Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
- Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
- Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.
Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.
Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)
CRAFTING SKILLSAlchemy(P) Solvent Proficient I-VI : RANK - 1, LVLS - 6, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the Alchemist to use Natural Water to make Level 3 potions and Clear Water to make Level 10 potions
* II - Pristine Water [20]; III - Cleansed Water [30]; IV - Filtered Water [40]; V - Purified Water [VR1]; VI - Cloud Mist [VR5]
(P) Keen Eye: Reagents I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Reagents in the world will be easier to see when you are 20m or closer
* II - 30m range; III - 40m range
(P) Medicinal Use I/II/III : RANK - 8, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - When using potions, resulting effects last 10% longer
* II - 20% longer; III - 30% longer
(P) Chemistry I/II/III : RANK - 12, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Produces 1 extra potion per crafting attempt
* II - 2 extra potions; III - 3 extra potions
(P) Laboratory Use : RANK - 15, LVLS - 1, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* Allows the use of up to 3 reagents while mixing potions
(P) Snakeblood I/II/III : RANK - 23, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Reduces negative effects in potions by 50%
* II - 80% reduction; III - 100% reduction
Blacksmithing(P) Metalworking I-IX : RANK - 1, LVLS - 9, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Iron Ingots
* II - Steel; III - Orichalcum; IV - Dwarven; V - Ebony; VI - Calcinium; VII - Galatite; VIII - Quicksilver; IX - Voidstone
(P) Keen Eye: Ore I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Ore in the world will be easier to see when you are 20m or closer
* II - 30m range; III - 40m range
(P) Miner Hireling I/II/III : RANK - 3, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - A miner hireling will send you ore and possibly other items every day
* II - More & higher level items; III - More & higher level items twice a day
(P) Metal Extraction I/II/III : RANK - 4, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Improves the chances of extracting Blacksmithing ingredients
* II - Increases chance; III - Maximizes chance
(P) Metallurgy I/II/III : RANK - 8, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Reduces research times by 5% and allows the research of two items at once
* II - 10% reduction, two items; III - 20% reduction, three items
(P) Temper Expertise I/II/III : RANK - 10, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Increases the chances of improving items with tempers
* II - Increases chance; III - More than doubles chance
Clothing(P) Tailoring I-IX : RANK - 1, LVLS - 9, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Jute and Rawhide
* II - Flax & Hide; III - Cotton & Leather; IV - Spidersilk & Thick Leather; V - Ebonthread & Fell Hide; VI - Kresh Fiber & Topgrain Hide; VII - Ironthread & Iron Hide; VIII - Silverweave & Superb Hide; IX - Void Cloth & Shadowhide
(P) Keen Eye: Cloth I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Fibrous plants in the world will be easier to see when you are 20m or closer
* II - 30m range; III - 40m range
(P) Outfitter Hireling I/II/III : RANK - 3, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - An outfitter hireling will send you cloth or leather and possibly other items every day
* II - More & higher level items; III - More & higher level items twice a day
(P) Unraveling I/II/III : RANK - 4, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Improves the chances of extracting Clothing ingredients
* II - Increases chance; III - Maximizes chance
(P) Stitching I/II/III : RANK - 8, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Reduces research times by 5% and allows the research of two items at once
* II - 10% reduction, two items; III - 20% reduction, three items
(P) Tannin Expertise I/II/III : RANK - 10, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Increases the chances of improving items with tannins
* II - Increases chance; III - More than doubles chance
Enchanting(P) Aspect Improvement I-IV : RANK - 1, LVLS - 4, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Common (White) and Standard (Green) Aspect Runestones
* II - Superior (Blue); III - Artifact (Purple); IV - Legendary (Gold)
(P) Potency Improvement I-IX : RANK - 1, LVLS - 9, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15
* II - Jera, Jejora, Ode, Tade [11-25]; III - Odra, Pojora, Jayde, Edode [21-35]; IV - Edora, Jaera, Pojode, Rekude [30-45]
* V - Pora, Denara, Hade, Idode [40-50]; VI - Rera, Pode [VR1]; VII - Derado, Kedeko [VR3]; VIII - Recura, Rede [VR6]; IX - Cura, Kude [VR8]
(P) Keen Eye: Runestones I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Runes in the world will be easier to see when you are 20m or closer
* II - 30m range; III - 40m range
(P) Hireling I/II/III : RANK - 3, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* When you go offline, a hireling will find Runestones for you
* I - Your hireling refreshes every 24 hours
* II - More & higher level items; III - More & higher level items twice a day
(P) Aspect Extraction I/II/III : RANK - 4, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Increases the chance of extracting Aspect Runestones by 5%
* II - Increases chance by 10%; III - Increases chance by 15%
Provisioning(P) Recipe Quality I/II/III : RANK - 1, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Standard (Green) Recipes
* II - Difficult (Blue); III - Complex (Purple)
(P) Recipe Improvement I-VI : RANK - 1, LVLS - 6, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the making of up to level 19 Recipes
* II - Up to level 29; III - Up to level 39; IV - Up to level 49; V - Up to level 50; VI - Veteran
(P) Gourmand I/II/III : RANK - 3, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Adds 5 minutes to the duration of any eaten food
* II - Adds 10 minutes; III - Adds 20 minutes
(P) Connoisseur I/II/III : RANK - 5, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Adds 5 minutes to the duration of any consumed drink
* II - Adds 10 minutes; III - Adds 20 minutes
(P) Chef I/II/III : RANK - 7, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Creates 1 extra serving for each food recipe made
* II - 2 extra servings; III - 3 extra servings
(P) Brewer I/II/III : RANK - 9, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Creates 1 extra serving for each drink recipe made
* II - 2 extra servings; III - 3 extra servings
(P) Hireling I/II/III : RANK - 28, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* When you go offline, a hireling will find Food or Drink ingredients for you
* I - Your hireling can be used every 24 hours
* II - Higher chance of Spices & Flavorings; III - Higher chance of Spices & Flavorings, twice a day
Woodworking(P) Woodworking I-IX : RANK - 1, LVLS - 9, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows the use of Sanded Maple wood
* II - Oak; III - Beech; IV - Hickory; V - Yew; VI - Birch; VII - Ash; VIII - Mahogany; IX - Nightwood
(P) Keen Eye: Wood I/II/III : RANK - 2, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Wood in the world will be easier to see when you are 20m or closer
* II - 30m range; III - 40m range
(P) Lumberjack Hireling I/II/III : RANK - 3, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - A lumberjack hireling will send you wood and possibly other items every day
* II - More & higher level items; III - More & higher level items twice a day
(P) Wood Extraction I/II/III : RANK - 4, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Improves the chances of extracting Woodworking ingredients
* II - Increases chance; III - Maximizes chance
(P) Carpentry I/II/III : RANK - 8, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Reduces research times by 5% and allows the research of two items at once
* II - 10% reduction, two items; III - 20% reduction, three items
(P) Resin Expertise I/II/III : RANK - 10, LVLS - 3, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Increases the chances of improving items with resins
* II - Increases chance; III - More than doubles chance