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Maelstrom Arena clockwork foes aren't flagged as clockwork

Dr_Con
Dr_Con
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  • DocFrost72
    DocFrost72
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    Clockwork doesn't include any wrothgar or base game enemies. Think fabricants not machines.

    While annoying, and while you are correct that they are "clockwork", they aren't fabricated facsimiles of life, which is what the endeavor is asking for (poorly).
  • INM
    INM
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    By clockwork they mean fabricants from Clockwork City.
  • jaws343
    jaws343
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    DocFrost72 wrote: »
    Clockwork doesn't include any wrothgar or base game enemies. Think fabricants not machines.

    While annoying, and while you are correct that they are "clockwork", they aren't fabricated facsimiles of life, which is what the endeavor is asking for (poorly).

    It's not poorly done. There is a distinct difference between clockwork enemies, introduced with Morrowind and clockwork city, and regular dwarven automotons.
  • DocFrost72
    DocFrost72
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    jaws343 wrote: »
    DocFrost72 wrote: »
    Clockwork doesn't include any wrothgar or base game enemies. Think fabricants not machines.

    While annoying, and while you are correct that they are "clockwork", they aren't fabricated facsimiles of life, which is what the endeavor is asking for (poorly).

    It's not poorly done. There is a distinct difference between clockwork enemies, introduced with Morrowind and clockwork city, and regular dwarven automotons.

    Which is not made distinct to those of us not in the know. I also, despite understanding the difference (one made by a long gone race as machines of utility and war, the other a facsimile of life created by Sotha Sil), would have expected any of the dwemer clockwork/steampunk stuff to count. It doesn't. My post was just explaining that this isn't a bug, and the confusion is understandable.
  • Necrotech_Master
    Necrotech_Master
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    the ones in the maelstrom arena are normal "dwemer" enemies, while the enemies in halls of fabrication and clockwork city are "clockwork"

    realistically instead of saying clockwork, it should just say fabricant (just like they had no reason to change the WB one to "group boss" which just confuses everyone, since "group boss" for most people implies the public dungeon group boss)

    a lot of these details are usually included in the tooltip when you hover over the endeavor
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Dr_Con
    Dr_Con
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    One of the arenas is literally called Seht's Flywheel. Seht, as in Lord Seht, aka Sotha Sil- the creator of clockwork city.

    Either this portion of VMA needs redoing or the mobs need to be flagged as clockwork despite being of Dwemer design.
  • Necrotech_Master
    Necrotech_Master
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    Dr_Con wrote: »
    One of the arenas is literally called Seht's Flywheel. Seht, as in Lord Seht, aka Sotha Sil- the creator of clockwork city.

    Either this portion of VMA needs redoing or the mobs need to be flagged as clockwork despite being of Dwemer design.

    dont really disagree, i think the overall theme of that stage is more clockwork than dwemer

    maelstrom was created well before clockwork city, but i dont think its ever really been touched up since then, it might freshen up that stage to change the dwemer enemies to fabricant enemies, since it already feels too similar to the previous stage (the actual dwemer themed one)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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