clients' limitations (hello PS4!) heavily compel re-using the existing models, patterns, textures and furnishings.
It would be terrible if they follow this thinking.
Still my point was: this is not about thinking. It is about money. We can dream any thing awesome completely for free.
Upgrading PC EU megaserver hardware (which is capable to host 100,000+ connected clients simultaneously) can not be cheap.
Terminating older consoles support also cuts down the significant chunk of income (though, it was wiser to publish End-of-Life terms years ago to get players using 9 years old hardware upgraded before the said consoles support discontinued).
Hardware limitations are very noticeable now. Servers old hardware causes lags limiting endgame performance.
Legacy clients hardware support limits the implementation of new features, like no new animations (new classes, new weapons skill lines), no increasing housing limitations, so on, so forth.
The Druid class could fit this year story perfectly, but i guess, clients limitations were the major reason it is missing.
Moving 2023 to Telvanni Coast would help to prolong the existing state of the Game, should PC EU planned upgrade delayed, also re-using most of the Morrowind in-game objects would give PS4 clients one more year of support.
So, i perceive such Devs freedom is limited by the Zeni's current financial expenditures plan, and this is quite understandable, considering everything is bl**dy expensive nowadays, except, of course, dreaming
Sure. No argues. Still, what i had noticed from many famous Twitch ESO Streamers (those awesome players who are invited to NDA's protected previews and such) comments - that is that the game makers are normally happy with changes they make, when the most vocal majority of the playerbase is unhappy (U35 for example).
I guess, the priorities and assessments differences between game-makers and players differ greatly. This is normal. What is upsetting is the lack of communication. (U35 promised Q&A as another example).
ESO is still huge and there are many "I love this game" posts on this Forum and on Reddit.
By the way, size (of a game) is also a big factor: inflatable boat turns 180 degrees in a minute, while it takes a battleship 15 minutes for the U-turn.
As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.
This is an interesting interview with the designer of TES3 Telvanni architecture:
https://en.uesp.net/wiki/General:Mark_Bullock:_Telvanni_Architecture
As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.
As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.
This touches on deep problems. So, for example, I am sure that if ZOS pays attention to the House Dres, then all this will be of poor quality. I believe that no opinions should affect the quality of the content. Not everyone will understand what I mean.
"To spread culture and truth to the benighted: this is our commitment and burden." — Mottos of the Dunmeri Great Houses
Chiaroscuro wrote: »As much as I actually loved the weird, discomfiting fleshtowers (it just seems so very Telvanni somehow - i like to think they were experimenting with actual part-flesh/part-fungal mergings a bit, Because Wizards Love Mad Science)
As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.
"Some Telvanni mages, the so-called Mycoturges, are so in-tune with fungality that they can grow giant mushrooms into any shape they desire, including towers. Others build tower foundations and grow great funguswood timbers around them. Telvanni wizard-lords are nothing if not individualists."
Note: This is not a thread complaining about removing the fleshy Vvardenfell towers altogether, as variety is great, but bringing those present in the theoretical 2023 chapter back to their pre-ESO depictions. This is NOT a diss at the artists who spent time working on them.
There has been hints at the 2023 chapter being Morrowind-related, with Hammerfell being another contender. There were a significant amount of threads about this back when ESO: Morrowind was released in 2017, about the depiction of Telvanni Towers in Vvardenfell. Many felt that their depictions in ESO were revolting, almost tumorous in their depiction. Looking at them just makes me disgusted that I opted not to purchase Tel Galen back when it was released, despite me being a fan of House Telvanni and their architecture in older games.
Please consider doing this. There could still be some flesh towers in the peninsula to give some architectural variety, but I'm sure many of us would love the more wood-land mushroom appearance the originals had.
For context, here is how Telvanni Towers look in ESO.
And here is the difference from how they looked in Skyrim.
And this is how they looked like in Morrowind.
Note: This is not a thread complaining about removing the fleshy Vvardenfell towers altogether, as variety is great, but bringing those present in the theoretical 2023 chapter back to their pre-ESO depictions. This is NOT a diss at the artists who spent time working on them.
There has been hints at the 2023 chapter being Morrowind-related, with Hammerfell being another contender. There were a significant amount of threads about this back when ESO: Morrowind was released in 2017, about the depiction of Telvanni Towers in Vvardenfell. Many felt that their depictions in ESO were revolting, almost tumorous in their depiction. Looking at them just makes me disgusted that I opted not to purchase Tel Galen back when it was released, despite me being a fan of House Telvanni and their architecture in older games.
Please consider doing this. There could still be some flesh towers in the peninsula to give some architectural variety, but I'm sure many of us would love the more wood-land mushroom appearance the originals had.
For context, here is how Telvanni Towers look in ESO.
And here is the difference from how they looked in Skyrim.
And this is how they looked like in Morrowind.
Araneae6537 wrote: »In Skyrim? Is that a player-created mod / extension? It looks really well done!
Araneae6537 wrote: »In Skyrim? Is that a player-created mod / extension? It looks really well done!
Official Dragonborn DLC. That's Neloth's tower Tel Mithryn on Solstheim.
Inari Telvanni wrote: »I have once attempted to mimic the look of TES3 Telvanni Towers through the Gorinir Estate. I am sure others have done similar things with that house and Bouldertree Refuge, but it goes to show that ZOS' artists are capable of going back to that sort of style.