I like the new jabs animation. Took a couple of days to get used to it but it is much easier to see in trials when the group is stacked.
MasterSpatula wrote: »Is it the end-of-the-world, CU/NGE-level disaster I was afraid of? No.
Is it anything any rational person could possibly consider a positive change and one that had any business getting anywhere near the live game? Also, no.
I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
It seems fine to me but I don't get caught up in all the numbers.
alanmatillab16_ESO wrote: »There is no need to defend it here on the forums. If a player does not like U35 it is not up to other players to change their mind.
I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
alanmatillab16_ESO wrote: »There is no need to defend it here on the forums. If a player does not like U35 it is not up to other players to change their mind.
WinterHeart626 wrote: »I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
Special Dev is Special. I’d be curious to see what moderations he had running in the background, as apparently his skills don’t add up (according to 100k+ parsers in my guild), if anyones got insight, might help here.
In relation to the original posters question, I’m nonplussed and rather annoyed to see the update go live as it currently is. Maybe they’ll revert it in 3 months time, I won’t hold my breath.
I’m just going to do what I normally do in these situations. Brew a build that uses hexos ward, use werewolf, and furball world bosses.
WinterHeart626 wrote: »I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
Special Dev is Special. I’d be curious to see what moderations he had running in the background, as apparently his skills don’t add up (according to 100k+ parsers in my guild), if anyones got insight, might help here.
In relation to the original posters question, I’m nonplussed and rather annoyed to see the update go live as it currently is. Maybe they’ll revert it in 3 months time, I won’t hold my breath.
I’m just going to do what I normally do in these situations. Brew a build that uses hexos ward, use werewolf, and furball world bosses.
Crit damage sitting on 124.1% average does a lot. How are they getting 124.1% average with nothing towards it?
Base 50%
Templar 10%
Medium Armor 10% (epaulets and guise are both light armor)
Major Force 20%
Barbed Trap 10% (minor force)
Minor Brittle 10%
Total: 110%
Somehow the dev got a max of 125% and, essentially, a free 15% crit damage from somewhere. (If it was a 20%, the max would've been shown as 130%).
So this means the parse has gained 15% crit damage for nothing... Unless it can be explained why this parse has the crit damage it does, it's gained around 5k free damage (the approximate parse becomes like 95k give or take what the actual crit damage % would be versus the maximum of 110%).
However, since the weaving was around 1.2 and a top parser is 1.05 (I only get about 1.1 myself) then the 95k (once we removed the bonus crit damage that never made it to the real game) we'll get 108.5k for a 1.05 and 103.6k for a 1.1 weave speed, which means they're still doing very well.
There's a - major - disconnect. There are a fair amount of people seriously devoted to - um - pushing the limits (kindest way I can put it). And many of them are - antagonistic to put it mildly.
And there are a lot of people just wanting to play the game, have fun no matter what that entails (and that's.... not exactly the same for anyone - "fun" has so many definitions it's just not funny). I've parsed once - to find out my damage was marginal. Because actually I don't really care about combat in games, and I certainly don't care to "optimize" it. I play for fun, period.
The forum is.... an interesting animal. I'm here because in every game I've ever played (since forums for particular games were born, beginning for me with Bioware's BG1 forum- and "a more wretched hive of scum and villainy" I've never since experienced) I've wanted to help where I could, as long as a game was FUN. And when a game wasn't fun any more, I quit posting on that game's forum.
ESO is still (even after U35) fun for me. So I'm still here. And the bottom line is - I'm here until it's not fun any more. I've made some adjustments to my wardens and sorcs. And they are even now fun to play. But then, I don't do group content at all or pvp. So - y'all can disregard me I guess.
I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
spartaxoxo wrote: »I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
Why is he acting like the Trial Dummy wasn't buffed. That's pretty concerning.
WinterHeart626 wrote: »I won't - but hey - here is a dev that doesn't understand how his own game works. Check out his post and the comments. This is why I can't understand how anyone can defend this patch.
Special Dev is Special. I’d be curious to see what moderations he had running in the background, as apparently his skills don’t add up (according to 100k+ parsers in my guild), if anyones got insight, might help here.
In relation to the original posters question, I’m nonplussed and rather annoyed to see the update go live as it currently is. Maybe they’ll revert it in 3 months time, I won’t hold my breath.
I’m just going to do what I normally do in these situations. Brew a build that uses hexos ward, use werewolf, and furball world bosses.
Crit damage sitting on 124.1% average does a lot. How are they getting 124.1% average with nothing towards it?
Base 50%
Templar 10%
Medium Armor 10% (epaulets and guise are both light armor)
Major Force 20%
Barbed Trap 10% (minor force)
Minor Brittle 10%
Total: 110%
Somehow the dev got a max of 125% and, essentially, a free 15% crit damage from somewhere. (If it was a 20%, the max would've been shown as 130%).
So this means the parse has gained 15% crit damage for nothing... Unless it can be explained why this parse has the crit damage it does, it's gained around 5k free damage (the approximate parse becomes like 95k give or take what the actual crit damage % would be versus the maximum of 110%).
However, since the weaving was around 1.2 and a top parser is 1.05 (I only get about 1.1 myself) then the 95k (once we removed the bonus crit damage that never made it to the real game) we'll get 108.5k for a 1.05 and 103.6k for a 1.1 weave speed, which means they're still doing very well.
The dummy now gives elemental catalyst buff, which is 15%.