ESO_Nightingale wrote: »Honestly they should both be 6s long and hit at intervals of 3. They should have major breach baseline but gain different morph effects that increase their damage. Sub would do bleed dmg and apply a small 3 second dot, and deep fissure, renamed and dmg type changed to frost, and it's effect would make it hit harder on sucessive hits. Something to that effect.
Very funny when you are in a corridor miles away from the previous fight, with no one around, and the 9s seconds burst come.
it's just so embarrassing, please guys don't mind me, not my fault if this skill is so dumb.
Elendir2am wrote: »Your suggested change would robe warden of delayed damage skill.
Delayed damage skills are important part of burst damage (you timing your delayed damage with your spammable attack). So this would nerf warden a lot.
Klingenlied wrote: »But you still want to keep it? Well, interesting, hope to get more opinions on this
Klingenlied wrote: »This is pretty much what I have waited for. Reason being: would it really? Or would it even be too strong?
See, for me the skill with both casts does ~30k damage unbuffed, non crit. Landing it against unexperienced players is trivial. Landing it against versed PvP'ers is close to impossible outside of well timed stuns assuming no other player is using cc-effects. If we instead changed the skill to a instand cast, 20k damage 6 second cooldown skill, we would have lower PvE-dps (we miss out one spamable) and a lower possible maximum spike (spamable & shalks combined go for ~27k) for a higher spike frequence (all 6 instead of 9 seconds) and easier time hitting it.
Now for the PvE-part, though that might be a dps loss on the dummy, it likely would be no loss / extra dps in almost all fights where there is movement, turning, teleporting bosses or switching targets. Simply for almost eliminating the chance of the skill firing away while you just were turning or whatever.
Part of the problem with Magwarden specifically, is that its spammable has been broken forever (esp for pvp).
With birds of no use, Magwarden has to lean hard on Deep Fissure. And even Pre35, df was challenging to land in pvp.
Based on zos’ track record, I don’t think slow dodgeable birds will ever be fixed (but they will keep messing with the skill in awkward ways you wouldn’t have imagined plausible).
The best I can hope is that shalks will do frost damage so that we can eek a tiny bit of synergy out of frost reach, arctic blast, and frost shalks.
Trying to find a build that synergizes with Magwarden skills is demoralizing.