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Heavyweight and Feline mounts walk animations

Morvan
Morvan
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I've been seeing people complaining about heavyweight animations for ages, and I did notice the problem isn't the animation itself, it's just the speed. For some reason on characters with your mount speed fully upgraded, it plays the run animation while you're walking, (and it might be making the actual run animation play too fast as well) that only seems to happen on Heavyweight and Feline mounts, and on characters with no speed upgrades the walking animations work as intended on all mounts.

I uploaded a video to compare how I can't properly walk with a Heavyweight mount while it works just fine on a Canine mount with the same speed upgrade bonuses.

Please, fix this, it gets on my nerves everytime I try to walk on my mount and get that slowy run animation. :D
@MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • HedgeHugger
    HedgeHugger
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    I guess you are using a keyboard?
    With a game pad the movement can be controlled incrementally. The cats and heavy weights can most definitely walk. The more pressure applied to the analogue stick, the faster they go. Not sure if a keyboard works the same way.
  • FluffyReachWitch
    FluffyReachWitch
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    I guess you are using a keyboard?
    With a game pad the movement can be controlled incrementally. The cats and heavy weights can most definitely walk. The more pressure applied to the analogue stick, the faster they go. Not sure if a keyboard works the same way.

    It's true that keyboards don't have increments, but you can bind a key to enter Walk mode.

    The issue OP is describing has more to do with the animation used when heavyweight and feline mounts are walking. They move slowly like they should, but they look like they're running. Just very, veeeerrrrry slowly.
  • Morvan
    Morvan
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    The issue OP is describing has more to do with the animation used when heavyweight and feline mounts are walking.

    Exactly, we can bind a key to make mounts walk, but unlike the other mounts, the heavyweights use a slowy running animation while doing so, but that only happens when you have speed upgraded to a certain level.

    It's kinda like when you try to run with the Steed's Blessing CP, your character uses the sprint animation instead of running (I hope they change that too), I just wonder why only heavyweights and felines can't properly walk after fully upgraded, feels like they put the wrong numbers or something. :sweat_smile:
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • FluffyReachWitch
    FluffyReachWitch
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    I just remembered this thread and I have some information to add can confirm. I did a test using two characters, and found these results:

    On my character without fully trained speed, feline and heavyweight mounts walk normally.

    On my character with fully trained speed, the same mounts run in slow motion instead.

    I do not know where the cutoff from walking to broken slow running is. My partially-trained character has a speed training stat of something like 38. And both characters have the Major Gallop passive from the war skills.

    PS: I am a goofball, I just read up and saw the training difference was already observed. Can definitely confirm though.
    Edited by FluffyReachWitch on September 23, 2022 9:14PM
  • Zorrin
    Zorrin
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    This thread made me curious and I spent entirely too much time looking at mount animations as a result, so I'm going to post what I noticed here :D

    Horses (and Elk, Indrik, and Rams because they share the same "skeleton" for animation) have four speeds: walk, trot, canter, and gallop. Bears, bipeds, camels, and canines also have these four speeds. (Canter is extremely subtle on bipeds especially, but it IS there lol).

    Felines and Heavyweights seem to only have three speeds, and one of those speeds is that weird slow 'jog' where your character sits forward, but not as far forward as they do when galloping/sprinting.

    I do not know what the speed is at which animations change and I no longer have the PTS installed to play around with it, but on a character with speed training at 20 and Major Gallop passive (no CP in Gifted Rider) "walking" has 4-speed mounts at a trot while 3-speed are quickly walking.
  • Morvan
    Morvan
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    I do not know where the cutoff from walking to broken slow running is.
    Yeah me neither, I just know that at some point it gets that buggy animation, quite sure Major Gallop affects it too, I'll try it out on a new character.
    Zorrin wrote: »
    Felines and Heavyweights seem to only have three speeds, and one of those speeds is that weird slow 'jog' where your character sits forward, but not as far forward as they do when galloping/sprinting.

    That's interesting, so they only have that weird animation because they don't have four different speeds? Well, still, it seems to be just a slower running/sprinting animation, so they can easily fix that by adding a faster walking animation, maybe?

    It sounds like a super simple bug they could fix, but it might be not that simple, especially if all mounts works as the same thing, they wouldn't be able to fix it without messing with the other mounts...
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Tommy_The_Gun
    Tommy_The_Gun
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    Yep, I have noticed that too. It is the only reason why I have not spend a skill point into Continuous Attack passive from Alliance War skill line, as it gives you permanent Major Gallop buff. Even without this buff Heavyweight mounts seems to sometimes "run slow" when walking (playing different animation than intended).
    Edited by Tommy_The_Gun on September 24, 2022 12:31PM
  • Zorrin
    Zorrin
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    Abadd wrote: »

    That's interesting, so they only have that weird animation because they don't have four different speeds? Well, still, it seems to be just a slower running/sprinting animation, so they can easily fix that by adding a faster walking animation, maybe?

    In essence, yes, that seems to be the case. I ended up redownloading the PTS to try to find the animation transition points using the walk keybind as well.

    With no Gifted Rider CP or Major Gallop passive, speed training level ~35 is where most mounts change from quickly walking to very slow trotting. Felines and Heavyweights do not stop walking even with speed training at level 60 (not even with training at 60 and Gifted Rider). It's not until you have EITHER Major Gallop and speed training at ~58 OR both Major Gallop and Gifted Rider with also ~45 points into speed training that you start to see that slow motion jog when you try to walk.

    The reason I'm using approximate training levels is because, to complicate all of this, the size of your character affects the size of the mount. Training and all other speed modifiers being equal, if you're a short Bosmer or put on a polymorph like goblin for example, you're going to be seeing much faster speed animations than if you're a tall Altmer or using something like Wraith of Crows.

    TL;DR - If you want to have maxed out speed training, Major Gallop passive, and Gifted Rider CP but don't want to see the goofy slow motion run of Felines and Heavyweights when you use your walk keybind, put on the Wraith of Crows or other very tall polymorph and the mount will instead walk quickly.
  • Morvan
    Morvan
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    Zorrin wrote: »
    With no Gifted Rider CP or Major Gallop passive, speed training level ~35 is where most mounts change from quickly walking to very slow trotting. Felines and Heavyweights do not stop walking even with speed training at level 60 (not even with training at 60 and Gifted Rider). It's not until you have EITHER Major Gallop and speed training at ~58 OR both Major Gallop and Gifted Rider with also ~45 points into speed training that you start to see that slow motion jog when you try to walk..

    That's very useful information, thank you! Hopefully if the devs look into this that will help them fix this!
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • FluffyReachWitch
    FluffyReachWitch
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    It’s been a couple of months, but I think I’ve just noticed an improvement in the animation while training one of my characters in mount speed. High Elf, Aurielic quasigriff mount, speed training 54.

    As of now, my mount walks normally if I begin walking from a complete standstill. The strange slow-motion run still occurs if I switch to walk mode in the middle of running. I have not tested other characters or different heavyweight or feline mounts yet.

    Edit: And three days later, at Speed 57, the slow motion running is back.
    Edited by FluffyReachWitch on December 12, 2022 1:58PM
  • Morvan
    Morvan
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    As of now, my mount walks normally if I begin walking from a complete standstill. The strange slow-motion run still occurs if I switch to walk mode in the middle of running.

    Thanks for still being around that, it's weird how heavyweight animations play differently, really hope they look into this any time soon. :sweat_smile:
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Morvan
    Morvan
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    An update, they just fixed it on the PTS, I'm very happy.

    haa6pqi8r34r.png

    I tried it out and the change also applies to mounts, now heavyweights and felines can properly use their walking animations even after fully maxed out, thanks for hearing us ZOS! :)
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
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