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Best set for dps increase?

Thepeug
Thepeug
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I usually main a tank, so I don't know much about dps sets. I've been trying to beat Vatershran Holllows. The whole arena is a cakewalk except for the dps check on final boss. I'm running a stamDK; in terms of dps increase, would Rattlecage or BSW be more useful?

Thanks!
Leeching Plate ftw
  • Galiferno
    Galiferno
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    The buff you get from Rattlecage isn't unique and can be sourced from a variety of places that make dedicating a whole 5pc set to it inefficient, whereas the BSW bonus would be a unique damage buff. You can use pots, Degen, Forward Momentum, or Igneous Weapons on a DK to get Major Brutality.
  • El_Borracho
    El_Borracho
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    Rattlecage would be a mistake for the reasons @Galiferno explained. You want to have a trials set that gives you Minor Slayer. Relequen is the obvious choice, but if you want sustain, go with Vicious Serpent. Coral Riptide can also be effective as your stamina will usually be under 50%. As for a damage set to go with it, I like Tzvogins. Medusa works well, too.

    As a DK, you should be using Flames of Oblivion and keep that up full time with the weapon damage pots with Major Brutality. If you are running a 2H build, use Rally instead of pots. A 2H build works very well in there.

    That DPS check can be rough. Save your ulti for it. You don't really need it so much for the boss
  • BasP
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    The first time I finished veteran Vateshran Hollows about 1.5 years ago I used Hunding's and Briarheart, so if you don't want to farm any dungeons or trials for good DPS gear you could buy Briar from guild traders and craft something like Hunding's (or preferably Order's Wrath these days) and see how you fare with those basic sets.

    I second that Tzogvin's is nice though. Coincidentally I ran vVH again a few times past weekend on my Stamden and for the last boss I used Tzogvin's paired with either Order's Wrath, Briarheart or Deadly Strikes. (And I didn't really notice a real difference between those three on my build.)

    Something you could try is ignoring the incoming shades and focusing on the boss instead. With a DW frontbar, you can cast your DOTs and buffs and then keep using Whirling Blades to lower both Maebroogha's health and kill the adds surrounding you in the process. Even when the shades have closed in on you, don't panic and just continue, as you'll still have a few seconds before they explode.
  • Thepeug
    Thepeug
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    I already have a full Relequen set; I'll have to give that a shot. The point about Rally as a source of major brutality is very helpful, too. Usually run DW, but I may try a 2H build.
    Leeching Plate ftw
  • Zodiarkslayer
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    I'd argue for a Dualwield frontbar with a 2H backbar. Dualwield is just more damage, especially with the Flurry morphs as spammable instead of the whip. I prefer the healing morph for SOLO, but Rapid Strikes is more damage. If you can stand thr newer animation, that is. 😉

    Consider 2 Maces instead of 2 Daggers, if your penetration is low (>4k). That is the most common misconception for SOLO builds. Too often players will copy the flashy builds from the youtubers and not analyze the strengths and weaknesses of those builds. As a rule of thumb for SOLO, try to hit the sweet spot between 7k and 9k penetration, without the armor debuffs (minor/major breach).

    Obviously, the trial sets offer a lot more stat density and, if they are available, they should be used. But you have to keep in mind that they are purely damage oriented and do not offer a good balance for SOLO arenas for themselves. A second, more defense or sustain oriented 5 piece set is usually neccessary.

    Anyway, lay down your DoTs on Maebroogha and hit her as hard as you can. Damage comes from rotation first and foremost. Keep it tight and weave well. That is why some players have great damage with basic sets, like Hundings Rage and Briarheart.

    @Thepeug
    The Void lich mechanic is not as impossible as you make it sound. Killing one of the shades breaks the chain and you can escape the explosion. But you probably all know that.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • KilianDermoth
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    Obviously, the trial sets offer a lot more stat density and, if they are available, they should be used. But you have to keep in mind that they are purely damage oriented and do not offer a good balance for SOLO arenas for themselves. A second, more defense or sustain oriented 5 piece set is usually neccessary.
    Except for Vicious Serpent (Stamina) and False God Devotion (Magicka). They are as strong as Mother Sorrow / Leviathan which are stronger than most of all the other non trial sets while being the best sustain sets, too! 8% Cost reduction + about 2.5k resource restoration on killing an add + utility in Form of major expedition. That's why they are one of the best sets for solo play.

    Also I don't like stacking sets for solo play (Tzogvin included) because you will need to rebuilt stacks before the sets starts of being of any use, so it's basically bad for non long fights, usually stuff is dead before stacks are up and even in boss fights, especially the last boss you will loose all stacks from time to time and have to rebuilt.

    Further barbed trap is a great dot especially with the 10x proc chance for the hemorrhage status effect which makes tzogvin completely useless.

    While on the other hand your CRIT damage solo might be low even with tzogvin / barbed trap so you need another source of CRIT damage, otherwise your CRIT chance won't do much and that's where something like orders wrath comes in handy because it stacks with minor force from barbed trap for example (while tzogvin doesn't). And you even don't have stacks that have to be rebuilt.

    Also I recommend to mix medium and light armor (at least 1 piece of each) especially in vateshran where you get big boosts to your resources to boost them even further. You could also for example even use 1 heavy armor piece and maybe even gain more damage or at least break even by doing so than not and become sturdier.

    Then pair this with a good monster set and / or a good mythic and use preferably a maelstrom weapon backbar.

    Then use the right food / traits / enchancements / weapon types and a proper rotation and you won't ever experience that there is a DPS check (even didn't knew there was one, but I cheesed the ghosts always 🤣).

    Btw. try to reach 18k pen as much as possible. You should somehow try to get at least major breach, probably use mauls / hammers, maybe the force of nature CP, sharpened trait, in doubt the Lover mundus (if possible stick to thief or shadow which can sometimes be better solo).
  • BasP
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    Thepeug wrote: »
    I already have a full Relequen set; I'll have to give that a shot. The point about Rally as a source of major brutality is very helpful, too. Usually run DW, but I may try a 2H build.

    Did some of the advice given in this thread help you out?

    If you haven't managed to finish it yet, this might give you some inspiration. I dusted off my barely used Orc StamDK, equipped it with gear from a few of my other characters and gave vVH a shot. Admittedly I got killed during the last battle a few times while I was trying to skip the shade mechanic and burn the boss instead, but that did give me the opportunity to try a few different skill setups.

    This setup ended up resulting in an easy clear for me (please don't mind the huge number of missed light attacks - I really need to work on my weaving in actual combat :)).

    Some comments on the skills I ended up with:
    1. Bloodthirst - The first two tries I used Molten Whip as my spammable, but the heal from Bloodthirst is nice.
    2. Whirling Blades - I didn't use it at the start either, but it's nice to have an AOE execute during this battle.
    3. Flames of Oblivion - Having it on the front bar gives you Major Savagery. It also deals good damage.
    4. Take Flight - Flawless Dawnbreaker would be better, but I haven't leveled the FG to 10 on this character yet.
    5. Stampede - If you prefer a bow on the back bar, use Endless Hail instead.
    6. Eruption - Casting it grants Minor Brutality for 20 seconds, increasing your Weapon Damage by 10%. Using your magicka pool a bit is also nice for your sustain. Hence I preferred it over Carve.
    7. Ingenious Weapon - It gives you Major Brutality for over a minute. You could also use Rally to get the same buff and a good heal after 20 seconds. I suppose the best option would be to use Potions of Weapon Power to get that buff, which would enable you to slot Carve here. I just use the free pots from the daily logins myself though.
    8. Volatile Armor - The additional resistances are welcome, and it deals a bit of damage in an AOE. You could use Vigor instead if you need the healing though.
    9. Standard of Might - It's nice to use when you're trying to burn Maebroogha and the circle of shades appears. Both the extra damage done and reduced damage taken is helpful, especially when you might be surrounded by adds. Cast your DOTs, use the Standard and then focus on the boss (use Whirling Blades instead of Bloodthirst at around 25%, or whenever you want to finish off any adds).

    I do think that using Tzogvin instead of either Briar or Pillar would've been nice. If I had a spare set on hand that I could've switched to, I probably would've moved Eruption to the front bar (instead of Barbed Trap) and placed Carve on the back bar.
    Edited by BasP on October 9, 2022 9:46AM
  • El_Borracho
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    @KilianDermoth The only issue with Barbed Trap is in a mobile fight, it may not trigger all of the time due to the boss moving and the 1.5 second delay. The minotaur boss comes to mind, as do the wraiths in that DPS check at the end. Tzvogins does stack, but if you don't want stacks, you can run Medusa. Or if you want tons of crit, run AY with Deadly Cloak, and take advantage of a one piece heavy body from the set.

    I don't thinks there is a "one true build" for VH. The difficulty with the final boss isn't the boss itself, its the mechs around it. Depending on your playstyle and skills, Leviathan or Briarheart could work better than Tzvogins and Nirn. But if the sole issue is the DPS check with the ring of wraiths, single target burst damage and penetration are the priority. Its a 25 second fight, which sounds long, but its typically with a Shade Colossus bothering you while you keep resources and heals up.

  • fred4
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    Thepeug wrote: »
    I usually main a tank, so I don't know much about dps sets. I've been trying to beat Vatershran Holllows. The whole arena is a cakewalk except for the dps check on final boss. I'm running a stamDK; in terms of dps increase, would Rattlecage or BSW be more useful?

    Thanks!
    I'll give you two options, in case you haven't completed it yet.

    I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.

    Option 2 is the Master 2H weapon from Dragonstar Arena. Use the Brawler skill. The problem with the shades is that they are hard to target with single target skills. Adds get in the way. Running a Master 2H Brawler build turns this from a problem into an advantage. Not only do you get a bigger shield, you also do more damage. Especially as the ring closes in on you and you hit more shades, Brawler damage goes up quite a lot and you'll break the ring.

    In terms of sets, forget any sets that look good on paper but have special proc conditions and may be difficult to keep up. Use fit and forget sets. Vicious Ophidian, if you have it. Order's Wrath. Master 2H front bar. Back bar weapon of choice is probably Maelstrom Bow or 2H.

    Brawler builds are very comfortable. The only thing I'll say about them is that they are sustain hungry. There are a couple of ways of attacking that problem:
    1. Use mundus and jewelry enchants for sustain (as much as necessary) along with a high sustain drink, such as Lava Foot Soup.
    2. Ditch one of your 5 piece front bar sets in favor of more ulti gen. For example by using Bloodspawn and Daedric Trickery back bar.
    3. Perhaps easiest of all, if you don't have Vicious Ophidian, use this: Master 2H front bar, Order's Wrath on the body, Bloodspawn, Wretched Vitality back bar. That said, if you do have Vicious Ophidian, I'd use that in place of Order's Wrath. This will be an extremely comfortable setup with tons of sustain. Just keep swinging Brawler and sleepwalk your way through the arena basically. Even if your damage is low, it will automatically ramp up when the ring of shades closes in on you. The only thing to be conscious of with Wretched Vitality is how to activate it. Igneous Weapons / Molten Armaments is one way to do so with a single skill. Your only worry then is what to do with all that magicka you're also getting.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
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    I forgot to mention the Bloody Renewal Red CP star, if you don't have VO ... or even if you do.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • KilianDermoth
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    @KilianDermoth The only issue with Barbed Trap is in a mobile fight, it may not trigger all of the time due to the boss moving and the 1.5 second delay. The minotaur boss comes to mind, as do the wraiths in that DPS check at the end.
    There is literally no fight where you cant use barbed trap. The minotaur for example just doesnt jump randomly. You can perfectly control / predict when he moves / jumps. Also you could just delay the barbed trap when he jumps / moves whats not that difficult to see, or just wait until he jumped /moved and place it afterwards because he doesnt do that twice in a row without a 1.5 sec window.

    And even if you dont keep barbed trap up all the time you will do more damage with orders wrath in the end because it will provide 1. a permanent buff that is almost as strong. 2. will allow to stack barbed trap with that unique buff, proveding a twice as big buff when barbed trap it is usable. 3. is a good DoT itself, which also 4. provides another second DoT through the 10x chance of the hemorrhage status effect. Even if you would keep up barbed trap only about 50% of the time you would do more damage with orders wrath instead of tzogvin.

    In doubt you could just use acceleration from the psijic skill line and have both buffs up 100% of the time.

    On the other side, you will probably loose stacks from tzogvin in this fight, too! Especially if you dont use a ranged interrupt and have to jump + bash if you dont light attack in between or miss it once or twice. Whats on the same difficulty level if not even worse than using barbed trap in this fight which provides even other advantages.

    In my opinion using Tzogvin is just a waste of a 5 piece set because you could use other better sets like orders wrath (which is a stacking buff you really need solo to get high crit damage to make crits strong at all) and vicious serpent (which improves the sustain drastically while proveding a similar damage output, which you probably also need solo.

    And for trash fights tzogvin even will give you nothing because it hasnt built up while it might be also a waste to use barbed trap in this case you at least profit from the permanent orders wrath bonus.

    The only, and it is literally the only reason, to use tzogvin is when you literally have no bar space left (double pet Sorc...) and even then I would just adjust the build in a way so that I dont need tzogvin. Not considering other situations (trials), where stuff like crit cap and maybe range matters and might put tzogvin in a better spot but this is specifically about solo content where all this doesnt fit.

    Pillars of nirn btw. has the same issue because the proc is also delayed and will be wasted in any mobile fight, its even worse because you cant really control when it procs, while you can exactly control barbed trap and dont waste it, even in mobile fights.

    Advancing Yokeda on the other side is a good set and might work even if you drop stacks from time to time.

    Medusa doesnt have stacks but still has the same issues as tzogvin while being weaker in the optimum case, so its still worse than Orders Wrath and Barbed Trap, because the combination of the the later is a twice as big buff than Medusa and solo you probably wont have the problem to go overcap. Usually you have the other problem to get crit damage high enough so that crit chance gets really good. Still it doesnt change that barbed trap is just a to good skill to not to use (especially since update 35). Btw. since orders wrath is craftable you could also wear a heavy armor piece of this set.

    Leviathan is definetly weaker than orders wrath and almost any other set mentioned here...

    Sure there is not a single true build to do vateshran. So if your build doesnt use barbed trap or acceleration, sets like medusa and tzogvin get stronger (but even not by much...). But literally any build would profit by adding barbed trap / acceleration and useing orders wrath instead of tzogvin. Sure there might by other combinations that might perform better but compareing just those 2, you can tell which one will perform better at almost any damage oriented build. The only thing that could change this is if you are drastically below the pen cap but then you should probably adjust your build at all, because it wont work well compared to other builds and tzogvin alone isnt enough to fix a absolutely underpenning build.
  • aurelius_fx
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    hopefully op already got it done, but what helped me a lot was simply
    1-ring of pale order (this helps a LOT!)
    2-put all points in health
    3-major resolve (dk armor buff that comes with a shield), major breach (caltrops, ele su)

    most importantly, POSITIONING! positioning in that arena matters a lot, especially for a class with a static ult that fights in melee range (mag dk)
    example: waiting to ult on the boss after the shades come so banner stands both in shades and in the boss, positioning aoes so that mages and boss are both targeted, making sure the adds are behind you and not in front of you so you don't accidentally hit them once the shades come, tab target the shades

    super basic dps setup with bsw and mother sorrow, maelstrom fire staff back bar

    went from dying constantly to accidentally getting trifecta for it the first time i tried, you shouldn't need any more tankiness than that, focus on damage and keeping some specific adds in check

    on the topic of barbed trap, never even had an issue with it in any fights other than in the pyrelord where all the skeletons swam it and activate it instead (you do still get the buff anyway) boss movement is usually predictable enough.
  • Necrotech_Master
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    ive cleared vet vateshran with 2 characters

    the "safer but slower" mag warden using (at the time) icy conjurer + iceheart + ice furnace running northern storm as back bar ult and meteor as front bar ult, i would just save meteor to nuke one of the enemies on the ring and all of my aoe would keep the adds down, but single target dps was a little low

    my other toon, a mag dk (which also got the vateshran trifecta) was using auroran + zaans + ring of pale order with blackrose destro front bar and maelstrom destro backbar, not entirely optimal, and i couldnt entirely ignore the ring, but was still able to finish in under 45 min without deaths or sigils
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fred4
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    1-ring of pale order (this helps a LOT!)
    I almost feel silly, because I run this on my DK for soloing and forgot about it. Yes, of course use this. I've been playing a lot of magplar and stamsorc lately, which heal from damage via class skills. On classes that don't do that, use Pale Order. It's a no brainer. Reaving blows alone (from CP) is too weak.
    2-put all points in health
    There are a couple of variations to achieve this. Well, basically, the other one is to run a Brawler spam build, like I suggested. Shields are a health extension. Shields that you can always keep up especially so. You could even do both, run Brawler spam and have high health. This is something I do, because I run hybrid tank / DD builds for pugging dungeons, but I have not found that necessary in vVH. Either go for high health or use Brawler. You shouldn't need both, especially since the arena gives you extra health already by the time you reach the end.

    This will mess with your gear selection a bit. For example you have room for two front bar sets, plus Pale Order and probably 1x Slimecraw.

    Alternatively you have room for a back bar set (Wretched Vitality), a front bar set (Order's Wrath), Pale Order, Bloodspawn and 1x Trainee - the meta gear layout that's also used in many PvP builds.

    However, if you go with the Master 2H I suggested, then things get tight. You have room for a back bar set (Wretched), a body set (Order), the mythic and 1x Slimecraw. You don't have room for Bloodspawn.

    Maybe I'm too much of a PvPer, but I value my Bloodspawn on DK, so what I actually run is Master 2H front bar, Maelstrom Bow back bar, Pale Order, Vicious Ophidian, Bloodspawn and just 2 pieces of a set (Briarheart) that gives me one additional line of crit.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • AlterBlika
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    fred4 wrote: »
    I almost feel silly, because I run this on my DK for soloing and forgot about it. Yes, of course use this. I've been playing a lot of magplar and stamsorc lately, which heal from damage via class skills. On classes that don't do that, use Pale Order. It's a no brainer. Reaving blows alone (from CP) is too weak.

    I find healing from damage done pretty weak when you're soloing something hard. I mean, when you have a lot of incoming damage that literally kills you in second, the pale order won't change a thing and you still die. Although it's only the case for some harder DLC group content. Personally, I don't use pale order there because it's too weak (I get enough heals from HoTs with my resists), and in content like vateshran it's easier to just go full dps with some little defense and clear it faster.
    But if you're struggling with it or not doing hard content, then sure, pale order is a good set. It's just overrated as a "soloing" set, in my opinion.
    fred4 wrote: »
    However, if you go with the Master 2H I suggested, then things get tight

    Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
  • fred4
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    AlterBlika wrote: »
    fred4 wrote: »
    However, if you go with the Master 2H I suggested, then things get tight

    Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
    That's obviously true, if you know what you're doing. Everything is on a continuum, though. First of all I like Bloodspawn on DK, because it's a sustain set for that class. Then, in terms of healing from damage, yeah you may not need much (or any) of it in Vateshran with Brawler, because that arena is designed for solo play. It's when you try to solo harder stuff with that skill that sustain and automatic healing becomes critical. Things like, for example, vCauldron last boss hard mode, vBRP (first arena at least) or, for a laugh (until you get bored), try to make headway in vet Hel Ra or normal Asylum solo. I haven't used Pale Order in those places (yet), but my stamsorc uses a combination of Crit Surge and health regen.

    You might think this isn't terribly useful and you'd be right most of the time, but I did end up soloing and finishing the vCauldron boss on Brawler sorc tank once. Sometimes I use vBRP for build testing. It helps to see how good a build really is. The conventional approach is to build for maximum damage and just enough defense / sustain, but a vBRP-level overspecced Brawler build can actually gain some time in unexpected ways. For example in vMA I can ignore the spiderlings in round 6. I can also ignore the Argonian screaming and the mages in round 7. I just bash the boss and keep hitting him. In terms of getting your first Vateshran clear, throwing more than just Brawler at the problem, e.g. adding high health and automatic healing, is a comfortable alternative to the conventional "learn to DPS" approach.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Thepeug
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    fred4 wrote: »
    I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.

    The shade ring is survivable?! Wow, never knew that. I run Magma Shell on backbar all the time for emergency situations. Will definitely have to try this out.

    Leeching Plate ftw
  • fred4
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    Thepeug wrote: »
    fred4 wrote: »
    I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.

    The shade ring is survivable?! Wow, never knew that. I run Magma Shell on backbar all the time for emergency situations. Will definitely have to try this out.
    You need to be careful not to touch the ring and not be pushed around by some Colossus. Possibly block to avoid knockbacks. The explosion is survivable with Corrosive / Magma Shell.

    Other classes have other options. Streak through a shade works. Streak through the ring between two shades may or may not work. Shadow Image may work. Ambush / Lotus Fan may work, because it's a teleport. Other gap closers ... Leap ... I'm not sure. I think gap closers that have a continuous animation may fail, but I'm not sure. They are also hard to target, as you will have to target something outside the ring. I've not tried Mist Form.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Necrotech_Master
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    fred4 wrote: »
    Thepeug wrote: »
    fred4 wrote: »
    I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.

    The shade ring is survivable?! Wow, never knew that. I run Magma Shell on backbar all the time for emergency situations. Will definitely have to try this out.
    You need to be careful not to touch the ring and not be pushed around by some Colossus. Possibly block to avoid knockbacks. The explosion is survivable with Corrosive / Magma Shell.

    Other classes have other options. Streak through a shade works. Streak through the ring between two shades may or may not work. Shadow Image may work. Ambush / Lotus Fan may work, because it's a teleport. Other gap closers ... Leap ... I'm not sure. I think gap closers that have a continuous animation may fail, but I'm not sure. They are also hard to target, as you will have to target something outside the ring. I've not tried Mist Form.

    i doubt mist form would work because it gives no mitigation in pve

    i am quite surprised that the explosion is not oblivion dmg (like the ring itself), i might have to try that to get that dumb achievement for killing a shade while its exploding (only thing im actually missing from that arena lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I dont like either of those sets one bit for the task at hand. Rattlecage is useless, too many ways to source the buff. Dont get me wrong, its an important buff, but not worth trading a five piece set for. Burning Spell weave is also just not were I would go on a stam DK. Most of your fire damage ends up being poison when you go stam, so I am just not sure you are going to keep the buff up they way you want. BSW used to be a really nice sustained DPS set, but it has fallen more into the role of a bursty set where you try to control the proc. It also has a line of magic, which means not optimal for stam.

    Start with Order's Wrath. This set is frankly OP. Its easy to get and unless you are in a coordinated group that is giving a ton of crit damage, or you are on a trial dummy, its almost always the best place to start for any type of DPS build. An arena build is a DPS build at its core.

    Pair with something that passes the smell test. Older meta, but for arenas, I still love Vicious Ophidian/False good (Stam/Magic). Not going to break records, but the utility is as good as it gets. If you want a bit more damage, you could go to Pillar of Nirn or Relequen. I think Pillar might actually be a bit better for arena content.

    People love to shout about relequen, but understand it takes time to build stacks and its only single target. Unless you are going for a straight Nuke on the Final boss, you might want something that has a little cleave for the Adds.

    Gun to my head for any arena, if you told me I had to get Flawless or Spirit Slayer, in one attempt with my life on the line, I am probably going: Orders Wrath, False God/VO, 1 piece slimecraw, 1 piece pale order.

    Full Disclosure, I am generally of the philosophy that the best Defense is a good Offense. If you struggle with damage, there are probably safer approaches like a brawler spam build and that sort of thing. I usually build for solo Arenas by taking my glass cannon trial build and making a few small adjustments.
    Edited by Oreyn_Bearclaw on October 21, 2022 7:50PM
  • Thepeug
    Thepeug
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    AlterBlika wrote: »
    Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.

    I'm confused; the Master 2H applies bleed damage on Cleave, right? Why would you want to run Brawler, then? Doesn't that neutralize the benefits of the weapon? For reference, I also have Vatershran 2H and Maelstrom 2H, if either one of those works better.

    Sorry for the dumb questions.

    Leeching Plate ftw
  • mocap
    mocap
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    best way is to seach youtube for your build. This one, for example, veteran Vateshran for stam DK. Gear and some tips explained under comments section:
  • Necrotech_Master
    Necrotech_Master
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    Thepeug wrote: »
    AlterBlika wrote: »
    Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.

    I'm confused; the Master 2H applies bleed damage on Cleave, right? Why would you want to run Brawler, then? Doesn't that neutralize the benefits of the weapon? For reference, I also have Vatershran 2H and Maelstrom 2H, if either one of those works better.

    Sorry for the dumb questions.

    cleave is a morph of the 2h skill that applies a bleed (still has the dmg shield but not as strong as brawler), brawler is the other morph which increases the strength of the shield based on number of enemies hit
    • the masters 2h increases the dmg done by cleave by 1550 per enemy hit
    • the maelstrom 2h adds the bleed to stampede/crit charge
    • vateshran 2h adds a stacking buff when you use other stam skills while momentum is active, and gives you a aoe on heavy attack when your at max stacks of the buff
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Thepeug
    Thepeug
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    Thepeug wrote: »
    AlterBlika wrote: »
    Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.

    I'm confused; the Master 2H applies bleed damage on Cleave, right? Why would you want to run Brawler, then? Doesn't that neutralize the benefits of the weapon? For reference, I also have Vatershran 2H and Maelstrom 2H, if either one of those works better.

    Sorry for the dumb questions.

    cleave is a morph of the 2h skill that applies a bleed (still has the dmg shield but not as strong as brawler), brawler is the other morph which increases the strength of the shield based on number of enemies hit
    • the masters 2h increases the dmg done by cleave by 1550 per enemy hit
    • the maelstrom 2h adds the bleed to stampede/crit charge
    • vateshran 2h adds a stacking buff when you use other stam skills while momentum is active, and gives you a aoe on heavy attack when your at max stacks of the buff

    Very helpful, thank you. That being the case, I'll run Masters 2h, as cleave will be used at close range much more often than stampede.
    Leeching Plate ftw
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