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Few questions regarding sneak radius, detection skills

Nyseto
Nyseto
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Does reduce detection radius help against detection skills such as mage light? Or do detection potions and skills give an unlimited detection radius for a temporary period of time instead?

What is the cap for reduce movement sneak speed penalty? I’m a stage 4 vampire and get 50% reduction. What is the cap for sneak detection radius reduction?

Does this game have iframes?

I saw a tutorial of someone mentioning how jumping helps them reposition their crosshair instantaneously or something like that. It had something to do with targeting, I didn’t quite get it. Is there something like that?
  • Sparxlost
    Sparxlost
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    the smaller your radius the closer you can stand to the detect radius of others and skills without being revealed...
    optimally one with high sneak stat would be able to stand just outside someones detection radius skill, but never inside that circle..

    i think that is how it is supposed to work anyway....
  • Necrotech_Master
    Necrotech_Master
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    sneak speed, the penalty is already -50% on the speed, if you are any stage of vampire, then you completely remove the speed penalty of sneak, so that should be a non issue

    normal movement speeds still apply while in sneak (i for example have a character which is basically speed capped while in stealth using the ring of the wild hunt)

    reduced detection radius does not affect reveal skills like magelight, hunter, or flare, if you are within the radius of those skills, you will be revealed, its not really a huge radius, its like 6 meters around the caster for magelight or hunter, flare is a ground aoe so its in the radius around the center of where it was placed

    detection radius is quite a bit different from a "anti-stealth" skill

    so for PVE, stealth detection radius is somewhat fixed, its not a perfect circle around the NPC, there is a V shape cone in their "front" that they have a larger detection area, where as on their flank or back, its a much smaller radius, this kind of detection radius is where your stealth eye goes from closed to open when they detect you, and any "reduction" in your detection radius make it much harder for your stealth eye to be opened

    with enough stealth detection radius reduction, you can practically stand on top of NPCs without being detected

    detection radius in PVP works effectively the same, except for players they have modifiers increasing their detection radius as well as reducing their own detection radius, and they have more of a standard circle of detection radius than an NPC with their V-shaped vision cone on top of the base detection radius, so overall this kind of thing starts to get a lot more tricky to guess if you are not going to be spotted
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Nyseto
    Nyseto
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    sneak speed, the penalty is already -50% on the speed, if you are any stage of vampire, then you completely remove the speed penalty of sneak, so that should be a non issue

    normal movement speeds still apply while in sneak (i for example have a character which is basically speed capped while in stealth using the ring of the wild hunt)

    reduced detection radius does not affect reveal skills like magelight, hunter, or flare, if you are within the radius of those skills, you will be revealed, its not really a huge radius, its like 6 meters around the caster for magelight or hunter, flare is a ground aoe so its in the radius around the center of where it was placed

    detection radius is quite a bit different from a "anti-stealth" skill

    so for PVE, stealth detection radius is somewhat fixed, its not a perfect circle around the NPC, there is a V shape cone in their "front" that they have a larger detection area, where as on their flank or back, its a much smaller radius, this kind of detection radius is where your stealth eye goes from closed to open when they detect you, and any "reduction" in your detection radius make it much harder for your stealth eye to be opened

    with enough stealth detection radius reduction, you can practically stand on top of NPCs without being detected

    detection radius in PVP works effectively the same, except for players they have modifiers increasing their detection radius as well as reducing their own detection radius, and they have more of a standard circle of detection radius than an NPC with their V-shaped vision cone on top of the base detection radius, so overall this kind of thing starts to get a lot more tricky to guess if you are not going to be spotted

    That clears up a whole lot! Alright so I had two more questions. Why do people in pvp like to heavy attack out of sneak first as opposed to using an ability? And to get the sneak attack bonus, you have to be crouched regardless of using cloak and attacking from the flank or behind correct?
  • Necrotech_Master
    Necrotech_Master
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    Nyseto wrote: »
    sneak speed, the penalty is already -50% on the speed, if you are any stage of vampire, then you completely remove the speed penalty of sneak, so that should be a non issue

    normal movement speeds still apply while in sneak (i for example have a character which is basically speed capped while in stealth using the ring of the wild hunt)

    reduced detection radius does not affect reveal skills like magelight, hunter, or flare, if you are within the radius of those skills, you will be revealed, its not really a huge radius, its like 6 meters around the caster for magelight or hunter, flare is a ground aoe so its in the radius around the center of where it was placed

    detection radius is quite a bit different from a "anti-stealth" skill

    so for PVE, stealth detection radius is somewhat fixed, its not a perfect circle around the NPC, there is a V shape cone in their "front" that they have a larger detection area, where as on their flank or back, its a much smaller radius, this kind of detection radius is where your stealth eye goes from closed to open when they detect you, and any "reduction" in your detection radius make it much harder for your stealth eye to be opened

    with enough stealth detection radius reduction, you can practically stand on top of NPCs without being detected

    detection radius in PVP works effectively the same, except for players they have modifiers increasing their detection radius as well as reducing their own detection radius, and they have more of a standard circle of detection radius than an NPC with their V-shaped vision cone on top of the base detection radius, so overall this kind of thing starts to get a lot more tricky to guess if you are not going to be spotted

    That clears up a whole lot! Alright so I had two more questions. Why do people in pvp like to heavy attack out of sneak first as opposed to using an ability? And to get the sneak attack bonus, you have to be crouched regardless of using cloak and attacking from the flank or behind correct?

    a lot of people would do a heavy attack from stealth because before the scaling changes, and the caluurion nerf, this would add a ton of dmg (you could potentially get even more dmg if you used other sets that proc off heavy attack as well such as the vateshran 2h)

    its also a decent way to burst dmg by hitting with the slow heavy attack then following up with a quick cast skill like surprise attack

    i havent done pvp a whole bunch since the update yet, but theres far less caluurion gankers now because of the nerf to caluurion, nerf to heavy attacks, nerf to empower in pvp, many NB ive seen have gone back to utilizing incap strike as an opener
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Nyseto wrote: »
    sneak speed, the penalty is already -50% on the speed, if you are any stage of vampire, then you completely remove the speed penalty of sneak, so that should be a non issue

    normal movement speeds still apply while in sneak (i for example have a character which is basically speed capped while in stealth using the ring of the wild hunt)

    reduced detection radius does not affect reveal skills like magelight, hunter, or flare, if you are within the radius of those skills, you will be revealed, its not really a huge radius, its like 6 meters around the caster for magelight or hunter, flare is a ground aoe so its in the radius around the center of where it was placed

    detection radius is quite a bit different from a "anti-stealth" skill

    so for PVE, stealth detection radius is somewhat fixed, its not a perfect circle around the NPC, there is a V shape cone in their "front" that they have a larger detection area, where as on their flank or back, its a much smaller radius, this kind of detection radius is where your stealth eye goes from closed to open when they detect you, and any "reduction" in your detection radius make it much harder for your stealth eye to be opened

    with enough stealth detection radius reduction, you can practically stand on top of NPCs without being detected

    detection radius in PVP works effectively the same, except for players they have modifiers increasing their detection radius as well as reducing their own detection radius, and they have more of a standard circle of detection radius than an NPC with their V-shaped vision cone on top of the base detection radius, so overall this kind of thing starts to get a lot more tricky to guess if you are not going to be spotted

    That clears up a whole lot! Alright so I had two more questions. Why do people in pvp like to heavy attack out of sneak first as opposed to using an ability? And to get the sneak attack bonus, you have to be crouched regardless of using cloak and attacking from the flank or behind correct?

    Not sure what sneak attack bonus you are referring to. Coming out of Shadowy disguise guarantees a critical strike, and shadowy disguise is also invisibility so it will proc the vamp passive, strike from the shadows, without needing to crouch. Master Assasin passive requires you to flank (as does backstabber CP).

    HAs out of stealth are done for several reasons. One, they proc a lot of proc sets. Two, even after nerfs, they can hit hard. Easy to wind them up in stealth and be sure they land. Three, they proc enchants. Four, they can be weaved into a skill, so practically it just isn't that hard to hit an unsuspecting player with a heavy attack AND a skill, assuming you Heavy Attack first.

    Ganking is all about getting lots of damage sources to hit at once and out of nowhere, HAs are useful for doing that.
  • Amottica
    Amottica
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    Suppose a player in sneak (or NB cloaked) is within the radius of magelight or any other hard counter when it is activated to sneak. In that case, they will be revealed and receive a debuff preventing them from entering sneak or cloak for a short duration. It is a hard counter. Soft counters are just as effective, but they do not apply the debuff.

    Reduction in detection radius affects passive detection of the player. NB cloak is not affected by this as it is affected by its duration and resource sustain to continue applying it.

  • Gunner19K
    Gunner19K
    I use the Alcast Speedy G build (NB with Jailbreaker/Darloc and Vamp2) for perma-cloak farming and works great for solo sneaking through dungeons other content.
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