This undaunted event has been like ice-skating uphill, with the console ui error plaguing every session. It has been difficult to find consistent groups willing to put up with it for long, on top of fewer people in my guilds logged on to do any group content since the patch dropped. A lot of guild mates are just doing the bare minimum dailies, waiting for combat to settle, or a plan.
Something I have noticed whilst trying to run through a lot of the same dungeons is that many issues are preventing them from being completed. The problems are difficult to replicate, as one run it will be fine, the next it will not, with no seeming difference in our actions. Many doors simply aren't opening, across numerous dungeons. Fang Lair, Moongrave Fane, Banished Cells, Bloodroot, the list goes on. The group is not in combat, all adds are dead and doors simply will not open. Barring all progress. I just have to leave group and try again once the timer is done.
Additionally some bosses are simply not appearing, preventing any progress at all. We have sadly become used to many bosses despawning, like in Arx Corinium or Falkreath. We just play it as it lies. But this is a new and different issue. Bosses simply will not appear, in Blessed Crucible, Fang Lair, Fungal Grotto 2, several bosses are in strike. Especially frustrating to reach the end boss of a long dungeon and they don't appear.
I haven't encountered these consistent issues running dungeons before u35, and I run a lot of dungeons. That this is occurring so much during the annual dungeon event has torpedoed my efforts to engage with it.
This game is becoming more frustrating than fun, and unless u36 presents something solid to look forward to I gotta take a break and find something that works.
Edited by ZOS_Hadeostry on September 20, 2022 1:53AM Pact Magplar - Max CP (NA XB)