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Giladil misses items for Deconstruction

Estcarp
Estcarp
I have two characters with 215 and 205 inventory slots. I like to go out and loot, pillage, grab chests, thieves troves, etc., until I run out of inventory slots. I usually drag out Gilladil and Fezez to relieve inventory. Giladil ALWAYS misses LOTS of items that are deconstructible and fail to show up in Giladil's list(s). If I display the inventory list it shows lots of deconstructable items even when Giladil shows NONE. The items Giladil misses are a smattering of UNLOCKED, COLLECTED, UNCOLLECTED items. With Glyphs Giladil may let me deconstruct only about 6 or 7 out of 20 Glyphs. Usually, Giladil will not let me deconstruct weapons or armor or jewelry that is STOLEN and the Crafting stations do. I return to a REAL crafting station and can often deconstruct 20-50 more items than GIladil shows. I have not seen any discrepancy between REAL crafting stations and my character's Inventory list - only Giladil.

On my newer characters (and I don't play them as much for loot, just for leveling up), I have not seen this problem with Giladil but then again, they have far less Inventory slots.

Anyone else seen this?
  • Estcarp
    Estcarp
    Should have included this, but the found/missing items may or may not be bound. There doesn't seem to be a pattern on items that are unlocked and missing/present with regard to item types or categories. For example, yesterday, Giladil missed 8 uncollected items while letting me deconstruct 6 uncollected items.

    My guess is that it is an array overflow issue.

    I usually decon all Ancestor Silk, Rubedite, Ruby Ash, Voidsteel, etc, items and frequently most of them are missing.
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