mekops_ESO wrote: »option 3 is super loaded way of saying or avoiding saying "make a stam whip" ? pollers who dont even play the class will be like "yea more morphs for everything why not"
IZZEFlameLash wrote: »Adding morphs = more morphs going unused at this stage.
IZZEFlameLash wrote: »Adding morphs = more morphs going unused at this stage.
maybe but i just figured i add the option to the pol
but i think bigger concern is how it may hits balance and will it hit it and how game braking it could be like i mean OP not bugs
IZZEFlameLash wrote: »IZZEFlameLash wrote: »Adding morphs = more morphs going unused at this stage.
maybe but i just figured i add the option to the pol
but i think bigger concern is how it may hits balance and will it hit it and how game braking it could be like i mean OP not bugs
Given the bipolar history of this game's 'balancing', highly likely to hit balance in a super bad way. They can't even manage current skills. Lol
Option 4:
Turn one morph into a useful Mag Whip, and the other into a useful Stam Whip.
doesn't seem bad ideaAs much as it frustrates me that some thematic or elemental builds aren't realistically achievable or at least aren't very flexible, I don't think adding 3 extra morphs just to change the colour of the attack is the right way to go about it.
If I were to rework morphs I would buff all of the standard unmorphed version and have the 2 other morphs be kinda similar to how they are. So, instead of the 2 morphs being a choice of 2 upgrades, it would be just 2 different equally viable abilities to change it up and add variation or to complement different builds.
IZZEFlameLash wrote: »Adding morphs = more morphs going unused at this stage.
IZZEFlameLash wrote: »Adding morphs = more morphs going unused at this stage.