Companion theory question: Suppose you want an offensive melee-type companion (dual-wield or 2 handed).
Because of the tendency of offensive types to get closer to the mobs, giving them a greater chance of either (a) being hit in melee, or (b) standing in stupid... Is it actually better to equip them in Heavy rather than Medium armour? This would sacrifice the Damage bonus of medium armour for a survivability increase (both the increased numbers on the armour value of Heavy, and the actual Heavy armour passive).
Which might actually mean they dish out more damage overall, in the long run, because companion damage is 0 if they're dead. Maybe there's a use for the Aggressive trait on Heavy armour?
Yes, I know about Bolstered as the trait of choice if you're making an outright defensive damage sponge tank of them, with sword-and-board (as seems to be popular with Isobel and Bastian, much more so than Mirri and Ember.)