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Knock back cool down?

BahometZ
BahometZ
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So I'm fighting the Ascendant Order Fanatics and am finding their endless crowd control effects very annoying.

https://www.xbox.com/play/media/M5VBS7ZK

In this clip I get knocked back, knocked down, break free but the get up animation plays out very slowly and then get knocked back, all within 4 seconds. Is that how it's supposed to function within the game mechanics?

I don't know why you'd make combat like this, so excessive.
Pact Magplar - Max CP (NA XB)
  • Necrotech_Master
    Necrotech_Master
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    there are certain enemy attacks that seem to be able to do cc (knockback, knockdown, staggers) regardless if you have cc immunity and sometimes it can feel like you get "stun-locked" until you actually can break free or manage to block some of them to get out of the way, but that by default only lasts 10 sec, which is partially eaten up by the breakfree animation itself
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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