Notes:
Cost and damage values vary based on character level.
All Ultimate, Active and Passive skill data was collected from level 1 characters with the following exceptions:
- Mages' Guild, Fighters' Guild and The Undaunted skill line data was collected from level 3 characters.
- Alliance War, Lycanthropy and Vampirism skill line data was collected from characters of various levels.
Morphs:
Morph data is difficult to collect because it's not shown until the morphs become available. Since there are many variables that affect morph specs like range, duration, cost, etc. and because they can be unlocked at different times ... those numbers are hard to compare across skill lines. Because of all this, I have not filled in any of the spec data on morphs, only the name and the new effect.
Legend:
Ability Types: {U} = ultimate; [A] = active; [M] = morph; (P) = passive
Stats: RANK = skill rank required; LVLS = ability levels; CAST = cast time (inst=instant, s=seconds, pass=passive, chan=channel); TGT = target; RG/RAD = range/radius (m=meters, rg=range, rd=radius); DUR = duration in seconds; COST = ability cost (ult=ultimate, mag=magicka, stam=stamina)
WORLD SKILLS{U} Soul Strike : RANK - 6, LVLS - 1, CAST - 3.2 chan, TGT - enemy, RG/RAD - 28 m rg, DUR - 2.8, COST - 150 ult,
v1.0, 2014-03-27
* Deals 138 Magic Damage over 2.8s and Snares target by 70% while active
[M] M1: Soul Assault : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Increases duration by 1 second
[M] M2: Shatter Soul : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - If enemy is killed, explodes and damages nearby enemies
[A] Soul Trap : RANK - 1, LVLS - 1, CAST - inst, TGT - enemy, RG/RAD - 28 m rg, DUR - 10.0, COST - 45 mag,
v1.0, 2014-03-27
* Deals 20 Magic Damage over 10s and fills a soul gem if enemy dies while affected
[M] M1: Soul Splitting Trap : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Fill multiple soul gems
[M] M2: Consuming Trap : RANK - , LVLS - 0, CAST - none, TGT - none, RG/RAD - none, DUR - 0.0, COST - 0 ,
v0.16, 2014-01-11
* New Effect - Restore Magicka, Stamina, and Health
(P) Soul Shatter I/II : RANK - 2, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Player's soul explodes on death, causing 23 Magic Damage to all nearby enemies
* II - Player's soul explodes on death, causing X Magic Damage to all nearby enemies
(P) Soul Summons I/II : RANK - 2, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Allows player to revive without expending a soul gem once every 2 hours
* II - Allows player to revive without expending a soul gem once every hour
(P) Soul Lock I/II : RANK - 3, LVLS - 2, CAST - pass, TGT - self, RG/RAD - none, DUR - 0.0, COST - 0 ,
v1.0, 2014-03-27
* I - Weapon kills have a 5% chance to automatically trap souls
* II - Weapon kills have a 10% chance to automatically trap souls