Hi All, the team is aware and actively combatting bots. However, feedback like this is helpful for us to send to our teams to better pinpoint bots. We also suggest using the in-game reporting tools when reporting bots as that will give us a better idea of where bots are at a specific time.
However, we will pass this thread to our customer service team to make sure they can take a look and see what they can do.
@ZOS_Kevin @ZOS_GinaBruno
I have a design suggestion that would give mixed reviews but would certainly curtail the botting and be healthy for the community.
Since they are low levels farming mudcrabs, bears, and such, they are likely getting raw hide/hide scraps and then refining those to get Dreugh Wax.
Why not have a scaling chance to get Dreugh Wax with better materials? Ancestor Silk and Rubedo Hide when refined should net a higher chance, but instead it's the same chance as the lowest quality materials. Right now I believe it's about a 0.5-0.6% chance per refine to get a gold mat for anything when refining any essential crafting mat if you use crafting CP and have the right skill points invested. Same goes for Pewter Dust vs Platinum Dust. Why not make it scale based on the level of the mat? This would crash the value of low level mats, but shouldn't low level mats be low value anyways?
One thing you can do to mess with them is shadowban them before banning them, slap restrictions on them that prevents trading outside of associated accounts for a week without any notification then issue a ban- figure out what character they are sending these mats to before banning, if they even are. Who's to say you aren't doing this already though, but it would prevent further economic harm on consoles (I'm pretty sure this is why certain guild leaders are getting social banned on console, they allow these people in their guilds and the botting activity harms the console economy and playerbase- these guild leaders shouldn't be getting punished unless they are involved- they're just trying to make money so they can afford the traders, the botters should be the ones punished).
Why not nerf it to 0.01% chance with the lowest level materials, and make the chances go up depending on the level of the mat? This wouldn't put a stop to them unless you are on top of them and catch their characters quickly, but as it currently sounds like they are making characters faster than you can ban them- it will certainly slow them down enough and provide more markers for you to check for suspicious activity... (i.e. if a level 15 sorc has no points in anything but the clothier line, that's very sus). Adjustments and nerfs like these in the name of stopping bots are perfectly justifiable.
This would force them to get their crafting levels up on all characters, making them spend more time at the crafting table and getting skill points, using up ill-gotten materials instead of being able to sell them (they probably sell the refined mats- not the dreugh wax but rather the hide scraps- for gold at vendors).
Like I said in a previous post, there's many ways to tackle this. This is one way- make it not worth their time. If you are truly putting in all the effort to ban them based on reports, but they are already back at it by the time you ban them, this should communicate to you that a ban is meaningless as they can just create a new character.
Also, are they able to port out of the tutorial the first time when making a character if someone sends a friend request or parties with them? If that is a feature it needs to be disabled- make everyone go through that for each new account and it will cripple them further. If it's required, another possibility you should account for is if they are "warping" with modified clients to the end of the tutorial instead of doing every quest checkpoint- make sure that before they get to the end that the portals aren't active until they kill that daedra, or until the NPC in Balfiera gets to them. I have no way of knowing if "Warping" is even a thing in this game because people seem to phase in and out of existence sometimes, but I have seen people hitting others from under the map in cyrodiil in the past, I can only assume it's a possibility.
Alphawolf01A wrote: »@ZOS_Kevin @ZOS_GinaBruno
I have a design suggestion that would give mixed reviews but would certainly curtail the botting and be healthy for the community.
Since they are low levels farming mudcrabs, bears, and such, they are likely getting raw hide/hide scraps and then refining those to get Dreugh Wax.
Why not have a scaling chance to get Dreugh Wax with better materials? Ancestor Silk and Rubedo Hide when refined should net a higher chance, but instead it's the same chance as the lowest quality materials. Right now I believe it's about a 0.5-0.6% chance per refine to get a gold mat for anything when refining any essential crafting mat if you use crafting CP and have the right skill points invested. Same goes for Pewter Dust vs Platinum Dust. Why not make it scale based on the level of the mat? This would crash the value of low level mats, but shouldn't low level mats be low value anyways?
One thing you can do to mess with them is shadowban them before banning them, slap restrictions on them that prevents trading outside of associated accounts for a week without any notification then issue a ban- figure out what character they are sending these mats to before banning, if they even are. Who's to say you aren't doing this already though, but it would prevent further economic harm on consoles (I'm pretty sure this is why certain guild leaders are getting social banned on console, they allow these people in their guilds and the botting activity harms the console economy and playerbase- these guild leaders shouldn't be getting punished unless they are involved- they're just trying to make money so they can afford the traders, the botters should be the ones punished).
Why not nerf it to 0.01% chance with the lowest level materials, and make the chances go up depending on the level of the mat? This wouldn't put a stop to them unless you are on top of them and catch their characters quickly, but as it currently sounds like they are making characters faster than you can ban them- it will certainly slow them down enough and provide more markers for you to check for suspicious activity... (i.e. if a level 15 sorc has no points in anything but the clothier line, that's very sus). Adjustments and nerfs like these in the name of stopping bots are perfectly justifiable.
This would force them to get their crafting levels up on all characters, making them spend more time at the crafting table and getting skill points, using up ill-gotten materials instead of being able to sell them (they probably sell the refined mats- not the dreugh wax but rather the hide scraps- for gold at vendors).
Like I said in a previous post, there's many ways to tackle this. This is one way- make it not worth their time. If you are truly putting in all the effort to ban them based on reports, but they are already back at it by the time you ban them, this should communicate to you that a ban is meaningless as they can just create a new character.
Also, are they able to port out of the tutorial the first time when making a character if someone sends a friend request or parties with them? If that is a feature it needs to be disabled- make everyone go through that for each new account and it will cripple them further. If it's required, another possibility you should account for is if they are "warping" with modified clients to the end of the tutorial instead of doing every quest checkpoint- make sure that before they get to the end that the portals aren't active until they kill that daedra, or until the NPC in Balfiera gets to them. I have no way of knowing if "Warping" is even a thing in this game because people seem to phase in and out of existence sometimes, but I have seen people hitting others from under the map in cyrodiil in the past, I can only assume it's a possibility.
Scaling the drop chance for high level tempers and wax and such wouldn't really work. Reason being, I have seen the sorc bot clusters stop farming and a "handler" player shows up and the bots trade all the mats they've farmed to the handler. The handler is higher level, presumably with crafting skills for better chances at refining. The handler leaves and the bots start farming again. The bots aren't the ones doing the refining..
I've even seen bot trains come out of the wayshrine in Grahtwood, run to an NPC merchant, sell their stuff then run back to the wayshrine and off they go to keep farming.
Alphawolf01A wrote: »@ZOS_Kevin @ZOS_GinaBruno
I have a design suggestion that would give mixed reviews but would certainly curtail the botting and be healthy for the community.
Since they are low levels farming mudcrabs, bears, and such, they are likely getting raw hide/hide scraps and then refining those to get Dreugh Wax.
Why not have a scaling chance to get Dreugh Wax with better materials? Ancestor Silk and Rubedo Hide when refined should net a higher chance, but instead it's the same chance as the lowest quality materials. Right now I believe it's about a 0.5-0.6% chance per refine to get a gold mat for anything when refining any essential crafting mat if you use crafting CP and have the right skill points invested. Same goes for Pewter Dust vs Platinum Dust. Why not make it scale based on the level of the mat? This would crash the value of low level mats, but shouldn't low level mats be low value anyways?
One thing you can do to mess with them is shadowban them before banning them, slap restrictions on them that prevents trading outside of associated accounts for a week without any notification then issue a ban- figure out what character they are sending these mats to before banning, if they even are. Who's to say you aren't doing this already though, but it would prevent further economic harm on consoles (I'm pretty sure this is why certain guild leaders are getting social banned on console, they allow these people in their guilds and the botting activity harms the console economy and playerbase- these guild leaders shouldn't be getting punished unless they are involved- they're just trying to make money so they can afford the traders, the botters should be the ones punished).
Why not nerf it to 0.01% chance with the lowest level materials, and make the chances go up depending on the level of the mat? This wouldn't put a stop to them unless you are on top of them and catch their characters quickly, but as it currently sounds like they are making characters faster than you can ban them- it will certainly slow them down enough and provide more markers for you to check for suspicious activity... (i.e. if a level 15 sorc has no points in anything but the clothier line, that's very sus). Adjustments and nerfs like these in the name of stopping bots are perfectly justifiable.
This would force them to get their crafting levels up on all characters, making them spend more time at the crafting table and getting skill points, using up ill-gotten materials instead of being able to sell them (they probably sell the refined mats- not the dreugh wax but rather the hide scraps- for gold at vendors).
Like I said in a previous post, there's many ways to tackle this. This is one way- make it not worth their time. If you are truly putting in all the effort to ban them based on reports, but they are already back at it by the time you ban them, this should communicate to you that a ban is meaningless as they can just create a new character.
Also, are they able to port out of the tutorial the first time when making a character if someone sends a friend request or parties with them? If that is a feature it needs to be disabled- make everyone go through that for each new account and it will cripple them further. If it's required, another possibility you should account for is if they are "warping" with modified clients to the end of the tutorial instead of doing every quest checkpoint- make sure that before they get to the end that the portals aren't active until they kill that daedra, or until the NPC in Balfiera gets to them. I have no way of knowing if "Warping" is even a thing in this game because people seem to phase in and out of existence sometimes, but I have seen people hitting others from under the map in cyrodiil in the past, I can only assume it's a possibility.
Scaling the drop chance for high level tempers and wax and such wouldn't really work. Reason being, I have seen the sorc bot clusters stop farming and a "handler" player shows up and the bots trade all the mats they've farmed to the handler. The handler is higher level, presumably with crafting skills for better chances at refining. The handler leaves and the bots start farming again. The bots aren't the ones doing the refining..
I've even seen bot trains come out of the wayshrine in Grahtwood, run to an NPC merchant, sell their stuff then run back to the wayshrine and off they go to keep farming.
I must have not been clear- I suggested that lower quality mats should have less of a chance to refine and have the top quality upgrade mats come out of the refine.
Basically-
Currently we have:
Raw Hide Scraps/Raw Jute = .5% chance per refine to give Dreugh Wax at max skills
Rubedo Leather/Raw Ancestor Silk = .5% chance per refine to give Dreugh Wax at max skills
To help curtail the damage they are doing it should be:
Raw Hide Scraps/Raw Jute = .01% chance per refine to give Dreugh Wax at max skills
Rubedo Leather/Raw Ancestor Silk = .5% chance per refine to give Dreugh Wax at max skills
The mats that drop are dependent on crafting skill, this change would also take some of the ill-gotten gains out of the economy as they'd have to craft and disassemble to level up their clothing line, and it would give more markers to help flag down suspected botting accounts (hence the level 15 sorc with points only in clothing example).
Hi All, the team is aware and actively combatting bots. However, feedback like this is helpful for us to send to our teams to better pinpoint bots. We also suggest using the in-game reporting tools when reporting bots as that will give us a better idea of where bots are at a specific time.
However, we will pass this thread to our customer service team to make sure they can take a look and see what they can do.
ZOS, here’s a tip for identifying bots: their names contain no vowels and they don’t level up.
Good Luck!
Mudcrab Chitin sells for 500 on PC-EU.(Mudcrab Chitin is likely to be low value on console as well, this likely has no way of being fixed through my suggestions but it is not a huge impact on end-game)
The mats that drop are dependent on crafting skill, this change would also take some of the ill-gotten gains out of the economy as they'd have to craft and disassemble to level up their clothing line, and it would give more markers to help flag down suspected botting accounts (hence the level 15 sorc with points only in clothing example).
Mudcrab Chitin sells for 500 on PC-EU.(Mudcrab Chitin is likely to be low value on console as well, this likely has no way of being fixed through my suggestions but it is not a huge impact on end-game)
The mats that drop are dependent on crafting skill, this change would also take some of the ill-gotten gains out of the economy as they'd have to craft and disassemble to level up their clothing line, and it would give more markers to help flag down suspected botting accounts (hence the level 15 sorc with points only in clothing example).
Chances of getting stuff from deconstruction already depend on crafting level, slotted crafting cp and used skills.
Not sure about refining raw materials but I always has some fully qualified refine.
PC-EU again Rubedo Hide Scraps sells for 90-95 gold, Rubedo Leather for 8-9.
That Dreugh Wax sells for 17K explains this, just to focus on the differences in economic.
MidniteOwl1913 wrote: »Honestly I think they should just admit they can't solve the bot problem and remove jewelry mat nodes from starter areas. At this point the *only* ones getting any of those mats are bots, so it wouldn't hurt players.
Hi All, the team is aware and actively combatting bots. However, feedback like this is helpful for us to send to our teams to better pinpoint bots. We also suggest using the in-game reporting tools when reporting bots as that will give us a better idea of where bots are at a specific time.
However, we will pass this thread to our customer service team to make sure they can take a look and see what they can do.
Necrotech_Master wrote: »on PC its rare to see actual bots or bot trains nowadays lol
I, and others, suggested years ago they should just make the spawns random locations instead of fixed. I'm sure there's some code/program that can deal with that but it would help active farmers rather than the auto farmers.
USarmydrew09 wrote: »[snip]
Necrotech_Master wrote: »USarmydrew09 wrote: »[snip]
i would be careful with the wording, cause this screams conspiracy theory, so i heavily expect this to get modded lol
Necrotech_Master wrote: »USarmydrew09 wrote: »[snip]
i would be careful with the wording, cause this screams conspiracy theory, so i heavily expect this to get modded lol
You are correct! But it is also correct that ZoS could be more active in game to stamp this out. Players should not have to police bots or other players' behavior. I believe USarmydrew09 intended the rest of the post as tongue in cheek.