The thing with big MMO worlds is, players have to find ways to entertain themselves. MMO's always feel flat, as you can't really have players alter the world, nor can any class be much stronger than another.
MMO's always feel flat, as you can't really have players alter the world
nor can any class be much stronger than another. .
PS: I doubt the playerbase is large enough to start splitting it up with more servers(classic for example).
But it does not.I believe ESO will keep steady progress as formulaic corporate product optimized for most profit for least cost. Why bother with creativity and polish when competition sucks.
UnabashedlyHonest wrote: »I think it's peculiar that they put companions and a card game in an MMO. And it's even stranger that the company refers to the card game as PvP when it's just a mini game with no combat.
SizanLopkniht wrote: »I'd pay double to get ESO v1.6 back. Those were the best times ESO ever had. Those were the times that made ESO great. It's been mostly downhill from there.
SizanLopkniht wrote: »I'd pay double to get ESO v1.6 back. Those were the best times ESO ever had. Those were the times that made ESO great. It's been mostly downhill from there.
LesserCircle wrote: »
For any newer players wondering what this 1.6 was, here are the patch notes with all the features we used to get in the past. But PLEASE READ ONLY, no one wants necros on this post.
https://forums.elderscrollsonline.com/en/discussion/148159/pts-patch-notes-v1-6/p1
The thing with big MMO worlds is, players have to find ways to entertain themselves. MMO's always feel flat, as you can't really have players alter the world, nor can any class be much stronger than another. So yes, MMO's can feel 'flat'. This is also why many players fall into the 'chore'-trap, where they feel they must complete x, y, and z everyday. Instead of just having fun.
Nothing about the DPS has changed in U35, except for the numbers being slightly lower. The game works like it always did.
There is no telling what ZOS will do in the future, or what they will add some day. Maybe with the next chapter, gear will no longer even make a difference anymore, somehow. Let's just hope the game continues to grow.
PS: I doubt the playerbase is large enough to start splitting it up with more servers(classic for example).
Ask 100 people what the best patch was, you'll get 20 different answers. Nostalgia doesn't help anyone.
Now imagine, with all the complaining nowadays about change fatigue, if a patch this massive came out, that literally changed the function and scaling of nearly every stat in the game. People would riot, just like they are right now.
Before this, I played Neverwinter, where companions are a key element to gameplay.
If you're playing cards against another player, then of course it counts as PvP. Chess is PvP.
Ask 100 people what the best patch was, you'll get 20 different answers. Nostalgia doesn't help anyone.
Now imagine, with all the complaining nowadays about change fatigue, if a patch this massive came out, that literally changed the function and scaling of nearly every stat in the game. People would riot, just like they are right now.
UnabashedlyHonest wrote: »
Just because a different game did it too doesn't mean it makes sense. Companions go counter to the reasons people play MMO's. And in the context of a video game, mini games ARE NOT PvP. There is no combat or skills used, it's just random RNG with zero skill involved.
UnabashedlyHonest wrote: »Companions go counter to the reasons people play MMO's.