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Is not subbing to eso+ the only way to avoid dlc random dungeons?

Memory_In_Motion
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My top 5 tools are healers, then 2 tanks, followed by 2 dd. I'm not a good dd by any means and i hate getting a dlc dungeon with almost 500 cp because my alt dds just doesn't have the skills to be effective and i don't like being so weak and people quit when we all want to just do a random and move on to the next alt.
  • smackinhippies
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    Yea, there is no toggle on the group finder tool to not do DLC content.
  • virtus753
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    As long as you have ESO+, you yourself will be eligible to draw any DLC dungeon.

    You can avoid that by grouping with someone who doesn’t have access to the DLC dungeons. If you don’t have someone around who qualifies, then yes, you’d have to stop your sub. There is no way to turn off the DLC access while keeping the sub active.

    Even if you do stop subbing, you will still be eligible to draw any DLC dungeon you own. Many people have purchased Imperial City (which has been free in the crown store for a while now), which enables permanent access to White-Gold Tower and Imperial City Prison. If you have bought that DLC or any other dungeon DLC, you can still draw one of those if you stop subbing.
  • PrincessOfThieves
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    You can avoid dlc dungeons by queuing with someone who's under level 45 (and if they're level 10, you can only get FG1, Spindle1 or BC1). Helping someone to level up rewards you with easier dungeons. :)
    Alternatively, you can queue with someone who doesn't have ESO+ or dungeon dlcs.
  • ZOS_Suserial
    ZOS_Suserial
    admin
    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    Edited by ZOS_Suserial on September 14, 2022 8:53PM
    The Elder Scrolls Online - ZeniMax Online Studios
    Community Rules | Code-of-Conduct | Terms-of-Service | ESO-Home | ESO-Help
    Staff Post
  • wolfie1.0.
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    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    That helps but it doesn't give the activity rewards that a random dungeon of either vet or normal mode.

    It would be nice if dungeon pledges gave more transmute stones so that players do not feel it as necessary to ask these types of questions and it would be an easy help from ZOS's end.
  • Memory_In_Motion
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    Thanks all! Much Appreciated!
  • Techwolf_Lupindo
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    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    [snip] Notice it said "random dungeons". The quote above does NOT work for random dungeons.

    [Edited for Bashing]
    Edited by Psiion on September 15, 2022 2:26AM
  • spartaxoxo
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    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    [snip] Notice it said "random dungeons". The quote above does NOT work for random dungeons.

    [Edited for Bashing]

    I think it's good tip. You may not get the random reward, but a lot of people whenever this comes up say they don't care about the random reward they just want to be able to level up in some chill dungeons. So, telling them that they can use the specific dungeons as a way to avoid the random dungeons and make a list of specific dungeons they'd rather do is good advice for the current situation. It's also nice to see a mod (who is only here to keep things clean) actually try to offer a decent tip rather than just a list of rules.
    Edited by Psiion on September 15, 2022 2:26AM
  • Oreyn_Bearclaw
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    It is WAY passed time for a DLC toggle in GF for random dungeons.
  • Androrix
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    spartaxoxo wrote: »
    I think it's good tip. You may not get the random reward, but a lot of people whenever this comes up say they don't care about the random reward they just want to be able to level up in some chill dungeons. So, telling them that they can use the specific dungeons as a way to avoid the random dungeons and make a list of specific dungeons they'd rather do is good advice for the current situation. It's also nice to see a mod (who is only here to keep things clean) actually try to offer a decent tip rather than just a list of rules.

    Yes. Agree. I had been looking for something like that, so the suggestion was helpful for me.
  • kargen27
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    wolfie1.0. wrote: »
    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    That helps but it doesn't give the activity rewards that a random dungeon of either vet or normal mode.

    It would be nice if dungeon pledges gave more transmute stones so that players do not feel it as necessary to ask these types of questions and it would be an easy help from ZOS's end.

    The random dungeon queue was created to help players that want to do specific content to fill groups. There is no point to having the random queue if it does not include all dungeons. The rewards are there as incentive but the main purpose is filling groups not giving player rewards.
    and then the parrot said, "must be the water mines green too."
  • Klingenlied
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    A queue for random non dlc and one for dlc dungeons is what we do miss right now. There is a world in difference in regards to difficulty here. In a perfect world, we even would have the ability to run a hardmode-list where you can't even choose but HAVE to beat any dungeon you get into on hardmode. Of course, with rewards worth a players time.

    Why don't we have this yet?
  • Amottica
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    Group with someone who isn’t subbed and doesn’t own any dungeon DLCs (except IC). Is more casual social guilds this is probably not to hard to find such players.

  • kargen27
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    A queue for random non dlc and one for dlc dungeons is what we do miss right now. There is a world in difference in regards to difficulty here. In a perfect world, we even would have the ability to run a hardmode-list where you can't even choose but HAVE to beat any dungeon you get into on hardmode. Of course, with rewards worth a players time.

    Why don't we have this yet?

    Because the queue is there to allow players wanting specific content to be able to fill their groups. If you don't include all dungeons then why have the random queue at all?
    and then the parrot said, "must be the water mines green too."
  • endgamesmug
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    I would love to have only dlc and dlc vet in my randoms, i get so sick of base game dungeons.
  • deleted221205-002626
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    It is WAY passed time for a DLC toggle in GF for random dungeons.

    I agree they should have that option but then its nor really random anymore is it? SO there shouldnt be any reward so might as well just queue for specific dungeons!
  • EnerG
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    Just do the dlc. They really aren't so much harder than base game on normal and Frick your team if they have complaints, 500cp is far from being experienced imo. Just pick your role accurately and go
  • Dagoth_Rac
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    If there were separate random DLC and random non-DLC queues, no one would ever queue for DLC. Which means the people who want to do specific DLC dungeons (for gear, for skill points, for leads, just cuz they like dungeon) would never get a fill. The only way to do a DLC dungeon would be a premade 4-person group.

    Are normal DLC dungeons a little longer and harder? Yes, but that is why you get the 100k XP and 10 transmute. That is not a glorified login reward. It is a reward for helping other players get fills for content that can be hard to fill.
  • Agenericname
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    Dagoth_Rac wrote: »
    If there were separate random DLC and random non-DLC queues, no one would ever queue for DLC. Which means the people who want to do specific DLC dungeons (for gear, for skill points, for leads, just cuz they like dungeon) would never get a fill. The only way to do a DLC dungeon would be a premade 4-person group.

    Are normal DLC dungeons a little longer and harder? Yes, but that is why you get the 100k XP and 10 transmute. That is not a glorified login reward. It is a reward for helping other players get fills for content that can be hard to fill.

    I can't speak for everyone, but, that's not the case for me. I'd never queue for a base game vet again unless I absolutely needed to. I think what's more likely to happen is you'd start to see more fake tanks in base game vets. The reason why we see so few now is because of the chance of getting a harder vet DLC.
  • deejayvee
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    How about adding an option for DLC or non-DLC random, but you only get 5 transmute crystals instead?
    PC - NA
  • MaraxusTheOrc
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    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    [snip] Notice it said "random dungeons". The quote above does NOT work for random dungeons.

    [Edited for Bashing]

    Well…it’s not a random dungeon if you are selectively omitting the randomized pool, is it? Probably shouldn’t get the random daily dungeon reward if you aren’t doing a random daily dungeon, ya know?
    Edited by Psiion on September 15, 2022 2:26AM
  • Hasenpfote
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    The DF really needs a rework. What is the point, if you queue for a dungeon and after 20 minutes you get a dungeon, where the tank imidiatly leaves the dungeon because its a annoying dungeon.

    Also most time you wont get new dungeon because tanks usualyl queue with level 44- characters, so it is not possible the tank will ever get into the DLC dungeon.
  • Kaysha
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    This topic is quite alarming. When DLC dungeons are to hard, not fun, whatever....the game has a problem.
  • Memory_In_Motion
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    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    [snip] Notice it said "random dungeons". The quote above does NOT work for random dungeons.

    [Edited for Bashing]

    Well…it’s not a random dungeon if you are selectively omitting the randomized pool, is it? Probably shouldn’t get the random daily dungeon reward if you aren’t doing a random daily dungeon, ya know?

    except those without subbing eso+ get to do a random daily without dlc dungeons as an option but those who pat for eso+ don't get that option? clearly people who pay monthly shouldnt be penalized
  • FluffWit
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    wolfie1.0. wrote: »
    Hi, you can go into the Dungeon Finder then go into the drop down list. Select Specific Dungeons and join the queue for those Dungeons only.

    Dungeon Finder > Specific Dungeons > Selection List > Join Queue

    I know its not perfect but that's a way to know which ones you are trying to get into, I hope that helps some.

    That helps but it doesn't give the activity rewards that a random dungeon of either vet or normal mode.

    It would be nice if dungeon pledges gave more transmute stones so that players do not feel it as necessary to ask these types of questions and it would be an easy help from ZOS's end.

    @ZOS_Suserial

    Can you please let us know you read this post, and that you understand what the problem is? Because your initial response kinda indicates that you don't understand the problem and why queueing for specific content isnt preferable to queueing for random content.

    The random queue is an important feature- it fills groups that would otherwise have to wait hours to get their tank or healer. But it needs to be two seperate queues- dlc and base game. And the dlc queue needs to reward us significantly better then the base game queue. Because they take twice as long and they require double the effort.

    Otherwise this problem isn't going to go away- people will just continue to instantly quit when they realize they're in a dlc dungeon.
  • INM
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    The whole point of RANDOM dungeons is to fill holes for players who queued for a specific dungeon. You are being rewarded not for completing a dungeon, but for helping others to complete a dungeon they need. Yea, players have different perception on this, but still. If you want to get the reward, either unsubsribe or endure. Or you can form a group of four for quick runs, groups for quick nrandoms are filled in the matter of minutes in big guilds for.
  • M0ntie
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    Kaysha wrote: »
    This topic is quite alarming. When DLC dungeons are to hard, not fun, whatever....the game has a problem.

    There is nothing wrong with DLC dungeons. They are generally more interesting. And they aren't too hard on normal. Often people just want the quick 10 transmutes and can't be bothered doing a slightly harder or longer dungeon that sometimes you have to pay a bit of attention to the mechanics in.

    I think the problem is mainly the games huge requirement for transmutes and for PVE players the best way to get them is speed run random dungeons. ZoS needs to give more transmutes for trials or other PVE activities since they keep changing the required builds and gear so often.
  • N00BxV1
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    It's kind of a crappy thing to do, but you could do what I've seen other people doing and just buy an alt account with no DLC, make a character on that account and keep it low level for easy dungeons, group with that account and have it queue as tank, then when you get into the easy dungeon just have your alt leave it.

    Not subbing doesn't work for me since I buy all DLC. Imagine feeling punished for paying... It sure would be nice not to be forced into doing content just because I've paid for it. Sometimes I just want a quick dungeon run, but if I get a DLC dungeon then it can take significantly longer especially if it's a veteran DLC. And grouping with friends on their low level characters isn't always an option for everyone.

    We shouldn't have to jump through hoops or exploit just to avoid playing content that we've paid for though...

    Edit: Just wanted to add that I queue as tank for veteran randoms and pledges unless it's on a newer character. Also random DLC and additional randoms should give more rewards. The daily random gives 10 transmute crystals every 20 hours, but the next random and every one after only gives 1 transmute crystal. If the rewards were better for additional randoms then I might have more incentive to help fill the queue more.
    Edited by N00BxV1 on September 15, 2022 1:10PM
  • Kite42
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    This is an old issue, but it's a real one too.

    I'd say we allow restricting the random selection, while also adjusting the rewards based on what dungeon gets pulled out the bag. And those saying this is no longer "random" can go and open up their box of Risk(TM) and roll one of the dice. I'll hear your argument if you roll a 7, a jack of spades, or maybe "Mrs Bun, the baker's wife".

    Maj dungeon, 60 to 80 percent current rewards*

    Glirion dungeon, 70 to 90 percent current rewards

    DLC: 100 to 130 percent current rewards, perhaps even more for when the first thing in group chat is "I've heard there are secret things here in Black Drake Villa, let's do them all..." and it's now 7 hours before your alarm clock for work...

    "...move the statue left
    ...no your left
    ...what are wisps?..."

    Argh
  • Agenericname
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    M0ntie wrote: »
    Kaysha wrote: »
    This topic is quite alarming. When DLC dungeons are to hard, not fun, whatever....the game has a problem.

    There is nothing wrong with DLC dungeons. They are generally more interesting. And they aren't too hard on normal. Often people just want the quick 10 transmutes and can't be bothered doing a slightly harder or longer dungeon that sometimes you have to pay a bit of attention to the mechanics in.

    I think the problem is mainly the games huge requirement for transmutes and for PVE players the best way to get them is speed run random dungeons. ZoS needs to give more transmutes for trials or other PVE activities since they keep changing the required builds and gear so often.

    I dont think that theyre too difficult on vet either, unless its hard mode. That said, when youre in the vet dungeons you could get WGT or SG, because at 300CP youre eligible for both. I doubt that most 300CP (I'm sure some do just fine) are ready for some of the harder DLC dungeons. Theres a pretty steep incline in difficulty with some of them.

    Whats somewhat strange is that many of the newer dungeons have mechanics that are more movement based than the older ones. Castle Thorn, for example. The final boss is a lot of movement. Dragon Bones DLC are both movement based difficulty. March, DoM, LoM, etc. Compare those to BRF non-HM where theres a lot less movement or many base game vets where theres none. Then earlier the devs said that they wanted to move more toward a movement based difficulty and lean less into damage when threads like these indicate that theres a lot of folks that prefer a standard stack and burn dungeons.
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