Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Time for Bounty to be changed

DMuehlhausen
DMuehlhausen
✭✭✭✭✭
✭✭
While having bounty isn't a large issue, and I don't do a lot of thieving or murdering anyway I just feel bounty should work a little different.

I've started doing the Thieves and Dark Brotherhood line on a new character. I find it frustrating and annoying that if I kill somebody in Anvil, travel to the Sanctuary and then am told to kill somebody in Auridon that the bounty follows me. First I don't think High Elves would care if I was killing that feel are below them anyway, and unless we have some unknow super texting app in Tamriel how do they know I kill somebody in Anvil.

Even in the same zone to a point is silly, but makes some sense, or an adjacent zone, but even something like Eastmarch to Summerset...how do they know or why would they care.
  • opalcity
    opalcity
    ✭✭✭✭✭
    [SNIP]

    Maybe whatever magicka that makes guards so unkillable, also informs them instantly what crimes someone has committed?

    I do agree that guards knowing instantly is a bit immersion-breaking. Plus why would a guard in one faction care if I committed a crime in another faction's area?

    I can't think of what could replace the justice system... Other than an Assassin's Creed-style bounty hunter that hunts you across Tamriel?
    Edited by ZOS_Suserial on October 6, 2022 4:39PM
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Your character is a big deal in Tamriel. That's why people you meet recognize you as the one who did such-and-such, rescued so-and-so, and saved the whatever-it-was from being destroyed by you-know-who. It's your face, your outfit, your mount, your pet, the way you swagger around, etc. You're just too recognizable for your own good!
    I've fought mudcrabs more fearsome than me!
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    Your character is a big deal in Tamriel. That's why people you meet recognize you as the one who did such-and-such, rescued so-and-so, and saved the whatever-it-was from being destroyed by you-know-who. It's your face, your outfit, your mount, your pet, the way you swagger around, etc. You're just too recognizable for your own good!

    Yes, but I'm fast travelling across an entire continent sometimes, there is no way they will know I have a current bounty in Bal Foyen in Wrothgar, and again with the 3 banners war etc they wouldn't care.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Its not a bad idea, but that would mean putting your bounty timer on hold when you are out of the zone, which would create all sorts of problems.
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Its not a bad idea, but that would mean putting your bounty timer on hold when you are out of the zone, which would create all sorts of problems.

    Why would it need to be on hold? That would be a reason to flee the zone if your bounty got to high until it went away. You could even achievements to have like a 5k bounty in each zone or something at the same time lol
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭✭
    The server can’t handle character achievements anymore. There’s no way it can handle all the different variables it would have to track for every zone, each with their own countdown timer for each character.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.

    In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.

    So again, do not get the bounty and pay for it or remove it when the mistake is made.

  • FluffyReachWitch
    FluffyReachWitch
    ✭✭✭✭✭
    While I get that you're coming at this from a world-building perspective, it’s probably about balance.

    Like yeah, it's weird that I can do petty thievery in High Rock and get arrested for it in Morrowind. But if you could escape your bounty just by hopping to a different zone, there wouldn’t be much of a point in having one. The bounty risks involved are already very manageable with skill points, champion points, fake pardons, and armor sets. All stuff that lets you experience gaining more skill in your profession. Letting people escape bounties by traveling to another part of Tamriel would render the rest of the system trivial.

    So, if they were to rebuild the justice system for more immersion, they would need to do so without inadvertently breaking the risk-reward factor.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    the main problem i have with bounty is that the decay rate is awful (even i you have the bonuses which make it faster), and any other bounty aside from just being spotted in a trespassing area or being caught stealing/pickpocketing is just insane

    ~90g bounty for just being caught trespassing/stealing/pickpocketing (every instance with no cooldown)
    ~300-900g bounty for being witnessed killing a "civilian" npc or using a "criminal" ability like some necromancer/vampire/WW skills

    i mean ive wandered around the overland and gotten a 300g bounty from a wandering merchant just because i was fighting some enemies and happened to still have a necromancy wraith still active, like im not even in a freaking town and now i have a 300g bounty because i was fighting an overland mob and a wandering merchant passed me?

    i could understand there being a higher bounty for being caught blade of woe someone, that makes sense, but being given a relatively high bounty for participating in overland content almost makes me not want to play a necromancer

    like i dont mind dueling people but if im on a necromancer, i straight up just auto decline duels, or if i have them enabled i will whisper the person and say "meet me at this wayshrine so i dont get killed by guards" which is just inconvenient
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    i mean ive wandered around the overland and gotten a 300g bounty from a wandering merchant just because i was fighting some enemies and happened to still have a necromancy wraith still active, like im not even in a freaking town and now i have a 300g bounty because i was fighting an overland mob and a wandering merchant passed me?

    i could understand there being a higher bounty for being caught blade of woe someone, that makes sense, but being given a relatively high bounty for participating in overland content almost makes me not want to play a necromancer

    like i dont mind dueling people but if im on a necromancer, i straight up just auto decline duels, or if i have them enabled i will whisper the person and say "meet me at this wayshrine so i dont get killed by guards" which is just inconvenient


    FINE, we get it already. nerf sorc
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    Your character is a big deal in Tamriel. That's why people you meet recognize you as the one who did such-and-such, rescued so-and-so, and saved the whatever-it-was from being destroyed by you-know-who. It's your face, your outfit, your mount, your pet, the way you swagger around, etc. You're just too recognizable for your own good!

    Yes, but I'm fast travelling across an entire continent sometimes, there is no way they will know I have a current bounty in Bal Foyen in Wrothgar, and again with the 3 banners war etc they wouldn't care.

    Warrants and bounty information also fast travels. Wayshrines aren't just for characters, mounts and pets.
    and then the parrot said, "must be the water mines green too."
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elder Scrolls guard telepathy
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    While having bounty isn't a large issue, and I don't do a lot of thieving or murdering anyway I just feel bounty should work a little different.

    I've started doing the Thieves and Dark Brotherhood line on a new character. I find it frustrating and annoying that if I kill somebody in Anvil, travel to the Sanctuary and then am told to kill somebody in Auridon that the bounty follows me. First I don't think High Elves would care if I was killing that feel are below them anyway, and unless we have some unknow super texting app in Tamriel how do they know I kill somebody in Anvil.

    Even in the same zone to a point is silly, but makes some sense, or an adjacent zone, but even something like Eastmarch to Summerset...how do they know or why would they care.

    This is because of Interpol. When you commit a crime, they issue a red notice about you. War or no war, no faction wants criminals walking about. Source: Todd Howard told me so.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    You think a system that has wayshrines can’t do guard communications just as quickly? Communication always outpaces travel. Even when the fastest travel was horseback, a carrier pigeon was faster.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Amottica wrote: »
    The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.

    In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.

    So again, do not get the bounty and pay for it or remove it when the mistake is made.

    There are not enough consumables in the game to make up for the bounties i have, that's for sure.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • whitecrow
    whitecrow
    ✭✭✭✭✭
    ✭✭✭
    Kisakee wrote: »
    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    I'd send you mine but I don't think they are tradable. I have more than I know what to do with.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    whitecrow wrote: »
    Kisakee wrote: »
    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    I'd send you mine but I don't think they are tradable. I have more than I know what to do with.

    Thank you kind sir but there's really no need for it. Plus i don't think that it would have even the slightest impact:
    upt1eg78ee1a.jpg
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Its not a bad idea, but that would mean putting your bounty timer on hold when you are out of the zone, which would create all sorts of problems.

    Why would it need to be on hold? That would be a reason to flee the zone if your bounty got to high until it went away. You could even achievements to have like a 5k bounty in each zone or something at the same time lol

    Because if the timer on the bounty ran while you were out of the zone, where you have no bounty, that would make bounties pointless.

    They system you originally proposed is the system from Red Dead 2, which worked very well. But your bounty did not go away in the original zone until you paid it off. And they had achievements like the ones you describe, too.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kisakee wrote: »
    Amottica wrote: »
    The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.

    In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.

    So again, do not get the bounty and pay for it or remove it when the mistake is made.

    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    That is where the first sentence came in. The idea is not to get the bounty in the first place.

  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    Kisakee wrote: »
    whitecrow wrote: »
    Kisakee wrote: »
    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    I'd send you mine but I don't think they are tradable. I have more than I know what to do with.

    Thank you kind sir but there's really no need for it. Plus i don't think that it would have even the slightest impact:
    upt1eg78ee1a.jpg

    Holy bloody freaking good-griefing cow, how is it even possible to go that high without becoming exhausted first?
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    Amottica wrote: »
    Kisakee wrote: »
    Amottica wrote: »
    The idea is to not get the bounty in the first place. On top of that, we do get plenty of consumables to remove some of the bounties which I found more than sufficient when I made a mistake and got seen killing someone or picking a pocket.

    In addition, the TG passive significantly speeds up the time it takes for the bounty to drop.

    So again, do not get the bounty and pay for it or remove it when the mistake is made.

    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    That is where the first sentence came in. The idea is not to get the bounty in the first place.

    That's not an option, sneaking and stealing silently is way too slow compared to open mass murder if we're talking masses.
    Kisakee wrote: »
    whitecrow wrote: »
    Kisakee wrote: »
    There are not enough consumables in the game to make up for the bounties i have, that's for sure.

    I'd send you mine but I don't think they are tradable. I have more than I know what to do with.

    Thank you kind sir but there's really no need for it. Plus i don't think that it would have even the slightest impact:
    upt1eg78ee1a.jpg

    Holy bloody freaking good-griefing cow, how is it even possible to go that high without becoming exhausted first?

    It's a nice and steady gold income for me. Doing murder on five toons and combined i'm well over 300 millions into bounty.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
Sign In or Register to comment.