.
SilverBride wrote: »I agree that it would be great to have guild houses but there may be reasons preventing them from being implemented. For example, how would ownership be determined?
The GM would be the logical choice, but what if they leave the guild and another member becomes GM? Does ownership automatically transfer over? If it doesn't then someone who isn't even in the guild any more still owns the house.
What if the guild disbands? Does the house no longer belong to anyone? What about all the items that were left inside?
Exactly, but I'm sure they could figure SOMETHING out haha they already have the ability to make visitors be able to decorate and etc.... Albion Online's islands function in a similar way, but they allow you to list someone as an actual co-owner. That's just an example though and not what I'm saying Zenimax should do.... but I know they could come up with and make something work if they REALLY wanted to take the time, effort, and money to do so. Then again, I am just one that is very tired of players and Zenimax themselves making excuses of why they can or cannot do things so <.<SilverBride wrote: »Other games may have very different game engines. We don't know what ZoS is or isn't able to do within the confines of theirs.
Someone had this idea a while back and it's really the only fair way to do it....
You'd basically have to feed the individual attuneables into a new universal station. So you'd still have to buy them all individually but you would get the benefit of getting the slots back.
Reason being so you're not screwing over everyone who went to the time, effort and expense of buying the old attuneables.