First off you need to stack two shields at least, hardened ward and the big morph of the light armor shield (harness?).
For efficiency, keep one shield up at all times, and cast both when under pressure. Keep at least one HOT running as well on top of that.
Next up, Sorc class shield is terrible. It does need a buff. There’s no buff associated with the hardened morph (unlike empowered ward) and hardened ward does NOT give you all of the extra shielding because of the battle spirit health cap on shields. Solution: add minor protection to this morph please.
acastanza_ESO wrote: »First off you need to stack two shields at least, hardened ward and the big morph of the light armor shield (harness?).
For efficiency, keep one shield up at all times, and cast both when under pressure. Keep at least one HOT running as well on top of that.
Next up, Sorc class shield is terrible. It does need a buff. There’s no buff associated with the hardened morph (unlike empowered ward) and hardened ward does NOT give you all of the extra shielding because of the battle spirit health cap on shields. Solution: add minor protection to this morph please.
Minor Protection is already on Bound Ageis (along with Minor Resolve). What Sorc really needs access to is self healing that isn't tied to a liability pet or to crit RNG.
First off you need to stack two shields at least, hardened ward and the big morph of the light armor shield (harness?).
Don't get me wrong I want PvP sorc to get buffs as well, I'm just not sure this is the way to go. Shields have been out of style long before u35. You'd be better off taking your own advice, stacking damage instead of max stat, include a couple pieces of other armor weights, and maybe wearing a defensive set.
Crit surge, matriarch, and vigor isn't a bad start for healing.
Anyway... Who knows maybe I'm wrong. But the original post talking about making the shield 3x as big as last 2x as long... Nah. That's madness. Keep in mind nobody else would benefit from this change at all. Does it really need to be threefold?
Don't get me wrong I want PvP sorc to get buffs as well, I'm just not sure this is the way to go. Shields have been out of style long before u35. You'd be better off taking your own advice, stacking damage instead of max stat, include a couple pieces of other armor weights, and maybe wearing a defensive set.
Crit surge, matriarch, and vigor isn't a bad start for healing.
Anyway... Who knows maybe I'm wrong. But the original post talking about making the shield 3x as big as last 2x as long... Nah. That's madness. Keep in mind nobody else would benefit from this change at all. Does it really need to be threefold?
Without five light, we don’t have any armor pen, and no class access to armor pen debuffs other than maybe 1K on crystal weapon.
Matriarch is a terrible heal in PVP. That stupid bird is literally a 20K+ PB/OO bomb waiting to explode and kill anyone near it. Find me another class where their heal isn’t one global away from exploding and killing them?
We would benefit the most by raising the PVP battle spirit cap for damage shields or making damage shields scale off of spell damage to 12K at the high end. The former is REALLY easy to do though, and the latter is a difficult rework.
Don't get me wrong I want PvP sorc to get buffs as well, I'm just not sure this is the way to go. Shields have been out of style long before u35. You'd be better off taking your own advice, stacking damage instead of max stat, include a couple pieces of other armor weights, and maybe wearing a defensive set.
Crit surge, matriarch, and vigor isn't a bad start for healing.
Anyway... Who knows maybe I'm wrong. But the original post talking about making the shield 3x as big as last 2x as long... Nah. That's madness. Keep in mind nobody else would benefit from this change at all. Does it really need to be threefold?
Here's some real numbers:
Hardened ward has a 60% health cap on shields. This is what you're getting:So basically the base shield strength of the hardened morph is getting cut in half, though they let us keep the scaling.
- With 28K health and 49K max magicka, outside of Cyrodiil I am getting 16,754 shields
- Inside Cydodiil with the same: 12,113 shields
- Battle spirit reduces shield strength and damage taken by 50%.
I am not sure whether they should increase the health cap, or alter the battle spirit cap for damage shields (raise to 60%), but a 12K shield isn't good for that much max stat investment. I can't push max magicka any higher without losing some of the 4-4.5K+ spell damage that I managed to squeeze in.
TLDR; Sorc should be at 12K shields with 35K max magicka so that we can push spell damage to 6K+. That would be more competitive in this meta. But you cannot do that. Proc set effects scale with spell damage, not max stats. Max stat damage scaling is not increased by 20% with major sorcery/brutality.
It's all because of one defensive mechanic: Damage shields that scale on max stat. It would be nice if we could heal like everyone else in PVP, but we can’t do that. We get damage shields.
acastanza_ESO wrote: »First off you need to stack two shields at least, hardened ward and the big morph of the light armor shield (harness?).
For efficiency, keep one shield up at all times, and cast both when under pressure. Keep at least one HOT running as well on top of that.
Next up, Sorc class shield is terrible. It does need a buff. There’s no buff associated with the hardened morph (unlike empowered ward) and hardened ward does NOT give you all of the extra shielding because of the battle spirit health cap on shields. Solution: add minor protection to this morph please.
Minor Protection is already on Bound Ageis (along with Minor Resolve). What Sorc really needs access to is self healing that isn't tied to a liability pet or to crit RNG.
Don't get me wrong I want PvP sorc to get buffs as well, I'm just not sure this is the way to go. Shields have been out of style long before u35. You'd be better off taking your own advice, stacking damage instead of max stat, include a couple pieces of other armor weights, and maybe wearing a defensive set.
Crit surge, matriarch, and vigor isn't a bad start for healing.
Anyway... Who knows maybe I'm wrong. But the original post talking about making the shield 3x as big as last 2x as long... Nah. That's madness. Keep in mind nobody else would benefit from this change at all. Does it really need to be threefold?
Without five light, we don’t have any armor pen, and no class access to armor pen debuffs other than maybe 1K on crystal weapon.
Matriarch is a terrible heal in PVP. That stupid bird is literally a 20K+ PB/OO bomb waiting to explode and kill anyone near it. Find me another class where their heal isn’t one global away from exploding and killing them?
We would benefit the most by raising the PVP battle spirit cap for damage shields or making damage shields scale off of spell damage to 12K at the high end. The former is REALLY easy to do though, and the latter is a difficult rework.
Plus matriarch takes two bar slots away, which is huge for the already problematic bar space situation for sorcs.
Another good idea for shields would be to just allow them to crit. If they can take crit damage they should also be able to crit, using both crit chance and crit damage modifiers to account for the chance to crit and the size of the shield increase after a crit.
I remember when sorc ruled the world, some years ago.
Damage shields are fine if you build for it (high resistance, decent health, decent magicka, bastion CP, etc.).
A slight buff to them wouldn't be game breaking, but they definitely aren't useless.
@PhoenixGrey like I said, I know they need buffs, I just don't think buffing shields is the answer. For one thing it just promotes an already dead play style wherein, as you mentioned in talking about vigor, sorcs are still weak because they have no damage stacked. Also in your responses, to others as well as myself, you complain about a lack of penetration. So give sorcs a skill with major breach. Then they don't have to wear 5 light, and don't have to rely on shields cuz they have no armor, and at the same time can achieve higher damage with a few pieces of medium. Its a much more circumspect answer than "make shields 3 times bigger and last 2 times longer." Or make sorc pets untargetable and also unkillable... Would solve a lot of problems old and new. All of these suggestions are borne of complaints found in this very thread. And all of these suggestions would actually help sorc now, not put a bandaid on a playstyle that's been dead for a long time.