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The Elder Scrolls Online: Necrom. Please Bring Original Telvanni Towers Design Back

Aliyavana
Aliyavana
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Note: This is not a thread complaining about removing the fleshy Vvardenfell towers altogether, as variety is great, but bringing those present in the theoretical 2023 chapter back to their pre-ESO depictions. This is NOT a diss at the artists who spent time working on them.

There has been hints at the 2023 chapter being Morrowind-related, with Hammerfell being another contender. There were a significant amount of threads about this back when ESO: Morrowind was released in 2017, about the depiction of Telvanni Towers in Vvardenfell. Many felt that their depictions in ESO were revolting, almost tumorous in their depiction. Looking at them just makes me disgusted that I opted not to purchase Tel Galen back when it was released, despite me being a fan of House Telvanni and their architecture in older games.

Please consider doing this. There could still be some flesh towers in the peninsula to give some architectural variety, but I'm sure many of us would love the more wood-land mushroom appearance the originals had.

For context, here is how Telvanni Towers look in ESO.

ON-place-Sadrith_Mora.jpg

And here is the difference from how they looked in Skyrim.

SR-place-Tel_Mithryn.jpg

And this is how they looked like in Morrowind.

MW-place-Tel_Uvirith.jpg
Edited by Aliyavana on January 25, 2023 8:36PM
  • Artim_X
    Artim_X
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    Say no to flesh atronach textures!
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  • Chiaroscuro
    Chiaroscuro
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    As much as I actually loved the weird, discomfiting fleshtowers (it just seems so very Telvanni somehow - i like to think they were experimenting with actual part-flesh/part-fungal mergings a bit, Because Wizards Love Mad Science) seeing the OG Morrowind styled variety rendered a bit more...in that vein but with a touch of creative flair (more vicious tendrils perhaps? spikes and entrapments? coils and briars?) would be delightful.
    The twisting green sinuous vines weaving paths of confusion, hidden pockets and meetings between the platforms - I know it's too much to ever hope for levitation back, but I do miss the more vertical elements of the older games, the exploration involved. There's a joy to that I'd love to revisit.

    The potential is rich here, I hope if there is a Telvanni: Take Two approach coming they consider this kind of approach.

  • Inari Telvanni
    Inari Telvanni
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    I have once attempted to mimic the look of TES3 Telvanni Towers through the Gorinir Estate. I am sure others have done similar things with that house and Bouldertree Refuge, but it goes to show that ZOS' artists are capable of going back to that sort of style.
  • LikiLoki
    LikiLoki
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    That's why I didn't buy this house. In general, give the players wall structures, give us roof tiles in the form of mushroom caps, and we will build ourselves towers. Air passages and paths can also be added to the construction elements. If a new chapter is dedicated to Morrowind, then the furniture should be expanded. By the way, in the picture below, the house is grown from another mushroom. I think it's a Stinkhorn el9jwjao7rri.jpg
  • DinoZavr
    DinoZavr
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    Stinkhorn is the ingredient of many of Telvanni's "organic" furnishing plans, so yes, this is quite logical
    However, if Q2 2023 will really unlock the Telvanni's territories, than the good amount of the visual design team job might be already done by now and clients' limitations (hello PS4!) heavily compel re-using the existing models, patterns, textures and furnishings.
    PC EU
  • fizzylu
    fizzylu
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    DinoZavr wrote: »
    clients' limitations (hello PS4!) heavily compel re-using the existing models, patterns, textures and furnishings.

    It would be terrible if they follow this thinking. High Isle already looks way better than a lot of other zones; be it from textures to just visuals in general.... if they decided to take a full step backwards and go onto the next chapter using dated models/textures from years ago.... well, I'll just laugh haha but I feel like it should not need to be explained why that would be bad for the game when people already are talking about how quality of content and the effort put into it seems to have gone down. And I'd say that would be major proof (not like there isn't already enough reasons for them to do this as is) that it's really time to focus on bringing the server/engine up to date and some general QoL updates.
    And I mentioned this in another forum; but Blizzard increased the whole team size for their new WoW expansion, Dragonflight. Specifically the biggest category was engineers, that went up by 60% compared to their last expansion. This is to make sure their servers and engines are able to run some new performance heavy features they're adding (dragon flying, a whole new flying system, and some new combat mechanics for the new class). If Blizzard is doing all that while ZOS maybe releases a single new zone using textures/models from five years ago.... well, again haha I'll have to laugh.... and maybe cry a little.
    Edited by fizzylu on November 7, 2022 12:43PM
  • DinoZavr
    DinoZavr
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    fizzylu wrote: »
    It would be terrible if they follow this thinking.

    I totally agree that visuals Art Team does the tremendous awesome job, most of zones are clearly recognizable, unique and visually stunning.

    Still my point was: this is not about thinking. It is about money. We can dream any thing awesome completely for free.
    Upgrading PC EU megaserver hardware (which is capable to host 100,000+ connected clients simultaneously) can not be cheap.
    Terminating older consoles support also cuts down the significant chunk of income (though, it was wiser to publish End-of-Life terms years ago to get players using 9 years old hardware upgraded before the said consoles support discontinued).

    Hardware limitations are very noticeable now. Servers old hardware causes lags limiting endgame performance.
    Legacy clients hardware support limits the implementation of new features, like no new animations (new classes, new weapons skill lines), no increasing housing limitations, so on, so forth.
    The Druid class could fit this year story perfectly, but i guess, clients limitations were the major reason it is missing.

    Moving 2023 to Telvanni Coast would help to prolong the existing state of the Game, should PC EU planned upgrade delayed, also re-using most of the Morrowind in-game objects would give PS4 clients one more year of support.

    So, i perceive such Devs freedom is limited by the Zeni's current financial expenditures plan, and this is quite understandable, considering everything is bl**dy expensive nowadays, except, of course, dreaming B)

    PC EU
  • fizzylu
    fizzylu
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    DinoZavr wrote: »
    Still my point was: this is not about thinking. It is about money. We can dream any thing awesome completely for free.
    Upgrading PC EU megaserver hardware (which is capable to host 100,000+ connected clients simultaneously) can not be cheap.
    Terminating older consoles support also cuts down the significant chunk of income (though, it was wiser to publish End-of-Life terms years ago to get players using 9 years old hardware upgraded before the said consoles support discontinued).

    Hardware limitations are very noticeable now. Servers old hardware causes lags limiting endgame performance.
    Legacy clients hardware support limits the implementation of new features, like no new animations (new classes, new weapons skill lines), no increasing housing limitations, so on, so forth.
    The Druid class could fit this year story perfectly, but i guess, clients limitations were the major reason it is missing.

    Moving 2023 to Telvanni Coast would help to prolong the existing state of the Game, should PC EU planned upgrade delayed, also re-using most of the Morrowind in-game objects would give PS4 clients one more year of support.

    So, i perceive such Devs freedom is limited by the Zeni's current financial expenditures plan, and this is quite understandable, considering everything is bl**dy expensive nowadays, except, of course, dreaming B)

    Which I understand, but my point is that they could also lose money by cutting corners like that and one day it could be why the game dies. It comes down to them maybe having to make a hard choice and/or investing more money than they want to (which I think it already shows that they're not putting a lot of ESO money back into ESO).... but I guess all this really depends on how much they want to see the game thrive.... and I think a lot of players are already questioning and feeling doubtful about Zenimax when it comes to that. You already can find so many posts of people saying ZOS's attention is on their new MMO; which I'm not agreeing or disagreeing with.... but I definitely don't think they're putting nearly as much into ESO as they could be and doing something like using what would be yearssss old resources on "new" content is going to be a minus to many old, current, and possibly new players. Especially when other games are delivering more. Way more.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I think the whole reason it looked different to begin with was because the old tileset from Morrowind would of resembled the Bosmer Structural pieces in ESO too much.
  • DinoZavr
    DinoZavr
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    @fizzylu. Sure. No argues. Still, what i had noticed from many famous Twitch ESO Streamers (those awesome players who are invited to NDA's protected previews and such) comments - that is that the game makers are normally happy with changes they make, when the most vocal majority of the playerbase is unhappy (U35 for example).
    I guess, the priorities and assessments differences between game-makers and players differ greatly. This is normal. What is upsetting is the lack of communication. (U35 promised Q&A as another example).
    ESO is still huge and there are many "I love this game" posts on this Forum and on Reddit.
    By the way, size (of a game) is also a big factor: inflatable boat turns 180 degrees in a minute, while it takes a battleship 15 minutes for the U-turn.
    PC EU
  • KingArthasMenethil
    KingArthasMenethil
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    Would be funny if all the Telvanni places on the mainland were just fully stone buildings like the TES3 forts to finish off the Tel Vos architecture style of ESOs Telvanni architecture.

    All the infections on the ESO Vvarndefell areas seem new since you can still make out the stone buildings when they shouldn't be stone buildings in the first place since they could just grow the damn things.
    EU 2000+ CP
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    Divayth-Fyr 50 Dunmer Sorcerer.
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    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
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  • fizzylu
    fizzylu
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    DinoZavr wrote: »
    Sure. No argues. Still, what i had noticed from many famous Twitch ESO Streamers (those awesome players who are invited to NDA's protected previews and such) comments - that is that the game makers are normally happy with changes they make, when the most vocal majority of the playerbase is unhappy (U35 for example).
    I guess, the priorities and assessments differences between game-makers and players differ greatly. This is normal. What is upsetting is the lack of communication. (U35 promised Q&A as another example).
    ESO is still huge and there are many "I love this game" posts on this Forum and on Reddit.
    By the way, size (of a game) is also a big factor: inflatable boat turns 180 degrees in a minute, while it takes a battleship 15 minutes for the U-turn.

    I do not think that's normal haha I participate on all the forums of the MMOs I play; ESO by far has one of the most unsettled player bases I have seen. WoW has had some speed bumps for sure, but overall Blizzard has proven to be more likely to change things based on player feedback (especially with their upcoming expansion) way more often than I've ever seen from ESO. Sandbox Interactive, the company behind Albion Online, is great when it comes to such things as well. GW2 also does their player base pretty solid; I barely ever see any discontentment there. And FFXIV players are some of the happiest people I know haha
    I'm not saying there are no longer people who love ESO. I know there are; I'm just saying I personally can't ignore that while other games are stepping up, ESO seems to constantly fall back and reasoning that it's okay for them to continue to do so.... well, I know some players expect more and they should. My friend group is a perfect example of this as we compare and contrast games all the time. We usually choose which game we play based off of which ones we think are bringing more and being managed better because that's how we consider something being worth our time/money. None of us are actively playing ESO right now, not even the friend whose first MMO was ESO and is lowkey emotionally attached to it haha and if they were to release a Vvardenfell pt. 2 with minimal effort, well, I'm sure that would remain to be the case.
    And for the boat reference; no one is asking for ESO to suddenly fix all of it's issues haha but there needs to at least be signs of improvement and this year especially we've really only have gotten the complete opposite.... whether it be performance, the quality of content, lack of content, the player/dev interactions, monetization (no gold house this year), and whatever else someone can think of because I'm sure I missed something.
  • Morgaledh
    Morgaledh
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    As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.
  • LikiLoki
    LikiLoki
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    Morgaledh wrote: »
    As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.

    This touches on deep problems. So, for example, I am sure that if ZOS pays attention to the House Dres, then all this will be of poor quality. I believe that no opinions should affect the quality of the content. Not everyone will understand what I mean.

    "To spread culture and truth to the benighted: this is our commitment and burden." — Mottos of the Dunmeri Great Houses
  • K9002
    K9002
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    This is an interesting interview with the designer of TES3 Telvanni architecture:
    https://en.uesp.net/wiki/General:Mark_Bullock:_Telvanni_Architecture
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Vvanderfell 2.0??? Eeeew no ty!!!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Supreme_Atromancer
    Supreme_Atromancer
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    K9002 wrote: »
    This is an interesting interview with the designer of TES3 Telvanni architecture:
    https://en.uesp.net/wiki/General:Mark_Bullock:_Telvanni_Architecture

    This is awesome, thanks for sharing.

    I love reading stuff like this. You can feel genuine passion and genius behind the design. Love it.
  • rootkitronin
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    Morgaledh wrote: »
    As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.

    Couldn't agree more - as much as I want to explore the Telvanni more, at this point I just don't trust ZOS with the lore, their design choices, or their respect for the legacy of the franchise.

    The Vvardenfell expansion for one, though there are a lot of aspects I like, and it wasn't really breaking new ground- more of an homage to Morrowind. But the idea of yet another year long expansion in the same poor quality and shallowness as blackwood and high isle... unless something drastic changes on their end, doing that to my, and many other fans, beloved classic Morrowind lore would break my heart.

    Call me jaded, but I just feel like it would come off as a bad gimmicky meme. That being said though, part of me would love for them to step it up and really bring something incredible to the table, lots of room to wow and amaze if they're up for the task... but it would be a monumental undertaking.
  • kaushad
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    What was wrong with House Telvanni in the Vvardenfell expansion, stone towers aside?
    LikiLoki wrote: »
    Morgaledh wrote: »
    As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.

    This touches on deep problems. So, for example, I am sure that if ZOS pays attention to the House Dres, then all this will be of poor quality. I believe that no opinions should affect the quality of the content. Not everyone will understand what I mean.

    "To spread culture and truth to the benighted: this is our commitment and burden." — Mottos of the Dunmeri Great Houses

    Are you criticising a change in the philosophy that Dunmer use to justify slavery?
    Edited by kaushad on November 9, 2022 5:15PM
  • Syldras
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    As much as I actually loved the weird, discomfiting fleshtowers (it just seems so very Telvanni somehow - i like to think they were experimenting with actual part-flesh/part-fungal mergings a bit, Because Wizards Love Mad Science)

    I think that fleshlike structure is based on the look of morels:
    https://en.wikipedia.org/wiki/File:2016-04-08_Morchella_fluvialis_Clowez,_P._Alvarado,_M._Becerra,_Bilbao_&_P.-A._Moreau_611882.jpg
    Also the gills on the underside of a mushroom's cap can look quite porous:
    https://commons.wikimedia.org/wiki/File:Suillus_americanus_53663.jpg
    Morgaledh wrote: »
    As someone who reveres all things Telvanni, I hope they never, ever, ever do a Telvanni expansion after what they did to the House in the Vvardenfell expansion. The contempt that seems to have gone into designing every aspect of every quest dealing with the Telvanni is breathtaking.

    Let me put it this way: I'm quite sure tht, if TES3 would have been released just today, Great House Telvanni would have been designed very differently, or the topic of slavery probably avoided completely.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Inari Telvanni
    Inari Telvanni
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    This is more relevant now than ever for reasons that shall go unsaid. The Telvanni are renowned for their individualism, as Divayth Fyr himself has said in one of ZOS' correspondence letters.
    "Some Telvanni mages, the so-called Mycoturges, are so in-tune with fungality that they can grow giant mushrooms into any shape they desire, including towers. Others build tower foundations and grow great funguswood timbers around them. Telvanni wizard-lords are nothing if not individualists."

    It would be disappointing, to say the least, to see mainland Telvanni are identical to Vvardenfell Telvanni. I think.
  • Holycannoli
    Holycannoli
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    The Telvanni towers in ESO and Tel Galen in particular make me ill. They're so off-putting I can't look at them for long. I don't know why other than the fact that the tower looks like it's shaped out of cancerous tumors.

    No mushroom I've ever seen or eaten looks that gross. I even just googled "ugly mushrooms" and then "gross mushrooms" and none of them look as bad as Tel Galen lol, not even close.

    I then googled "cancerous growth" and the ninth image looks disturbingly like Tel Galen. The fleshy tone with the dark spots and the pits and bulges. Just awful. I'm physically ill just thinking about it.
  • Tornaad
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    Aliyavana wrote: »
    Note: This is not a thread complaining about removing the fleshy Vvardenfell towers altogether, as variety is great, but bringing those present in the theoretical 2023 chapter back to their pre-ESO depictions. This is NOT a diss at the artists who spent time working on them.

    There has been hints at the 2023 chapter being Morrowind-related, with Hammerfell being another contender. There were a significant amount of threads about this back when ESO: Morrowind was released in 2017, about the depiction of Telvanni Towers in Vvardenfell. Many felt that their depictions in ESO were revolting, almost tumorous in their depiction. Looking at them just makes me disgusted that I opted not to purchase Tel Galen back when it was released, despite me being a fan of House Telvanni and their architecture in older games.

    Please consider doing this. There could still be some flesh towers in the peninsula to give some architectural variety, but I'm sure many of us would love the more wood-land mushroom appearance the originals had.

    For context, here is how Telvanni Towers look in ESO.

    ON-place-Sadrith_Mora.jpg

    And here is the difference from how they looked in Skyrim.

    SR-place-Tel_Mithryn.jpg

    And this is how they looked like in Morrowind.

    MW-place-Tel_Uvirith.jpg

    While I certainly understand the appeal of nostalgia given the fact that we are a 1,000 years before Skrim and about 800 years before Morrowind, I think that having them designed differently would be expected as it seems the Telvani adjust their towers as they learn more.
  • sharquez
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    The towers are definitely already built. They already rendered the preview video.
    Its a done deal, so expect whatever is shown today.
  • Lugaldu
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    sharquez wrote: »
    The towers are definitely already built. They already rendered the preview video.
    Its a done deal, so expect whatever is shown today.

    As long as the towers look a little less brainy...
  • Araneae6537
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    Aliyavana wrote: »
    Note: This is not a thread complaining about removing the fleshy Vvardenfell towers altogether, as variety is great, but bringing those present in the theoretical 2023 chapter back to their pre-ESO depictions. This is NOT a diss at the artists who spent time working on them.

    There has been hints at the 2023 chapter being Morrowind-related, with Hammerfell being another contender. There were a significant amount of threads about this back when ESO: Morrowind was released in 2017, about the depiction of Telvanni Towers in Vvardenfell. Many felt that their depictions in ESO were revolting, almost tumorous in their depiction. Looking at them just makes me disgusted that I opted not to purchase Tel Galen back when it was released, despite me being a fan of House Telvanni and their architecture in older games.

    Please consider doing this. There could still be some flesh towers in the peninsula to give some architectural variety, but I'm sure many of us would love the more wood-land mushroom appearance the originals had.

    For context, here is how Telvanni Towers look in ESO.

    ON-place-Sadrith_Mora.jpg

    And here is the difference from how they looked in Skyrim.

    SR-place-Tel_Mithryn.jpg

    And this is how they looked like in Morrowind.

    MW-place-Tel_Uvirith.jpg

    In Skyrim? Is that a player-created mod / extension? It looks really well done!

    I LOVE everything TES III, but it also makes sense that styles may change overtime. It doesn’t make logical sense to me how much many of the human towns look the same as they will centuries later (it does make sense fan-service-wise I suppose). Vivec City, on the other hand, and other places built by nigh immortals, do make sense to me that they might stay much the same over millennia.

    I think by the time of TES III, the Telvanni had grown even MORE isolationist, perhaps because of encroachment by those meddling Imperials, and redesigned their towers to be accessed only via levitation magic, without the assistance of portals.

    I’m not disagreeing with you, just adding some thoughts, and however the next zone will look, it is already done I’m sure! If it’s a return to Morrowind, I’ll look forward to seeing more Dunmeri architecture and maybe some new (retro?) styles! :lol:
    Edited by Araneae6537 on January 25, 2023 6:02PM
  • Syldras
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    In Skyrim? Is that a player-created mod / extension? It looks really well done!

    Official Dragonborn DLC. That's Neloth's tower Tel Mithryn on Solstheim.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Araneae6537
    Araneae6537
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    Syldras wrote: »
    In Skyrim? Is that a player-created mod / extension? It looks really well done!

    Official Dragonborn DLC. That's Neloth's tower Tel Mithryn on Solstheim.

    Oh wow! I’ll have to check that out! Neither Oblivion nor Skyrim grabbed me the way Morrowind did…
    Edit: And now I see that Dragonborn was released the year I started grad school — no wonder I didn’t hear about it! And since the DLC is called “Dragonborn,” I would have assumed it contained more Skyrim, Nords, dragons — not a Dunmer expansion! Well, better late than never! :lol:
    Edited by Araneae6537 on January 26, 2023 4:32AM
  • Destai
    Destai
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    I have once attempted to mimic the look of TES3 Telvanni Towers through the Gorinir Estate. I am sure others have done similar things with that house and Bouldertree Refuge, but it goes to show that ZOS' artists are capable of going back to that sort of style.

    Fantastic work! I've been thinking about getting that and making it a more druidic estate, but this gives me some ideas.
  • Aliyavana
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    https://store.steampowered.com/app/2172860/The_Elder_Scrolls_Online_Necrom/ looks like its a thing, i hope the telvanni towers come back like tes 3
    Edited by Aliyavana on January 25, 2023 8:10PM
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