SeaGtGruff wrote: »Your character is a big deal in Tamriel. That's why people you meet recognize you as the one who did such-and-such, rescued so-and-so, and saved the whatever-it-was from being destroyed by you-know-who. It's your face, your outfit, your mount, your pet, the way you swagger around, etc. You're just too recognizable for your own good!
El_Borracho wrote: »Its not a bad idea, but that would mean putting your bounty timer on hold when you are out of the zone, which would create all sorts of problems.
Necrotech_Master wrote: »i mean ive wandered around the overland and gotten a 300g bounty from a wandering merchant just because i was fighting some enemies and happened to still have a necromancy wraith still active, like im not even in a freaking town and now i have a 300g bounty because i was fighting an overland mob and a wandering merchant passed me?
i could understand there being a higher bounty for being caught blade of woe someone, that makes sense, but being given a relatively high bounty for participating in overland content almost makes me not want to play a necromancer
like i dont mind dueling people but if im on a necromancer, i straight up just auto decline duels, or if i have them enabled i will whisper the person and say "meet me at this wayshrine so i dont get killed by guards" which is just inconvenient
DMuehlhausen wrote: »SeaGtGruff wrote: »Your character is a big deal in Tamriel. That's why people you meet recognize you as the one who did such-and-such, rescued so-and-so, and saved the whatever-it-was from being destroyed by you-know-who. It's your face, your outfit, your mount, your pet, the way you swagger around, etc. You're just too recognizable for your own good!
Yes, but I'm fast travelling across an entire continent sometimes, there is no way they will know I have a current bounty in Bal Foyen in Wrothgar, and again with the 3 banners war etc they wouldn't care.
DMuehlhausen wrote: »While having bounty isn't a large issue, and I don't do a lot of thieving or murdering anyway I just feel bounty should work a little different.
I've started doing the Thieves and Dark Brotherhood line on a new character. I find it frustrating and annoying that if I kill somebody in Anvil, travel to the Sanctuary and then am told to kill somebody in Auridon that the bounty follows me. First I don't think High Elves would care if I was killing that feel are below them anyway, and unless we have some unknow super texting app in Tamriel how do they know I kill somebody in Anvil.
Even in the same zone to a point is silly, but makes some sense, or an adjacent zone, but even something like Eastmarch to Summerset...how do they know or why would they care.
The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.
In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.
So again, do not get the bounty and pay for it or remove it when the mistake is made.
There are not enough consumables in the game to make up for the bounties i have, that's for sure.

DMuehlhausen wrote: »El_Borracho wrote: »Its not a bad idea, but that would mean putting your bounty timer on hold when you are out of the zone, which would create all sorts of problems.
Why would it need to be on hold? That would be a reason to flee the zone if your bounty got to high until it went away. You could even achievements to have like a 5k bounty in each zone or something at the same time lol
The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.
In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.
So again, do not get the bounty and pay for it or remove it when the mistake is made.
There are not enough consumables in the game to make up for the bounties i have, that's for sure.
Thank you kind sir but there's really no need for it. Plus i don't think that it would have even the slightest impact:
The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.
In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.
So again, do not get the bounty and pay for it or remove it when the mistake is made.
There are not enough consumables in the game to make up for the bounties i have, that's for sure.
That is where the first sentence came in. The idea is not to get the bounty in the first place.
Carcamongus wrote: »
Thank you kind sir but there's really no need for it. Plus i don't think that it would have even the slightest impact:
Holy bloody freaking good-griefing cow, how is it even possible to go that high without becoming exhausted first?