Except for Vicious Serpent (Stamina) and False God Devotion (Magicka). They are as strong as Mother Sorrow / Leviathan which are stronger than most of all the other non trial sets while being the best sustain sets, too! 8% Cost reduction + about 2.5k resource restoration on killing an add + utility in Form of major expedition. That's why they are one of the best sets for solo play.Zodiarkslayer wrote: »Obviously, the trial sets offer a lot more stat density and, if they are available, they should be used. But you have to keep in mind that they are purely damage oriented and do not offer a good balance for SOLO arenas for themselves. A second, more defense or sustain oriented 5 piece set is usually neccessary.
I already have a full Relequen set; I'll have to give that a shot. The point about Rally as a source of major brutality is very helpful, too. Usually run DW, but I may try a 2H build.
I'll give you two options, in case you haven't completed it yet.I usually main a tank, so I don't know much about dps sets. I've been trying to beat Vatershran Holllows. The whole arena is a cakewalk except for the dps check on final boss. I'm running a stamDK; in terms of dps increase, would Rattlecage or BSW be more useful?
Thanks!
There is literally no fight where you cant use barbed trap. The minotaur for example just doesnt jump randomly. You can perfectly control / predict when he moves / jumps. Also you could just delay the barbed trap when he jumps / moves whats not that difficult to see, or just wait until he jumped /moved and place it afterwards because he doesnt do that twice in a row without a 1.5 sec window.El_Borracho wrote: »@KilianDermoth The only issue with Barbed Trap is in a mobile fight, it may not trigger all of the time due to the boss moving and the 1.5 second delay. The minotaur boss comes to mind, as do the wraiths in that DPS check at the end.
I almost feel silly, because I run this on my DK for soloing and forgot about it. Yes, of course use this. I've been playing a lot of magplar and stamsorc lately, which heal from damage via class skills. On classes that don't do that, use Pale Order. It's a no brainer. Reaving blows alone (from CP) is too weak.aurelius_fx wrote: »1-ring of pale order (this helps a LOT!)
There are a couple of variations to achieve this. Well, basically, the other one is to run a Brawler spam build, like I suggested. Shields are a health extension. Shields that you can always keep up especially so. You could even do both, run Brawler spam and have high health. This is something I do, because I run hybrid tank / DD builds for pugging dungeons, but I have not found that necessary in vVH. Either go for high health or use Brawler. You shouldn't need both, especially since the arena gives you extra health already by the time you reach the end.aurelius_fx wrote: »2-put all points in health
I almost feel silly, because I run this on my DK for soloing and forgot about it. Yes, of course use this. I've been playing a lot of magplar and stamsorc lately, which heal from damage via class skills. On classes that don't do that, use Pale Order. It's a no brainer. Reaving blows alone (from CP) is too weak.
However, if you go with the Master 2H I suggested, then things get tight
That's obviously true, if you know what you're doing. Everything is on a continuum, though. First of all I like Bloodspawn on DK, because it's a sustain set for that class. Then, in terms of healing from damage, yeah you may not need much (or any) of it in Vateshran with Brawler, because that arena is designed for solo play. It's when you try to solo harder stuff with that skill that sustain and automatic healing becomes critical. Things like, for example, vCauldron last boss hard mode, vBRP (first arena at least) or, for a laugh (until you get bored), try to make headway in vet Hel Ra or normal Asylum solo. I haven't used Pale Order in those places (yet), but my stamsorc uses a combination of Crit Surge and health regen.AlterBlika wrote: »However, if you go with the Master 2H I suggested, then things get tight
Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.
You need to be careful not to touch the ring and not be pushed around by some Colossus. Possibly block to avoid knockbacks. The explosion is survivable with Corrosive / Magma Shell.I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.
The shade ring is survivable?! Wow, never knew that. I run Magma Shell on backbar all the time for emergency situations. Will definitely have to try this out.
You need to be careful not to touch the ring and not be pushed around by some Colossus. Possibly block to avoid knockbacks. The explosion is survivable with Corrosive / Magma Shell.I assume by "DPS check" you mean the ring of shades. Stand still in the middle of the ring. Be careful not to be knocked around. Block as necessary. When the explosion is about to happen, pop Corrosive Armor / Magma Shell. You will survive.
The shade ring is survivable?! Wow, never knew that. I run Magma Shell on backbar all the time for emergency situations. Will definitely have to try this out.
Other classes have other options. Streak through a shade works. Streak through the ring between two shades may or may not work. Shadow Image may work. Ambush / Lotus Fan may work, because it's a teleport. Other gap closers ... Leap ... I'm not sure. I think gap closers that have a continuous animation may fail, but I'm not sure. They are also hard to target, as you will have to target something outside the ring. I've not tried Mist Form.
AlterBlika wrote: »Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
AlterBlika wrote: »Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
I'm confused; the Master 2H applies bleed damage on Cleave, right? Why would you want to run Brawler, then? Doesn't that neutralize the benefits of the weapon? For reference, I also have Vatershran 2H and Maelstrom 2H, if either one of those works better.
Sorry for the dumb questions.
Necrotech_Master wrote: »AlterBlika wrote: »Master 2H is definitely worth loosing a monster set. Basically, if you use brawler as a spammable with this, you don't even need pale order, as you will have enough shields to just absorb all incoming damage. I run vatershran with this + rele + kinras, and it's fast and easy. The only problem is sustaining it, though.
I'm confused; the Master 2H applies bleed damage on Cleave, right? Why would you want to run Brawler, then? Doesn't that neutralize the benefits of the weapon? For reference, I also have Vatershran 2H and Maelstrom 2H, if either one of those works better.
Sorry for the dumb questions.
cleave is a morph of the 2h skill that applies a bleed (still has the dmg shield but not as strong as brawler), brawler is the other morph which increases the strength of the shield based on number of enemies hit
- the masters 2h increases the dmg done by cleave by 1550 per enemy hit
- the maelstrom 2h adds the bleed to stampede/crit charge
- vateshran 2h adds a stacking buff when you use other stam skills while momentum is active, and gives you a aoe on heavy attack when your at max stacks of the buff