I do pugs on my tank because it's the fastest way to get into a dungeon. When I get there it essentially boils down to the dps running ahead and killing stuff with me doing practically no tanking. No wonder there's a shortage. We're almost pointless these days. It's why there's a fake tank epidemic. 4 DPS kills things quicker and people just can't be bothered waiting to finish things they have to constantly repeat for content.
AcadianPaladin wrote: »When pugging as a tank, the biggest thing I want from my group is damage (and to let me initiate the fights). U35 nerfed damage so any group I get will do less damage. No thank you.
If this is about getting tanks via the GF, most tanks avoid queueing solo to start with as we prefer to run with known players to avoid the pitfalls often found in GF groups.
As such, it is easy to perceive a tank shortage in the GF since players themselves create the shortage on purpose.
Dem_kitkats1 wrote: »If this is about getting tanks via the GF, most tanks avoid queueing solo to start with as we prefer to run with known players to avoid the pitfalls often found in GF groups.
As such, it is easy to perceive a tank shortage in the GF since players themselves create the shortage on purpose.
This is true for the most part, but doesn't explain why guilds and raid teams are now experiencing difficulties in finding players to fill in tank positions for end game content, as op has observed. This an indication that there is an accessibility issue in getting support players to the experience needed to fill in the positions for endgame content. And now players are actually experiencing the repercussions of that, as many vet players left due to U35 with very few players able or willing to replace them.
Dem_kitkats1 wrote: »If this is about getting tanks via the GF, most tanks avoid queueing solo to start with as we prefer to run with known players to avoid the pitfalls often found in GF groups.
As such, it is easy to perceive a tank shortage in the GF since players themselves create the shortage on purpose.
This is true for the most part, but doesn't explain why guilds and raid teams are now experiencing difficulties in finding players to fill in tank positions for end game content, as op has observed. This an indication that there is an accessibility issue in getting support players to the experience needed to fill in the positions for endgame content. And now players are actually experiencing the repercussions of that, as many vet players left due to U35 with very few players able or willing to replace them.