HedgeHugger wrote: »I guess you are using a keyboard?
With a game pad the movement can be controlled incrementally. The cats and heavy weights can most definitely walk. The more pressure applied to the analogue stick, the faster they go. Not sure if a keyboard works the same way.
FluffyReachWitch wrote: »The issue OP is describing has more to do with the animation used when heavyweight and feline mounts are walking.
Yeah me neither, I just know that at some point it gets that buggy animation, quite sure Major Gallop affects it too, I'll try it out on a new character.FluffyReachWitch wrote: »I do not know where the cutoff from walking to broken slow running is.
Felines and Heavyweights seem to only have three speeds, and one of those speeds is that weird slow 'jog' where your character sits forward, but not as far forward as they do when galloping/sprinting.
That's interesting, so they only have that weird animation because they don't have four different speeds? Well, still, it seems to be just a slower running/sprinting animation, so they can easily fix that by adding a faster walking animation, maybe?
With no Gifted Rider CP or Major Gallop passive, speed training level ~35 is where most mounts change from quickly walking to very slow trotting. Felines and Heavyweights do not stop walking even with speed training at level 60 (not even with training at 60 and Gifted Rider). It's not until you have EITHER Major Gallop and speed training at ~58 OR both Major Gallop and Gifted Rider with also ~45 points into speed training that you start to see that slow motion jog when you try to walk..
FluffyReachWitch wrote: »As of now, my mount walks normally if I begin walking from a complete standstill. The strange slow-motion run still occurs if I switch to walk mode in the middle of running.