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managing inventory

timtipi2
timtipi2
i made ticked about this in beta, but ill put it here again to see what others think.

the inventory in the style of previous elder scrolls games is ok, but has alot of flaws.

specialy now with all the crafting, but more importantly the more rolls u might fullfull.

i played a templar, as healer dps and tank in beta. i carried a diffrent set of items for healing with me the whole time,
i had it in the bank for a while but i desided it was easier to keep it with me.
then having alot of bagspace, u keep playing long times before going to a vendor to sell stuff, the new items no longer are on top of the list because you opened the bag and maybe looked at them already. and all items are all over the screen again.

my problem is that i sold the 1 or more of those items multiple times, most of the times i could buy it back, other times i wasnt as Lucky because i sold much crap which bounched off the items of the buyback list.

i wanna be able to manage my inventory better, the mark as junk option is ok, but taking time to mark stuff as junk, is taking just as much time as clicking to sell at a vendor.

i understand if they wanna keep this type of inventory cause they might be affraid ppl gona say they ripped it off other mmos,

wait what actualy i dont, there is a reason basicly ALL other mmo's use grid style inventory, simply because managing resourses is important part of a mmo, specialy with a huge crafting system like eso.
i nvr had this in (the other mmo because i carried a bag specialy for my offset items)

but!

if it's to much work ( though there is half working addon for it)
atleast implant an option to: Mark item to be locked in ur bagg so u have to do 2 actions before u can sell the item and u cant accidently sell it anymore.

easy solution, but huge improvement for the game,
imagine finaly having crafted the weapon u wanted for ur 2e set, with the right stats and ending up selling it the next day in a hurry and figure it out to late.


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