Memory_In_Motion wrote: »you can literally write code to do anything.
Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
MafiaCat115 wrote: »I'd love it if they provided a way to COD a Crown Store gift. Then scamming would not be as much of an issue, so long as both sides do their math correctly.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Cant see how youre making sense. If you buy crowns they get attached to your account. If you gift an item or buy it yourself it gets added to an account. It's code not the laws of physics. Are you nay saying for the sake of nay saying? It's just code. Ok yah code takes time to write, someone has to write it. But it's code. It's not faster than light travel in the real world being asked for.
Update: We have identified the issue that was causing this, which was tied to one of the fixes that went into today's PC incremental patch. We are working on removing the necessary elements now. Please be aware it will take several hours to get everything fixed, tested, and completed; we will continue to provide updates in this thread as we have them.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Cant see how youre making sense. If you buy crowns they get attached to your account. If you gift an item or buy it yourself it gets added to an account. It's code not the laws of physics. Are you nay saying for the sake of nay saying? It's just code. Ok yah code takes time to write, someone has to write it. But it's code. It's not faster than light travel in the real world being asked for.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Cant see how youre making sense. If you buy crowns they get attached to your account. If you gift an item or buy it yourself it gets added to an account. It's code not the laws of physics. Are you nay saying for the sake of nay saying? It's just code. Ok yah code takes time to write, someone has to write it. But it's code. It's not faster than light travel in the real world being asked for.
You are correct items get added to your in game account. That is because those items exist in game. Crowns are not part of the game. Your idea would mean they have to incorporate them into the game. They would then need to create a way to remove crowns from your account to the game. They can't just put the crowns you purchase in game because they don't know which server you will be using when you spend the crowns. They would then need to link the crowns to the purchasers account creating an entirely new designation of crowns. As is you are trading an item you purchased for crowns for in game gold. You are not able to trade crowns. They do not exist in the game.
I'm sure given time they could code crowns into the game so they transition from being in your account to being in the game. Goes back to my original point. Is it worth the time and effort?
I've no idea how complicated the code would be as last time I coded anything was in 1979. Sometimes though saying it is just code is the same as saying quantum physics is just math.
I would like to see a secure way to purchase crowns or crown items in game. Just not sure the solution is a simple one or that making it happen should be a high priority.
Memory_In_Motion wrote: »They already add crowns to and from your game... Please say something that is making sense.
Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
So writing the code to take value of real world money into account, with world currency and exchange rates, into a game world and assign values for non-material items is simple and won't cause any legal issues or concerns. How exactly would taking the time and personnel hours to do this profit ZOS/Zenimax in any way?
FluffyBird wrote: »A COD gifting would be nice. An in-game way to just exchange gold and crowns directly would be even nicer.
But saying "it's just code, they just must write it" is beyond dumb, as any software developer would tell you.
And reducing it to "just code" is even dumber because I, for one, have absolutely no idea about design, technical and legal limitations of such transactions.
FluffyBird wrote: »A COD gifting would be nice. An in-game way to just exchange gold and crowns directly would be even nicer.
But saying "it's just code, they just must write it" is beyond dumb, as any software developer would tell you.
And reducing it to "just code" is even dumber because I, for one, have absolutely no idea about design, technical and legal limitations of such transactions.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
So writing the code to take value of real world money into account, with world currency and exchange rates, into a game world and assign values for non-material items is simple and won't cause any legal issues or concerns. How exactly would taking the time and personnel hours to do this profit ZOS/Zenimax in any way?
It would satisfy it customer base and it would reduce load on support services having to field complaints for starters.
Addons use code that provides interaction with in game world and outside world. TTC comes to mind off the top of my head. Surely if they can do it, ZOS can too.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
So writing the code to take value of real world money into account, with world currency and exchange rates, into a game world and assign values for non-material items is simple and won't cause any legal issues or concerns. How exactly would taking the time and personnel hours to do this profit ZOS/Zenimax in any way?
It would satisfy it customer base and it would reduce load on support services having to field complaints for starters.
Addons use code that provides interaction with in game world and outside world. TTC comes to mind off the top of my head. Surely if they can do it, ZOS can too.
TTC does not contain real time information. By the time an item makes it to TTC it can already be gone. TTC doesn't add nor take anything from the game. All it does is provide an approximation of what might be found in guild stores.
Coding it into the game might not be overly difficult. It isn't as simple as the current COD system in place though. And even if it were easy ZoS might still have reason not to include such a feature in game.
Still not saying it can't be done. I am saying it might not be worth them doing.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Cant see how youre making sense. If you buy crowns they get attached to your account. If you gift an item or buy it yourself it gets added to an account. It's code not the laws of physics. Are you nay saying for the sake of nay saying? It's just code. Ok yah code takes time to write, someone has to write it. But it's code. It's not faster than light travel in the real world being asked for.
You are correct items get added to your in game account. That is because those items exist in game. Crowns are not part of the game. Your idea would mean they have to incorporate them into the game. They would then need to create a way to remove crowns from your account to the game. They can't just put the crowns you purchase in game because they don't know which server you will be using when you spend the crowns. They would then need to link the crowns to the purchasers account creating an entirely new designation of crowns. As is you are trading an item you purchased for crowns for in game gold. You are not able to trade crowns. They do not exist in the game.
I'm sure given time they could code crowns into the game so they transition from being in your account to being in the game. Goes back to my original point. Is it worth the time and effort?
I've no idea how complicated the code would be as last time I coded anything was in 1979. Sometimes though saying it is just code is the same as saying quantum physics is just math.
I would like to see a secure way to purchase crowns or crown items in game. Just not sure the solution is a simple one or that making it happen should be a high priority.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.Memory_In_Motion wrote: »you can literally write code to do anything.
Even if that were true you still have to decide is the payout worth the time/cost. Crowns are not in the game so the answer isn't as simple as just a COD option in the game.
Cant see how youre making sense. If you buy crowns they get attached to your account. If you gift an item or buy it yourself it gets added to an account. It's code not the laws of physics. Are you nay saying for the sake of nay saying? It's just code. Ok yah code takes time to write, someone has to write it. But it's code. It's not faster than light travel in the real world being asked for.
You are correct items get added to your in game account. That is because those items exist in game. Crowns are not part of the game. Your idea would mean they have to incorporate them into the game. They would then need to create a way to remove crowns from your account to the game. They can't just put the crowns you purchase in game because they don't know which server you will be using when you spend the crowns. They would then need to link the crowns to the purchasers account creating an entirely new designation of crowns. As is you are trading an item you purchased for crowns for in game gold. You are not able to trade crowns. They do not exist in the game.
I'm sure given time they could code crowns into the game so they transition from being in your account to being in the game. Goes back to my original point. Is it worth the time and effort?
I've no idea how complicated the code would be as last time I coded anything was in 1979. Sometimes though saying it is just code is the same as saying quantum physics is just math.
I would like to see a secure way to purchase crowns or crown items in game. Just not sure the solution is a simple one or that making it happen should be a high priority.
i think you've gone well beyond the original point the OP posted..
put a COD on the gifted ITEM, not gifting crowns..
If you use crowns to purchase an item as a gift, then a "C.O.D " option is there, you could make it whatever gold value you agreed on, and its done.
NOTE - it clearly says "gifting from crown store"
Memory_In_Motion wrote: »Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
So writing the code to take value of real world money into account, with world currency and exchange rates, into a game world and assign values for non-material items is simple and won't cause any legal issues or concerns. How exactly would taking the time and personnel hours to do this profit ZOS/Zenimax in any way?
It would satisfy it customer base and it would reduce load on support services having to field complaints for starters.
Addons use code that provides interaction with in game world and outside world. TTC comes to mind off the top of my head. Surely if they can do it, ZOS can too.
Memory_In_Motion wrote: »Memory_In_Motion wrote: »Memory_In_Motion wrote: »In the game, out of the game makes no difference. The code can be written. They can write it. You have made no compelling argument against it.
So writing the code to take value of real world money into account, with world currency and exchange rates, into a game world and assign values for non-material items is simple and won't cause any legal issues or concerns. How exactly would taking the time and personnel hours to do this profit ZOS/Zenimax in any way?
It would satisfy it customer base and it would reduce load on support services having to field complaints for starters.
Addons use code that provides interaction with in game world and outside world. TTC comes to mind off the top of my head. Surely if they can do it, ZOS can too.
TTC does not contain real time information. By the time an item makes it to TTC it can already be gone. TTC doesn't add nor take anything from the game. All it does is provide an approximation of what might be found in guild stores.
Coding it into the game might not be overly difficult. It isn't as simple as the current COD system in place though. And even if it were easy ZoS might still have reason not to include such a feature in game.
Still not saying it can't be done. I am saying it might not be worth them doing.
JUst because ttc doesn't use real time data doesn't mean it couldn't
"Profit versus cost of implementing; will the changes actually benefit ZOS, how many people would actually use whatever does matter."
I've read in other threads suggesting a secure method of exchanging crowns for gold in game would be profitable for ZoS because they would sell more crowns. I'm not sure that would be true. Demand would increase but I doubt supply would increase. The gold per crown ratio would greatly increase. Maybe players that get ESO+ would be more willing to sell with the increased gold price and a secure method of selling but that is still a really limited supply.
That has been my point the entire time. It simply might not be worth doing.
Why not make everything that can be traded a token that is BoE until consumed/activated? That token would be tradeable through all means we already have to sell items in-game. The token can be listed in guild stores, sent COD via mail, or traded directly through the trade window.
This solves everything and gives players a choice in how safe or annoying they want the trade to be. Win/Win