Sure most of it is cosmetic. Some people dont care about them. There are many though who enjoy being able to show off accomplishments from the game with a mount or an armor set not to be reminded that you are poor useless broke trash in irl compared homie over here on a store armor set with a lootbox mount in a +$100 house that has all crafting tables and a bank and a store and a transmute station in it etc.
Anony_Mouse wrote: »
What is winning ESO btw?
TheSpunkyLobster wrote: »
Having a bigger house and the most epic super cool mount duh
Anony_Mouse wrote: »TheSpunkyLobster wrote: »
Having a bigger house and the most epic super cool mount duh
[snip] Why didnt I think of this?!
Oh yes, I was busy paying to win ESO
MaraxusTheOrc wrote: »Yes, it’s heavily monetized. Yes, they toe that like of excess about as close as any western live service game.
I *absolutely* agree more mounts should be obtainable in game. Let crafters make a unique mount per crafting skill line. Have one for each guild. Even a dozen more mounts obtainable that way would really soften the perception of crown store mounts.
All that said…it’s still my MMO of choice. I think Destiny 2’s latest expansion cost $90 or $99 if you want it to include the new dungeons. If you want Madden 23 on both PS4/PS5, you gotta fork over for the biggest edition. Price creep is everywhere.
Dragonlord573 wrote: »Remember when ZOS said there wouldn't be a cash shop?
Remember when ZOS said there wouldn't be lootboxes?
Pepperidge Farms remembers.
Dragonlord573 wrote: »Remember when ZOS said there wouldn't be a cash shop?
Remember when ZOS said there wouldn't be lootboxes?
Pepperidge Farms remembers.
How, exactly, do players propose that ZOS raises the revenue needed every year (presumably multiple millions of dollars) to keep the game running if they're supposed to just give everything to everyone for free?
The game is free to play, and with ESO+ if you save your monthly allotment of Crowns instead of getting "gotta-have-it-itis" you will have 24,000 Crowns per year for less than $200 -- slightly more than it would cost to buy that many Crowns outright, but you're also getting access to the DLC's and the incredibly useful craft bag with that, as well as unlocks on costume dying, etc.
If you don't support loot crates, don't buy them.
If you don't want to pay for ESO+, don't pay for it.
But if you want there to continue to be an ESO to play, someone, somewhere has to pay for it to exist.
I don't know when it became popular to think that you should be able to earn and unlock every possible thing in ESO and never have to spend a single dollar, but that's highly unrealistic thinking.
As an aside, the first online RPG I ever played (way back in 1992) was $50/month for 25 hours of game play per month. Each hour over 25 hours was $2.00 per hour. One month I played ~280 hours. My parents were a little angry when they got the credit card statement the next month, to say the least. The game did have an "unlimited" plan for the low price of something like $300/month, which was later dropped because no one was signing up for it.
Anony_Mouse wrote: »TheSpunkyLobster wrote: »
Having a bigger house and the most epic super cool mount duh
[snip] Why didnt I think of this?!
Oh yes, I was busy paying to win ESO
"Most of shop items are cosmetic" isn't a good excuse when most of the game is cosmetic.
How, exactly, do players propose that ZOS raises the revenue needed every year (presumably multiple millions of dollars) to keep the game running if they're supposed to just give everything to everyone for free?
but you're also getting access to the DLC's and the incredibly useful craft bag with that
I don't know when it became popular to think that you should be able to earn and unlock every possible thing in ESO and never have to spend a single dollar, but that's highly unrealistic thinking.
How, exactly, do players propose that ZOS raises the revenue needed every year (presumably multiple millions of dollars) to keep the game running if they're supposed to just give everything to everyone for free?
The game is free to play (as in does not require a subscription), and with ESO+ if you save your monthly allotment of Crowns instead of getting "gotta-have-it-itis" you will have 24,000 Crowns per year for less than $200 -- slightly more than it would cost to buy that many Crowns outright, but you're also getting access to the DLC's and the incredibly useful craft bag with that, as well as unlocks on costume dying, etc.
If you don't support loot crates, don't buy them.
If you don't want to pay for ESO+, don't pay for it.
But if you want there to continue to be an ESO to play, someone, somewhere has to pay for it to exist.
I don't know when it became popular to think that you should be able to earn and unlock every possible thing in ESO and never have to spend a single dollar, but that's highly unrealistic thinking.
As an aside, the first online RPG I ever played (way back in 1992) was $50/month for 25 hours of game play per month. Each hour over 25 hours was $2.00 per hour. One month I played ~280 hours. My parents were a little angry when they got the credit card statement the next month, to say the least. The game did have an "unlimited" plan for the low price of something like $300/month, which was later dropped because no one was signing up for it.
TheGreatBlackBear wrote: »[snip]
Box price and subscription pricing is highly debatable. Perhaps it depends where you are in the world. In my case, for example, FFXIV costs around £7.69 / 10.99 € per month (for 180 day billing). For 12 months, that's £92.28 / €131.88. Updates are free, but chapters are not (until they get included in the base Standard price).
To compare, without looking at the cash shop:
If we include things like Skyshard and Guild skips, I would be remiss not the point out that FFXIV also has Hero's Journey skips for chapters and jobs.
The difference being, that for a higher annual price, you get more cosmetics included as standard -- that being, earnable in-game. While ESO has a lower annual pricing, it relies more on the cash shop. You cannot have your cake and eat it. If we wanted more "free" earnable items, then base pricing (or annual pricing) must go up. FFXIV offers a slightly more modular pricing system with retainers (which by itself is already a massive inconvenience since it's not just one big shared bank, it's like ESO's storage containers rather than just additional bank slots). If you're starting out, you probably won't have any additional retainers, but once you get more jobs levelled and you start doing any sort of end game content, even down to crafting, then you'll want those extra retainers (I tend to stick to 2 additional paid retainers).
Once you include cash shop, then generally ESO is more predatory with FOMO. Which one could argue that, without a mandatory subscription model, it needs to be in order to make money. Contrast that to FFXIV, where there is no in-game cash shop and the cash shop is completely external to the game.
However, the topic is misleading in that regard. Comparing just base game with subscription, ESO is quite a bit cheaper than FFXIV, just as an example, and definitely not "Most Expensive."