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Weapon Skills - Two Handed

JSylvan
JSylvan
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Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
  • Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
  • Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.

Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.

Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)


TWO HANDED

[A] Cleave : RANK - 2, LVLS - 1, CAST - inst, TGT - cone, RG/RAD - 7 m rad, DUR - 0.0, COST - 42 stam, v1.0, 2014-03-27
* Deals 4 Physical damage to all enemies in front of you and inflicts a bleed for 0 Physical damage over 10s
[M] M1: Carve : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Add Ultimate for each enemy hit
[M] M2: Brawler : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Damage shield for each enemy hit
[A] Critical Charge : RANK - 4, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 3.5-22 m rg, DUR - 0.0, COST - 49 stam, v1.0, 2014-03-27
* Player charges to target and attacks, dealing 7 Physical damage
* Always deals Critical Damage
[M] M1: Stampede : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Adds immobilization on hit
[M] M2: Critical Rush : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals bonus damage based on distance traveled
[A] Uppercut : RANK - 14, LVLS - 1, CAST - 1.0 sec, TGT - enemy, RG/RAD - 7 m rg, DUR - 0.0, COST - 60 stam, v1.0, 2014-03-27
* Deals 13 Physical damage, stuns for 3.5s and knocks back 4m
[M] M1: Dizzying Swing : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Causes enemy to deal less damage
[M] M2: Wrecking Blow : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Your next attack against enemy deals extra damage
[A] Reverse Slash : RANK - 20, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 5 m rg, DUR - 0.0, COST - 39 stam, v1.0, 2014-03-27
* Deals 5 Physical damage, with damage increasing based on target's Health loss, to a maximum of 300%
[M] M1: Reverse Slice : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Deals splash damage to 2 nearby enemies
[M] M2: Executioner : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - While slotted: Weapon abilities deal more damage to low health targets
[A] Momentum : RANK - 38, LVLS - 1, CAST - inst, TGT - self, RG/RAD - none, DUR - 20.0, COST - 46 stam, v1.0, 2014-03-27
* Increases Weapon Damage by 10% for 20s, and an additional 2% every 2s
[M] M1: Foward Momentum : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Ends snare effects on activation
[M] M2: Rally : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 , v0.16, 2014-01-11
* New Effect - Heals when effect ends

(P) Forceful I/II : RANK - 5, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With Two-Handed weapon equipped:
* Light and Heavy Attacks with Two-Handed weapons deal [13%/25%] splash damage to 1 nearby enemy
(P) Heavy Weapons I/II : RANK - 10, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With Two-Handed weapon equipped:
* 100% chance to bleed for 0 Physical damage over 10s with Two-Handed Axe
* Attacks ignore [40/80] Armor with Two-Handed Mace
* Deals [3%/5%] additional damage with Two-Handed Sword
(P) Balance I/II : RANK - 17, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With Two-Handed weapon equipped:
* Reduces the cost of Two-Handed feat abilities by [10%/20%]
(P) Arcane Fighter I/II : RANK - 30, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With Two-Handed weapon equipped:
* Increases chance of applying status effects like burning, chilling, etc. by [50%/100%]
(P) Battle Rush I/II : RANK - 41, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 , v1.0, 2014-03-27
* With Two-Handed weapon equipped:
* Killing an enemy increases Stamina regen by [25%/50%] for 6s
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