@tmbrinks probably does more crafting writs than anyone else. He has all the stats.
https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates/p1
I Can tell you from personal experience on my measly 17 Characters that Metal and Wood are self sustaining if you include Surveys and Cloth is a Net loss in Mats. But the Temper Return on Cloth makes it worthwhile.
Long story short.
You will make the best return on your writs doing them at the maximum level.
Master writs only drop at maximum. The odds of getting tempers are at their maximum. It is especially important for WW/BS/Clothing/Jewelry.
Yes, you may have a slight "burn" on materials, but the additional rewards FAR, FAR outweigh the lower drop rates at not-max levels. I don't do it for every level, but between max level and minimum level, the min level get only about 30% of the profit on writs as you would get on maximum. (And yes, this factors in the cost of the materials as well)
Surveys and Cloth is a Net loss in Mats. But the Temper Return on Cloth makes it worthwhile.
HerrKeinTipp_MrNoTip wrote: »
Hmm...I just read his post and spreader....I notice refining is per 10?
I started to anecdotally notice that I had to refine 1000+ to get a good reward if tempers.
I did a little bit of analysis on this and tracking buying tempers vs buying base mats (different question but observing the same mechanics) and found this to be true.
I have gotten into mild disagreements about this on guild chat before - folks who feel 100 is the magic number . I don't really want to post my limited analysis and get into nickle and diming - it works for me and I feel they drop more in large quantities.
Not related to the base mats Q, but given this was quoted as a source of wisdom I thought I would post my dissenting experience - best bet is to try yourself and see what works.
HerrKeinTipp_MrNoTip wrote: »
Hmm...I just read his post and spreader....I notice refining is per 10?
I started to anecdotally notice that I had to refine 1000+ to get a good reward if tempers.
I did a little bit of analysis on this and tracking buying tempers vs buying base mats (different question but observing the same mechanics) and found this to be true.
I have gotten into mild disagreements about this on guild chat before - folks who feel 100 is the magic number . I don't really want to post my limited analysis and get into nickle and diming - it works for me and I feel they drop more in large quantities.
Not related to the base mats Q, but given this was quoted as a source of wisdom I thought I would post my dissenting experience - best bet is to try yourself and see what works.
I personally think that there is no "magic" number where the yield is greatest, because the chances of getting tempers are constant numbers, for gold tempers about 0,5 percent. Therefore, if one refines 10 at a time, most of the repetitions yield no gold materials. But if one refines 1000 at one go, there's almost guaranteed to be some. This creates a psychological effect where some raw material amounts seem to give more. Still, mathematically the average remains at 5 gold tempers per 1000 raw materials. I refine materials usually a few thousand at one go, and in those amounts the yields generally approach the stated temper drop percentages.
HerrKeinTipp_MrNoTip wrote: »HerrKeinTipp_MrNoTip wrote: »
Hmm...I just read his post and spreader....I notice refining is per 10?
I started to anecdotally notice that I had to refine 1000+ to get a good reward if tempers.
I did a little bit of analysis on this and tracking buying tempers vs buying base mats (different question but observing the same mechanics) and found this to be true.
I have gotten into mild disagreements about this on guild chat before - folks who feel 100 is the magic number . I don't really want to post my limited analysis and get into nickle and diming - it works for me and I feel they drop more in large quantities.
Not related to the base mats Q, but given this was quoted as a source of wisdom I thought I would post my dissenting experience - best bet is to try yourself and see what works.
I personally think that there is no "magic" number where the yield is greatest, because the chances of getting tempers are constant numbers, for gold tempers about 0,5 percent. Therefore, if one refines 10 at a time, most of the repetitions yield no gold materials. But if one refines 1000 at one go, there's almost guaranteed to be some. This creates a psychological effect where some raw material amounts seem to give more. Still, mathematically the average remains at 5 gold tempers per 1000 raw materials. I refine materials usually a few thousand at one go, and in those amounts the yields generally approach the stated temper drop percentages.
Yeh look - I totally pondered tackling this one in my reply - I even pondered trying to figure out if 1x 1/200 vs 1000x1/200 has any proven difference in mathematics or 'vegascience' more generally...I decided I was probably wrong and also I don't want to get into fights about this coz ultimately I am happy banking em and getting lots and lots of tempers and if you (the royal you) prefers doing a single survey and then crafting 10 (100) then go nuts)....I have done some semi-scientific comparisons and feel saving them drops better....given its semi-scientific though I am not gonna die over it. High chance it may be psychosomatic as you suggest
My bank balance is good as I assume TMbrinks's is, as I hope yours is....if only I could log back in to harvest some mats...
HerrKeinTipp_MrNoTip wrote: »
Hmm...I just read his post and spreader....I notice refining is per 10?
I started to anecdotally notice that I had to refine 1000+ to get a good reward if tempers.
I did a little bit of analysis on this and tracking buying tempers vs buying base mats (different question but observing the same mechanics) and found this to be true.
I have gotten into mild disagreements about this on guild chat before - folks who feel 100 is the magic number . I don't really want to post my limited analysis and get into nickle and diming - it works for me and I feel they drop more in large quantities.
Not related to the base mats Q, but given this was quoted as a source of wisdom I thought I would post my dissenting experience - best bet is to try yourself and see what works.
Long story short... because I've had to explain this so many times over the years.
You're wasting time refining "smaller stacks" to "game" the RNG. It. Doesn't. Matter.
The spreadsheet linked shows pre-MC (where you were forced to do them 10 mats at a time) and post-MC where you could do multiples. There is absolutely zero evidence to suggest there is a statistical difference between the two.
Save yourself time. Refine all you need at once, or everything at once.
(Now, there is an argument to keep your materials as raw materials if ZoS ever changes drop rates, like they did with Meticulous Disassembly... but they could lower the rates too, but you'd have forewarning of that on the PTS most likely)